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Returning 11 results for 'been bubbling diffusing channel related'.
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Monsters
Bigby Presents: Glory of the Giants
":"damage", "rollAction":"Spear", "rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.Goliaths are Humanoids distantly related to giants. Infused with the supernatural
hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant relatives into mighty melee attacks.
Though they are not part of the ordning, goliath
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunted traps. However, the Channel Divinity class feature and the remove curse spell can disarm a haunted trap. To use Channel Divinity to disarm a haunted trap, a character uses an action to present
dispel evil and good. Some haunted traps might also be disarmed in nonmagical ways related to the history of a haunted area. Such methods might be as simple as wearing the clothes of a haunted house’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Domain Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides
examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Domain Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides
examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Goliath Giant-Kin Goliaths are Humanoids distantly related to giants. Infused with the supernatural essence of their ancestors’ mountainous home, goliaths have the strength and fortitude to garner a
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the walls.
East of the hill, in a side area of the room, is a counterpart to this fiery canyon—an icy waste.
To the north of the hill is a putrid, bubbling marsh where figures strive to keep their
magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Juiblex spreads out in a noxious mass, bubbling and filling the air with a profound stench. On the rare occasions when creatures confront the demon lord, Juiblex draws itself up into a shuddering
worshiped by the undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity, Orcus yearns to make the multiverse a place of death and darkness, forever unchanging
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Southern Isles Off the coast of the southern realms of Faerûn, even south of the Moonshae Isles, are some smaller, less influential island nations. The Nelanther, just across Asavir’s Channel from
while gone, and why it came back all seem to be facts the Lords of Nimbral prefer to keep to themselves. Nimbral is still ruled by its mysterious lords, a closely related family of archmages, master
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: Thanatos Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by Undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity
mushrooms, molds, and other fungi that she spawns. As the name suggests, the Slime Pits is a bubbling morass of fetid sludge. The landscape is covered in vast expanses of caustic slimes, and strange
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
lava below, serpentine creatures glide and splash. To the south, the lava cascades into the pool before the current continues down a channel to the north.
Four salamanders and eight fire snakes swim






