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Returning 33 results for 'been brazier diffusing charger ritual'.
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been brazier diffusing charges rituals
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spirit Epic Boon Boon of Truesight Epic Boon Charger General Chef General Crafter Origin Crossbow Expert General Crusher General Defense Fighting Style Defensive Duelist General Dual Wielder General
Fighting Style Resilient General Ritual Caster General Savage Attacker Origin Sentinel General Shadow Touched General Sharpshooter General Shield Master General Skilled* Origin Skill Expert General Skulker
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spirit Epic Boon Boon of Truesight Epic Boon Charger General Chef General Crafter Origin Crossbow Expert General Crusher General Defense Fighting Style Defensive Duelist General Dual Wielder General
Fighting Style Resilient General Ritual Caster General Savage Attacker Origin Sentinel General Shadow Touched General Sharpshooter General Shield Master General Skilled* Origin Skill Expert General Skulker
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spirit Epic Boon Boon of Truesight Epic Boon Charger General Chef General Crafter Origin Crossbow Expert General Crusher General Defense Fighting Style Defensive Duelist General Dual Wielder General
Fighting Style Resilient General Ritual Caster General Savage Attacker Origin Sentinel General Shadow Touched General Sharpshooter General Shield Master General Skilled* Origin Skill Expert General Skulker
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that opens up through the crumbling wall of the antechamber is illuminated by a single brazier. At the end of the passage, a set of curving stone stairs descends farther down into darkness.
If the
warned of the characters’ approach (see area B3 above). Books and trinkets are spread across a wooden desk set in this alcove chamber, which is lit by a burning brazier.
The trinkets are worthless
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that opens up through the crumbling wall of the antechamber is illuminated by a single brazier. At the end of the passage, a set of curving stone stairs descends farther down into darkness.
If the
warned of the characters’ approach (see area B3 above). Books and trinkets are spread across a wooden desk set in this alcove chamber, which is lit by a burning brazier.
The trinkets are worthless
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that opens up through the crumbling wall of the antechamber is illuminated by a single brazier. At the end of the passage, a set of curving stone stairs descends farther down into darkness.
If the
warned of the characters’ approach (see area B3 above). Books and trinkets are spread across a wooden desk set in this alcove chamber, which is lit by a burning brazier.
The trinkets are worthless
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
disintegrates.
E5. Ritual Room These ancient barracks have been cleared for use as a ritual room. A huge circle of ash has been laid out over the floor, surrounding a skull design painted in human blood
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
disintegrates.
E5. Ritual Room These ancient barracks have been cleared for use as a ritual room. A huge circle of ash has been laid out over the floor, surrounding a skull design painted in human blood
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
disintegrates.
E5. Ritual Room These ancient barracks have been cleared for use as a ritual room. A huge circle of ash has been laid out over the floor, surrounding a skull design painted in human blood
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was once the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals
room’s upper reaches, overlooking the floor. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
This chamber is home to a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was once the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals
room’s upper reaches, overlooking the floor. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
This chamber is home to a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was once the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals
room’s upper reaches, overlooking the floor. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
This chamber is home to a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters ask to see Ulsedra Vox, Peluze says the Para-elemental queen is busy working on a cataclysmic ritual deeper in the temple. Peluze tells the characters Vox must not be disturbed, and that
before dispersing. Equipment the creature is wearing or carrying isn’t turned to ash. The cloud doesn’t obscure vision.
Braziers. As an action, a creature can kick over a brazier, causing scorching ash
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters ask to see Ulsedra Vox, Peluze says the Para-elemental queen is busy working on a cataclysmic ritual deeper in the temple. Peluze tells the characters Vox must not be disturbed, and that
before dispersing. Equipment the creature is wearing or carrying isn’t turned to ash. The cloud doesn’t obscure vision.
Braziers. As an action, a creature can kick over a brazier, causing scorching ash
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dance wildly and has a fifty percent chance to extinguish them. The characters spot the green light (continual flame) from the brazier here before arriving. A powerful wind roars through this small cave
, causing bits of debris to ricochet off the walls, exploding into dust from the impact. In the middle of the cavern a stone brazier is lit with a steady green flame. Blocking the tunnel to the north
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters ask to see Ulsedra Vox, Peluze says the Para-elemental queen is busy working on a cataclysmic ritual deeper in the temple. Peluze tells the characters Vox must not be disturbed, and that
before dispersing. Equipment the creature is wearing or carrying isn’t turned to ash. The cloud doesn’t obscure vision.
Braziers. As an action, a creature can kick over a brazier, causing scorching ash
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dance wildly and has a fifty percent chance to extinguish them. The characters spot the green light (continual flame) from the brazier here before arriving. A powerful wind roars through this small cave
, causing bits of debris to ricochet off the walls, exploding into dust from the impact. In the middle of the cavern a stone brazier is lit with a steady green flame. Blocking the tunnel to the north
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dance wildly and has a fifty percent chance to extinguish them. The characters spot the green light (continual flame) from the brazier here before arriving. A powerful wind roars through this small cave
, causing bits of debris to ricochet off the walls, exploding into dust from the impact. In the middle of the cavern a stone brazier is lit with a steady green flame. Blocking the tunnel to the north
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier takes 3 (1d6) fire damage. A creature can take this damage only once per turn. White Gate. A white
. The chanting that precedes the sacrifice takes 3 rounds to complete. If the characters deal at least 20 damage to the priestess in that time, she breaks off the ritual to lead a counterattack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier takes 3 (1d6) fire damage. A creature can take this damage only once per turn. White Gate. A white
. The chanting that precedes the sacrifice takes 3 rounds to complete. If the characters deal at least 20 damage to the priestess in that time, she breaks off the ritual to lead a counterattack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier takes 3 (1d6) fire damage. A creature can take this damage only once per turn. White Gate. A white
. The chanting that precedes the sacrifice takes 3 rounds to complete. If the characters deal at least 20 damage to the priestess in that time, she breaks off the ritual to lead a counterattack






