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Returning 19 results for 'been broader diffusing confident realm'.
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Monsters
Forgotten Realms: Adventures in Faerûn
minute, it succeeds automatically.Curious and self-confident, young spirit dragons can cause trouble for a region’s other denizens, by either unleashing long-buried evils or misusing scarcely
a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
narratives that span domains can prove challenging if every realm is a world unto itself. Individuals who willfully brave the Mists to travel between domains are especially useful in your broader
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
narratives that span domains can prove challenging if every realm is a world unto itself. Individuals who willfully brave the Mists to travel between domains are especially useful in your broader
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
narratives that span domains can prove challenging if every realm is a world unto itself. Individuals who willfully brave the Mists to travel between domains are especially useful in your broader
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
to assume it must be the more important or more powerful of the two “gods.” Ilsensine represents not just mastery of one’s own mind but a psionic union between oneself and the realm of universal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
controlled by a gang of wererats The Underdark There is no greater dungeon than the Underdark, the underworld beneath the surface world. It is a vast subterranean realm where monsters accustomed to darkness
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
controlled by a gang of wererats The Underdark There is no greater dungeon than the Underdark, the underworld beneath the surface world. It is a vast subterranean realm where monsters accustomed to darkness
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
to assume it must be the more important or more powerful of the two “gods.” Ilsensine represents not just mastery of one’s own mind but a psionic union between oneself and the realm of universal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
to assume it must be the more important or more powerful of the two “gods.” Ilsensine represents not just mastery of one’s own mind but a psionic union between oneself and the realm of universal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
controlled by a gang of wererats The Underdark There is no greater dungeon than the Underdark, the underworld beneath the surface world. It is a vast subterranean realm where monsters accustomed to darkness
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
pray to Stonebones, the Great Creator, in a much broader range of circumstances, eager for divine insight as they carry out their daily lives. His priests undertake frequent pilgrimages into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
pray to Stonebones, the Great Creator, in a much broader range of circumstances, eager for divine insight as they carry out their daily lives. His priests undertake frequent pilgrimages into the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
pray to Stonebones, the Great Creator, in a much broader range of circumstances, eager for divine insight as they carry out their daily lives. His priests undertake frequent pilgrimages into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow






