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Returning 35 results for 'been breath diffusing content related'.
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Monsters
Monster Manual
Resistances. Damage type chosen for the Draconic Origin trait below.
Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (DM’s
(2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Claw"} damage of the type chosen for the Draconic Origin trait.
Dragon’s Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
Monsters
Dragonlance: Shadow of the Dragon Queen
surrounding Sanction are closely related to red dragons, resembling them in scale coloration and general shape. They are cruel and selfish creatures trained by the Dragon Armies to serve as mounts for
trusted dragon army officer;officers. While they lack a red dragon’s destructive breath, these dragonnels are inured to fire, and their vicious teeth and claws flare with embers.
Dragonnels
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
Monsters
Fizban's Treasury of Dragons
"} to hit, reach 5 ft., one target. Hit: 9 (1d8+5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnels Dragonnels are distantly related to chromatic and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking themselves, they are
willful creatures largely motivated by the desire for food. Dragon Army Dragonnel Dragonnels from the volcanic mountains surrounding Sanction are closely related to red dragons, resembling them in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnels Dragonnels are distantly related to chromatic and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking themselves, they are
willful creatures largely motivated by the desire for food. Dragon Army Dragonnel Dragonnels from the volcanic mountains surrounding Sanction are closely related to red dragons, resembling them in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnels Dragonnels are distantly related to chromatic and metallic dragons and resemble them in basic form. Intelligent enough to understand speech but incapable of speaking themselves, they are
willful creatures largely motivated by the desire for food. Dragon Army Dragonnel Dragonnels from the volcanic mountains surrounding Sanction are closely related to red dragons, resembling them in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated
Claw attacks.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon’s Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated
Claw attacks.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon’s Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to a type of dragon associated
Claw attacks.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon’s Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on their survey of the region. He then tells Dalamar to escort the characters away and return to his work. Mutual Understanding Dalamar is frustrated that Zhelsuel seems content to spend the rest of
Wastes he has already identified as being related to or of a similar age to the City of Lost Names. With the characters’ insights and reports about whatever magic remains at those sites, he should be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on their survey of the region. He then tells Dalamar to escort the characters away and return to his work. Mutual Understanding Dalamar is frustrated that Zhelsuel seems content to spend the rest of
Wastes he has already identified as being related to or of a similar age to the City of Lost Names. With the characters’ insights and reports about whatever magic remains at those sites, he should be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on their survey of the region. He then tells Dalamar to escort the characters away and return to his work. Mutual Understanding Dalamar is frustrated that Zhelsuel seems content to spend the rest of
Wastes he has already identified as being related to or of a similar age to the City of Lost Names. With the characters’ insights and reports about whatever magic remains at those sites, he should be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Origin trait below
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to
Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Origin trait below
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to
Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Origin trait below
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Traits
Draconic Origin. The half-dragon is related to
Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
shortness of breath after 3 rounds and begins to suffocate after 3 more rounds. River. Those who enter the river for the first time on a turn must succeed on a DC 15 Intelligence saving throw or forget how
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
shortness of breath after 3 rounds and begins to suffocate after 3 more rounds. River. Those who enter the river for the first time on a turn must succeed on a DC 15 Intelligence saving throw or forget how
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
shortness of breath after 3 rounds and begins to suffocate after 3 more rounds. River. Those who enter the river for the first time on a turn must succeed on a DC 15 Intelligence saving throw or forget how
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their airship’s harpoon guns, content to attack at range and entice the characters to make counterattacks against the enemy ship. The hippogriff, the smoke mephits, and half the goblins and hobgoblins
components. One mephit flies away with each component claimed, attempting to blind characters trying to follow it with its Cinder Breath. The hobgoblins and goblins protect the mephits, even as they obey
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their airship’s harpoon guns, content to attack at range and entice the characters to make counterattacks against the enemy ship. The hippogriff, the smoke mephits, and half the goblins and hobgoblins
components. One mephit flies away with each component claimed, attempting to blind characters trying to follow it with its Cinder Breath. The hobgoblins and goblins protect the mephits, even as they obey
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their airship’s harpoon guns, content to attack at range and entice the characters to make counterattacks against the enemy ship. The hippogriff, the smoke mephits, and half the goblins and hobgoblins
components. One mephit flies away with each component claimed, attempting to blind characters trying to follow it with its Cinder Breath. The hobgoblins and goblins protect the mephits, even as they obey
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
business. These subordinates might be related to the dragon (younger dragons or perhaps half-dragons), or simply employees who have proven trustworthy and resourceful. Companion Dragons sometimes
lieutenants—which might include younger dragons or half-dragons related to the boss—might hold responsibility over particular segments of the criminal enterprise. Emperor Rather than existing on the






