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Returning 26 results for 'been brink diffusing contiguous reach'.
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Monsters
Tales from the Yawning Portal
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Paralyzing Touch"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Claw
brink of death, it pulls the victim’s body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
while the troll has 0 hit points.
Actions
Multiattack. The troll makes five attacks: one with its bite and four with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
while the troll has 0 hit points.
Actions
Multiattack. The troll makes five attacks: one with its bite and four with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
while the troll has 0 hit points.
Actions
Multiattack. The troll makes five attacks: one with its bite and four with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
makes two claw attacks and can use either Imprison Soul or Soul Rend.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
*Conjuration spell of 1st level or higher
Turn Resistance. Var has advantage on saving throws against effects that turn undead.
Actions
Paralyzing Touch. Melee Spell Attack: +9 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
makes two claw attacks and can use either Imprison Soul or Soul Rend.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Influence Kruphix holds dominion over everything unseen or unknown. He is associated with the horizon—the brink of the unknown—and with navigation. His followers include scholars, sages
, and a handful of sailors who have an inclination toward the mystical. Perfect understanding is like the horizon: easy to move toward, but impossible to reach. Kruphix knows everything that has ever been
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage.
Imprison Soul. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
makes two claw attacks and can use either Imprison Soul or Soul Rend.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Influence Kruphix holds dominion over everything unseen or unknown. He is associated with the horizon—the brink of the unknown—and with navigation. His followers include scholars, sages
, and a handful of sailors who have an inclination toward the mystical. Perfect understanding is like the horizon: easy to move toward, but impossible to reach. Kruphix knows everything that has ever been
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Influence Kruphix holds dominion over everything unseen or unknown. He is associated with the horizon—the brink of the unknown—and with navigation. His followers include scholars, sages
, and a handful of sailors who have an inclination toward the mystical. Perfect understanding is like the horizon: easy to move toward, but impossible to reach. Kruphix knows everything that has ever been
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage.
Imprison Soul. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
*Conjuration spell of 1st level or higher
Turn Resistance. Var has advantage on saving throws against effects that turn undead.
Actions
Paralyzing Touch. Melee Spell Attack: +9 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
*Conjuration spell of 1st level or higher
Turn Resistance. Var has advantage on saving throws against effects that turn undead.
Actions
Paralyzing Touch. Melee Spell Attack: +9 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 21 (6d6) necrotic damage.
Imprison Soul. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
of your next turn. When you reach 10th level in this class, the damage increases to 2d8. As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack. You can summon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
of your next turn. When you reach 10th level in this class, the damage increases to 2d8. As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack. You can summon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
of your next turn. When you reach 10th level in this class, the damage increases to 2d8. As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack. You can summon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
submerged in quicksand has Total Cover and the Blinded condition and risks suffocation. A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
submerged in quicksand has Total Cover and the Blinded condition and risks suffocation. A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
submerged in quicksand has Total Cover and the Blinded condition and risks suffocation. A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
end to end with living frogs. At each end of the balcony, attached to one corner of the cottage just beyond easy reach, is a clothesline draped with patchwork garments. The two lines stretch out over
: Bavlorna, Endelyn, and Tasha. (Bavlorna won’t add anything about Tasha if the characters press for more information about her.) To reach Thither, the characters need a guide. There’s a scarecrow in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
end to end with living frogs. At each end of the balcony, attached to one corner of the cottage just beyond easy reach, is a clothesline draped with patchwork garments. The two lines stretch out over
: Bavlorna, Endelyn, and Tasha. (Bavlorna won’t add anything about Tasha if the characters press for more information about her.) To reach Thither, the characters need a guide. There’s a scarecrow in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
end to end with living frogs. At each end of the balcony, attached to one corner of the cottage just beyond easy reach, is a clothesline draped with patchwork garments. The two lines stretch out over
: Bavlorna, Endelyn, and Tasha. (Bavlorna won’t add anything about Tasha if the characters press for more information about her.) To reach Thither, the characters need a guide. There’s a scarecrow in






