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Returning 33 results for 'been builders diffusing call roaming'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil’s Hammock. The second outpost was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil’s Hammock. The second outpost was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil’s Hammock. The second outpost was
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
his shield to quiet the tumult.
The dwarf is Grizzelda Copperwraught, who the settlers call “the Growler,” but never within earshot of her. She was personally hired by Lord Neverember to oversee the
rebuilding of the structures that will comprise the new town. She instructs the builders and gives them their pay at the end of each tenday.
Map 3: Leilon Under Construction View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
his shield to quiet the tumult.
The dwarf is Grizzelda Copperwraught, who the settlers call “the Growler,” but never within earshot of her. She was personally hired by Lord Neverember to oversee the
rebuilding of the structures that will comprise the new town. She instructs the builders and gives them their pay at the end of each tenday.
Map 3: Leilon Under Construction View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
his shield to quiet the tumult.
The dwarf is Grizzelda Copperwraught, who the settlers call “the Growler,” but never within earshot of her. She was personally hired by Lord Neverember to oversee the
rebuilding of the structures that will comprise the new town. She instructs the builders and gives them their pay at the end of each tenday.
Map 3: Leilon Under Construction View Player Version
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the ruined buildings. In the center of a nearby intersection stands an eroded stone statue of a humanoid draped in colorful scraps of cloth.
Mournland-roaming pilgrims (see the “Warforged
founder as a gesture of respect; they are grateful to the village’s original builders for creating this space they can use to mourn. Mill. The millstones have been removed from this mill, leaving an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the ruined buildings. In the center of a nearby intersection stands an eroded stone statue of a humanoid draped in colorful scraps of cloth.
Mournland-roaming pilgrims (see the “Warforged
founder as a gesture of respect; they are grateful to the village’s original builders for creating this space they can use to mourn. Mill. The millstones have been removed from this mill, leaving an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the ruined buildings. In the center of a nearby intersection stands an eroded stone statue of a humanoid draped in colorful scraps of cloth.
Mournland-roaming pilgrims (see the “Warforged
founder as a gesture of respect; they are grateful to the village’s original builders for creating this space they can use to mourn. Mill. The millstones have been removed from this mill, leaving an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
it is a call into history, for although every dwarven settlement now has its own masters, kings, and queens, they all respect the memory of the great hammer of Delzoun and the glorious kingdom it
triangle, with the largest in the center.
Besilmer. Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
defeated temples; one such leader is Haayon the Punisher. Haayon is a cloud giant who hopes to become the next leader of the air cult. Late to answer the call of Elemental Evil, he recently arrived in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
it is a call into history, for although every dwarven settlement now has its own masters, kings, and queens, they all respect the memory of the great hammer of Delzoun and the glorious kingdom it
triangle, with the largest in the center.
Besilmer. Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
defeated temples; one such leader is Haayon the Punisher. Haayon is a cloud giant who hopes to become the next leader of the air cult. Late to answer the call of Elemental Evil, he recently arrived in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
defeated temples; one such leader is Haayon the Punisher. Haayon is a cloud giant who hopes to become the next leader of the air cult. Late to answer the call of Elemental Evil, he recently arrived in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
it is a call into history, for although every dwarven settlement now has its own masters, kings, and queens, they all respect the memory of the great hammer of Delzoun and the glorious kingdom it
triangle, with the largest in the center.
Besilmer. Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers
fragrance borne on the silver mist.
This is a meditation and healing chamber. The gardens’ builders created it to recall their home among the color pools of the Astral Plane and to nourish plants from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Along with protecting the young and the tribe’s food stores, the worshipers of Luthic also serve as the crafters, engineers, and builders of an orc tribe. They fashion crude weapons, armor, and the few
chief might call upon the cultists of Shargaas to assassinate an enemy leader, kidnap an influential hostage, or steal a valuable item. Gruumsh doesn’t always look kindly on acts of subterfuge and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers
fragrance borne on the silver mist.
This is a meditation and healing chamber. The gardens’ builders created it to recall their home among the color pools of the Astral Plane and to nourish plants from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Along with protecting the young and the tribe’s food stores, the worshipers of Luthic also serve as the crafters, engineers, and builders of an orc tribe. They fashion crude weapons, armor, and the few
chief might call upon the cultists of Shargaas to assassinate an enemy leader, kidnap an influential hostage, or steal a valuable item. Gruumsh doesn’t always look kindly on acts of subterfuge and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
narrow opening that leads outside the fortress.
The builders of the fortress created this hidden cellar as a refuge. Only the officers, the chaplain, and the resident wizard knew of its existence
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers
fragrance borne on the silver mist.
This is a meditation and healing chamber. The gardens’ builders created it to recall their home among the color pools of the Astral Plane and to nourish plants from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
narrow opening that leads outside the fortress.
The builders of the fortress created this hidden cellar as a refuge. Only the officers, the chaplain, and the resident wizard knew of its existence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Along with protecting the young and the tribe’s food stores, the worshipers of Luthic also serve as the crafters, engineers, and builders of an orc tribe. They fashion crude weapons, armor, and the few
chief might call upon the cultists of Shargaas to assassinate an enemy leader, kidnap an influential hostage, or steal a valuable item. Gruumsh doesn’t always look kindly on acts of subterfuge and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
narrow opening that leads outside the fortress.
The builders of the fortress created this hidden cellar as a refuge. Only the officers, the chaplain, and the resident wizard knew of its existence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
residents benefit from the rebuilding work, and live in hope that the artisans and builders in the City of Skilled Hands can turn their home into the Jewel of the North once again. The Stable Quiver is a
beneath the ruins of Castle Never. Locals call this prison “the holes.” Trying to free someone from the holes is a good way to end up in them. Anyone in the holes has already been found guilty by Lord
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
residents benefit from the rebuilding work, and live in hope that the artisans and builders in the City of Skilled Hands can turn their home into the Jewel of the North once again. The Stable Quiver is a
beneath the ruins of Castle Never. Locals call this prison “the holes.” Trying to free someone from the holes is a good way to end up in them. Anyone in the holes has already been found guilty by Lord
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
residents benefit from the rebuilding work, and live in hope that the artisans and builders in the City of Skilled Hands can turn their home into the Jewel of the North once again. The Stable Quiver is a
beneath the ruins of Castle Never. Locals call this prison “the holes.” Trying to free someone from the holes is a good way to end up in them. Anyone in the holes has already been found guilty by Lord
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village of Jalanthar is a riverbank waystop for barges traveling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber
skull with a rock. Julkoun A motte-and-bailey village called Julkoun marks the west end of the old Delimbiyr Road and rests on the north shore of the Delimbiyr River (which locals call “the River Shining
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village of Jalanthar is a riverbank waystop for barges traveling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber
skull with a rock. Julkoun A motte-and-bailey village called Julkoun marks the west end of the old Delimbiyr Road and rests on the north shore of the Delimbiyr River (which locals call “the River Shining
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village of Jalanthar is a riverbank waystop for barges traveling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber
skull with a rock. Julkoun A motte-and-bailey village called Julkoun marks the west end of the old Delimbiyr Road and rests on the north shore of the Delimbiyr River (which locals call “the River Shining
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
through the holes to unlatch the door from the inside, but mind flayers can unlatch the doors from the inside by reaching through the holes with their tentacles. Illithinoch’s original builders didn’t
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
through the holes to unlatch the door from the inside, but mind flayers can unlatch the doors from the inside by reaching through the holes with their tentacles. Illithinoch’s original builders didn’t
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
through the holes to unlatch the door from the inside, but mind flayers can unlatch the doors from the inside by reaching through the holes with their tentacles. Illithinoch’s original builders didn’t






