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Returning 16 results for 'been brink diffusing color renown'.
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Monsters
The Wild Beyond the Witchlight
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omen from the god Phenax. Mask of Varyas (Front and Back)
(CLAUDIO POZAS) For a moment, all sounds turn to whispers, and color drains from the world, turning everything shades of gray—everything except
(History) check (characters native to the nearby polis have advantage on this check), they determine that Khea is the name of a local sage of some renown. Once this fact is ascertained, the way to Khea’s ivy-covered home is easy to learn or recall.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omen from the god Phenax. Mask of Varyas (Front and Back)
(CLAUDIO POZAS) For a moment, all sounds turn to whispers, and color drains from the world, turning everything shades of gray—everything except
(History) check (characters native to the nearby polis have advantage on this check), they determine that Khea is the name of a local sage of some renown. Once this fact is ascertained, the way to Khea’s ivy-covered home is easy to learn or recall.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
omen from the god Phenax. Mask of Varyas (Front and Back)
(CLAUDIO POZAS) For a moment, all sounds turn to whispers, and color drains from the world, turning everything shades of gray—everything except
(History) check (characters native to the nearby polis have advantage on this check), they determine that Khea is the name of a local sage of some renown. Once this fact is ascertained, the way to Khea’s ivy-covered home is easy to learn or recall.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someone’s death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someone’s death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(wheelchair, brace, or cane) 4 Pronounced scar 5 Unusual eye color (or two different colors) 6 Tattoos or piercings 7 Birthmark 8 Unusual hair color 9 Bald, or braided beard or hair 10 Distinctive nose
way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someone’s death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
changes color and is fouled for 1d10 days. Restless Sleep. Any creature that sleeps within 6 miles of the lair is troubled by nightmares for the next 1d10 days. Trembling Earth. An enormous tremor
generation. In other cases, a dragon at the brink of death invests power into another creature—usually a dragon, but sometimes a sovereign, a sage, or an adventurer. Moreover, those who slay a dragon could
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
changes color and is fouled for 1d10 days. Restless Sleep. Any creature that sleeps within 6 miles of the lair is troubled by nightmares for the next 1d10 days. Trembling Earth. An enormous tremor
generation. In other cases, a dragon at the brink of death invests power into another creature—usually a dragon, but sometimes a sovereign, a sage, or an adventurer. Moreover, those who slay a dragon could
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
changes color and is fouled for 1d10 days. Restless Sleep. Any creature that sleeps within 6 miles of the lair is troubled by nightmares for the next 1d10 days. Trembling Earth. An enormous tremor
generation. In other cases, a dragon at the brink of death invests power into another creature—usually a dragon, but sometimes a sovereign, a sage, or an adventurer. Moreover, those who slay a dragon could
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character fails a saving throw by 10 or more, they either reflexively reach for milk or leave the table. Either way, they lose.
Vi offers color commentary during the event, encouraging the crowd to
renown with the Dyn Singh Night Market’s vendors. After the challenge is completed, characters can ask Vi for information about the thefts (see the “What Vendors Know” section). Soon after the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character fails a saving throw by 10 or more, they either reflexively reach for milk or leave the table. Either way, they lose.
Vi offers color commentary during the event, encouraging the crowd to
renown with the Dyn Singh Night Market’s vendors. After the challenge is completed, characters can ask Vi for information about the thefts (see the “What Vendors Know” section). Soon after the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character fails a saving throw by 10 or more, they either reflexively reach for milk or leave the table. Either way, they lose.
Vi offers color commentary during the event, encouraging the crowd to
renown with the Dyn Singh Night Market’s vendors. After the challenge is completed, characters can ask Vi for information about the thefts (see the “What Vendors Know” section). Soon after the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
buckets collect the stinking alcohol. The barrels are filled with this homemade brew, and each one weighs 250 pounds. The still’s structural integrity is on the brink of failure. Any creature that
Moongrave, covets the spool of thread and has sent Charm to steal it. The thread is the color of frustration and self-doubt, as perceived by the beholder (meaning that each creature sees the thread’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
buckets collect the stinking alcohol. The barrels are filled with this homemade brew, and each one weighs 250 pounds. The still’s structural integrity is on the brink of failure. Any creature that
Moongrave, covets the spool of thread and has sent Charm to steal it. The thread is the color of frustration and self-doubt, as perceived by the beholder (meaning that each creature sees the thread’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
buckets collect the stinking alcohol. The barrels are filled with this homemade brew, and each one weighs 250 pounds. The still’s structural integrity is on the brink of failure. Any creature that
Moongrave, covets the spool of thread and has sent Charm to steal it. The thread is the color of frustration and self-doubt, as perceived by the beholder (meaning that each creature sees the thread’s






