Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 15 results for 'been breeze diffusing clinging rebuke'.
Other Suggestions:
been breeze diffusing changing rebuke
been breeze diffusing changing refuge
been breeze diffusing clinging refuse
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
The tapestry behind the chest is a hostile
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
The tapestry behind the chest is a hostile
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
The tapestry behind the chest is a hostile
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chamber from the north and disappears under a low stone overhang to the south, and larger passageways exit to the southeast and the northeast.
Creatures. Four stirges are clinging to the chamber walls
wall. Audible throughout the entire chamber is the sigh of a soft, cool breeze that rises toward the surface far above.
The fungal growths are harmless. In fact, the stalks and the puffballs are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chamber from the north and disappears under a low stone overhang to the south, and larger passageways exit to the southeast and the northeast.
Creatures. Four stirges are clinging to the chamber walls
wall. Audible throughout the entire chamber is the sigh of a soft, cool breeze that rises toward the surface far above.
The fungal growths are harmless. In fact, the stalks and the puffballs are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chamber from the north and disappears under a low stone overhang to the south, and larger passageways exit to the southeast and the northeast.
Creatures. Four stirges are clinging to the chamber walls
wall. Audible throughout the entire chamber is the sigh of a soft, cool breeze that rises toward the surface far above.
The fungal growths are harmless. In fact, the stalks and the puffballs are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chamber is obviously an ancient crypt. Niches along the walls hold dozens of old skeletons, some with scraps of burial cloth still clinging to their bones.
Not all the monsters beneath the
isn’t a keyed room is part of the mines. Several rough-hewn mine tunnels converge near this spot, shored up by old timbers. Patches of weird fungus or lichen cling to the walls in places. A soft breeze
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chamber is obviously an ancient crypt. Niches along the walls hold dozens of old skeletons, some with scraps of burial cloth still clinging to their bones.
Not all the monsters beneath the
isn’t a keyed room is part of the mines. Several rough-hewn mine tunnels converge near this spot, shored up by old timbers. Patches of weird fungus or lichen cling to the walls in places. A soft breeze
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chamber is obviously an ancient crypt. Niches along the walls hold dozens of old skeletons, some with scraps of burial cloth still clinging to their bones.
Not all the monsters beneath the
isn’t a keyed room is part of the mines. Several rough-hewn mine tunnels converge near this spot, shored up by old timbers. Patches of weird fungus or lichen cling to the walls in places. A soft breeze
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
top of the dome has been weakened by time and collapses under the weight of a creature weighing 200 pounds or more. Any creature standing on or clinging to the roof when it collapses falls, taking
an eblis. Scrawled on the east wall in Old Omuan are the words “To dream, to dance.” 6. Pagoda This crumbling pagoda must have been lovely once, with its wide, graceful arches inviting the breeze to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
top of the dome has been weakened by time and collapses under the weight of a creature weighing 200 pounds or more. Any creature standing on or clinging to the roof when it collapses falls, taking
an eblis. Scrawled on the east wall in Old Omuan are the words “To dream, to dance.” 6. Pagoda This crumbling pagoda must have been lovely once, with its wide, graceful arches inviting the breeze to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
top of the dome has been weakened by time and collapses under the weight of a creature weighing 200 pounds or more. Any creature standing on or clinging to the roof when it collapses falls, taking
an eblis. Scrawled on the east wall in Old Omuan are the words “To dream, to dance.” 6. Pagoda This crumbling pagoda must have been lovely once, with its wide, graceful arches inviting the breeze to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is






