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Returning 35 results for 'been breath diffusing contacts rituals'.
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Monsters
Fizban's Treasury of Dragons
":"poison"}.
Prismatic Breath (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Prismatic Breath"}. The dracohydra’s heads exhale a single breath of multicolored energy
":"6d10", "rollType":"damage", "rollAction":"Prismatic Breath (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Prismatic Breath (Cold)", "rollDamageType
Monsters
Fizban's Treasury of Dragons
that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.
As a universal effect of their experimentation, grafters become
baubles.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Monsters
Fizban's Treasury of Dragons
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
lairs, temples to Tiamat, or other sites associated with the dragons they love.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying
Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
.
Contacts
The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
, kept obedient by the rituals of their creation. Dracohydra
Huge Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 218 (19d12 + 95)
Speed 30 ft., swim 30 ft., fly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
, kept obedient by the rituals of their creation. Dracohydra
Huge Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 218 (19d12 + 95)
Speed 30 ft., swim 30 ft., fly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
, kept obedient by the rituals of their creation. Dracohydra
Huge Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 218 (19d12 + 95)
Speed 30 ft., swim 30 ft., fly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shake the feeling that you’re being watched!
The first time the characters arrive here, the sentient Bag of Devouring in the Astral gate chamber (area S12) telepathically contacts them again: “You
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shake the feeling that you’re being watched!
The first time the characters arrive here, the sentient Bag of Devouring in the Astral gate chamber (area S12) telepathically contacts them again: “You
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shake the feeling that you’re being watched!
The first time the characters arrive here, the sentient Bag of Devouring in the Astral gate chamber (area S12) telepathically contacts them again: “You
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
for free. Entering the Temple Anyone can enter the temple to worship Oghma at a shrine on the first floor. Acolytes and lesser clerics are available to perform rituals for a suitable donation. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
for free. Entering the Temple Anyone can enter the temple to worship Oghma at a shrine on the first floor. Acolytes and lesser clerics are available to perform rituals for a suitable donation. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unlit, half-melted red candles surround the circle.
The cultists use this chamber to perform diabolical rituals that duplicate the effect of a divination spell, except that the spell’s contact is a
it needs the characters’ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world. Elder Evil Blessings
mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unlit, half-melted red candles surround the circle.
The cultists use this chamber to perform diabolical rituals that duplicate the effect of a divination spell, except that the spell’s contact is a
it needs the characters’ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world. Elder Evil Blessings
mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unlit, half-melted red candles surround the circle.
The cultists use this chamber to perform diabolical rituals that duplicate the effect of a divination spell, except that the spell’s contact is a
it needs the characters’ help to get there. Gargauth senses the presence of the characters when they enter the room and telepathically contacts one of them at random. Referring to itself as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
for free. Entering the Temple Anyone can enter the temple to worship Oghma at a shrine on the first floor. Acolytes and lesser clerics are available to perform rituals for a suitable donation. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world. Elder Evil Blessings
mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
escape through her web of contacts in Baldur’s Gate, which includes just about every tavern proprietor in the city. D23. Secret Door and Sentry This flooded tunnel has a secret door in the north wall
Thalamra Vanthampur. The contents of each chest are described below. Chest 1 holds 4,500 cp and two red crystal vials with gold stoppers (25 gp each). Each vial contains a potion of fire breath. With the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
escape through her web of contacts in Baldur’s Gate, which includes just about every tavern proprietor in the city. D23. Secret Door and Sentry This flooded tunnel has a secret door in the north wall
Thalamra Vanthampur. The contents of each chest are described below. Chest 1 holds 4,500 cp and two red crystal vials with gold stoppers (25 gp each). Each vial contains a potion of fire breath. With the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
escape through her web of contacts in Baldur’s Gate, which includes just about every tavern proprietor in the city. D23. Secret Door and Sentry This flooded tunnel has a secret door in the north wall
Thalamra Vanthampur. The contents of each chest are described below. Chest 1 holds 4,500 cp and two red crystal vials with gold stoppers (25 gp each). Each vial contains a potion of fire breath. With the






