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Returning 35 results for 'been brings diffusing clipping restrained'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In
the same time, a slithering tracker flows into places where a normal creature can’t go and brings its own brand of watery death down on its quarry.
The ritual for creating a slithering tracker
Monsters
Mythic Odysseys of Theros
minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use
an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web.
This webbing is immune to all damage except magical fire. A
Monsters
Curse of Strahd
Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7
the Strahd’s Minions table to determine what creatures he brings with him, if any.
Strahd's Minions
d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Strahd's Minions
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Slithering Tracker A creature of semiliquid sentience, the slithering tracker flows into places where a normal creature can’t go and brings watery death down upon its quarry. Slithering Tracker
, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Slithering Tracker A creature of semiliquid sentience, the slithering tracker flows into places where a normal creature can’t go and brings watery death down upon its quarry. Slithering Tracker
, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Slithering Tracker A creature of semiliquid sentience, the slithering tracker flows into places where a normal creature can’t go and brings watery death down upon its quarry. Slithering Tracker
, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the same time, a tracker flows into places where a normal creature can’t go and brings its own brand of watery death down upon its quarry. Vengeance at Any Cost. The ritual for creating a slithering
, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t speak
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Innocuous and insidious at the same time, a slithering tracker flows into places where a normal creature can’t go and brings its own brand of watery death down on its quarry. The ritual for creating a
, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t speak
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the same time, a tracker flows into places where a normal creature can’t go and brings its own brand of watery death down upon its quarry. Vengeance at Any Cost. The ritual for creating a slithering
, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t speak
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the same time, a tracker flows into places where a normal creature can’t go and brings its own brand of watery death down upon its quarry. Vengeance at Any Cost. The ritual for creating a slithering
, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t speak
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Innocuous and insidious at the same time, a slithering tracker flows into places where a normal creature can’t go and brings its own brand of watery death down on its quarry. The ritual for creating a
, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t speak
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Innocuous and insidious at the same time, a slithering tracker flows into places where a normal creature can’t go and brings its own brand of watery death down on its quarry. The ritual for creating a
, petrified, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 12
Languages understands languages it knew in its previous form but can’t speak
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
, the creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
, the creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
, the creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings
creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race, where they consider home, and what
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings
creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race, where they consider home, and what
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings
creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race, where they consider home, and what
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a roof, it has a 5-foot-thick covering of sticky webs. The webs provide an effective barrier, and any creature that enters the webs or starts its turn in them is restrained. A restrained creature can
attacks from the east. If combat erupts in area 25a or 25b, Syrrak investigates while Gorthax and the crystal spider remain here. A battle in this hall brings reinforcements from area 30a. The spider golem understands Elvish but can’t speak. It obeys Gorthax’s commands.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a roof, it has a 5-foot-thick covering of sticky webs. The webs provide an effective barrier, and any creature that enters the webs or starts its turn in them is restrained. A restrained creature can
attacks from the east. If combat erupts in area 25a or 25b, Syrrak investigates while Gorthax and the crystal spider remain here. A battle in this hall brings reinforcements from area 30a. The spider golem understands Elvish but can’t speak. It obeys Gorthax’s commands.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a roof, it has a 5-foot-thick covering of sticky webs. The webs provide an effective barrier, and any creature that enters the webs or starts its turn in them is restrained. A restrained creature can
attacks from the east. If combat erupts in area 25a or 25b, Syrrak investigates while Gorthax and the crystal spider remain here. A battle in this hall brings reinforcements from area 30a. The spider golem understands Elvish but can’t speak. It obeys Gorthax’s commands.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
under dirt. On a successful save, a creature takes half as much damage only.
A buried creature has the restrained condition, has total cover, and can't breathe. As an action, a creature buried in
this way, or another creature within 5 feet of it that isn't buried, can make a DC 17 Strength (Athletics) check. On a successful check, the buried creature no longer has the prone or restrained
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
under dirt. On a successful save, a creature takes half as much damage only.
A buried creature has the restrained condition, has total cover, and can't breathe. As an action, a creature buried in
this way, or another creature within 5 feet of it that isn't buried, can make a DC 17 Strength (Athletics) check. On a successful check, the buried creature no longer has the prone or restrained
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
under dirt. On a successful save, a creature takes half as much damage only.
A buried creature has the restrained condition, has total cover, and can't breathe. As an action, a creature buried in
this way, or another creature within 5 feet of it that isn't buried, can make a DC 17 Strength (Athletics) check. On a successful check, the buried creature no longer has the prone or restrained
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the characters what brings them to the keep. Patrin explains that he and his colleagues sought a book called Exploring Arcanum, known to be in the possession of a necromancer named Gremorly. Rather
cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the characters what brings them to the keep. Patrin explains that he and his colleagues sought a book called Exploring Arcanum, known to be in the possession of a necromancer named Gremorly. Rather
cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the characters what brings them to the keep. Patrin explains that he and his colleagues sought a book called Exploring Arcanum, known to be in the possession of a necromancer named Gremorly. Rather
cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chains ability to attack foes with the chains draping the room. Cages. As a bonus action on its turn, the chain devil can throw a Small or Medium creature restrained by it or by an animated chain into one
can rest here whenever and for as long as they wish. If the characters refuse to participate in Bindle’s riddle game, he flees and brings some of the dungeon’s other inhabitants (such as the talon






