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Returning 35 results for 'been bringing diffusing certain resilience'.
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races
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
15: Superior Critical Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20. Level 18: Survivor You attain the pinnacle of resilience in battle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
15: Superior Critical Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20. Level 18: Survivor You attain the pinnacle of resilience in battle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
15: Superior Critical Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20. Level 18: Survivor You attain the pinnacle of resilience in battle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for bringing it back. You have the freedom to chart your own destiny, while still letting the patron shape the nature of your group and the adventures you undertake. It might help to think of the
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for bringing it back. You have the freedom to chart your own destiny, while still letting the patron shape the nature of your group and the adventures you undertake. It might help to think of the
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for bringing it back. You have the freedom to chart your own destiny, while still letting the patron shape the nature of your group and the adventures you undertake. It might help to think of the
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
has the texture and transparency of glass and tremendous resilience. The doors have Immunity to all damage. Certain doors are sealed by magic (as indicated on Map: Starglass Waypoint Lower Level and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
has the texture and transparency of glass and tremendous resilience. The doors have Immunity to all damage. Certain doors are sealed by magic (as indicated on Map: Starglass Waypoint Lower Level and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Subclass A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Draconic Sorcery subclass
ancestor. Level 3: Draconic Resilience The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Subclass A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Draconic Sorcery subclass
ancestor. Level 3: Draconic Resilience The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Subclass A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Draconic Sorcery subclass
ancestor. Level 3: Draconic Resilience The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Subclass A Warlock subclass is a specialization that grants you features at certain Warlock levels, as specified in the subclass. This section presents the Fiend Patron subclass. Fiend Patron
you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared. Fiend Spells Warlock Level Spells 3
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
has the texture and transparency of glass and tremendous resilience. The doors have Immunity to all damage. Certain doors are sealed by magic (as indicated on Map: Starglass Waypoint Lower Level and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Subclass A Warlock subclass is a specialization that grants you features at certain Warlock levels, as specified in the subclass. This section presents the Fiend Patron subclass. Fiend Patron
you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared. Fiend Spells Warlock Level Spells 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Subclass A Warlock subclass is a specialization that grants you features at certain Warlock levels, as specified in the subclass. This section presents the Fiend Patron subclass. Fiend Patron
you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared. Fiend Spells Warlock Level Spells 3
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
20th
+6
Archdruid
4
4
3
3
3
3
2
2
1
1
SACRED PLANTS AND WOOD
A druid holds certain plants to be sacred, particularly alder, ash
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Alchemist Spells Starting at 3rd level, you always have certain spells prepared after you
rest. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir’s effect separately. Each elixir
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your choice. Alchemist Spells 3rd-level Alchemist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These
alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest. When you reach certain levels in this class, you can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of
end of your next long rest. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir’s effect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your choice. Alchemist Spells 3rd-level Alchemist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These
alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest. When you reach certain levels in this class, you can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of
end of your next long rest. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir’s effect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your choice. Alchemist Spells 3rd-level Alchemist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These
alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest. When you reach certain levels in this class, you can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Monster
7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Alchemist Spells Starting at 3rd level, you always have certain spells prepared after you
rest. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir’s effect separately. Each elixir
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of
end of your next long rest. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir’s effect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Alchemist Spells Starting at 3rd level, you always have certain spells prepared after you
rest. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir’s effect separately. Each elixir
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Monster
7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Monster
7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability






