Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been bustling diffusing claim respond'.
Other Suggestions:
been bustling diffusing claim resound
been bustling diffusing claim response
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. However, some elves claim owlbears have always existed in the Feywild.
Although they aren’t naturally drawn to cupcakes and muffins, these foods are known to quell an owlbear’s foul temper. Arcano
-biologists believe they quell the creatures’ rumbling acid reflux.
Owlbears respond best to training that mimics exactly what their trainer wishes them to do. Crawling on one’s hands and knees is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. However, some elves claim owlbears have always existed in the Feywild.
Although they aren’t naturally drawn to cupcakes and muffins, these foods are known to quell an owlbear’s foul temper. Arcano
-biologists believe they quell the creatures’ rumbling acid reflux.
Owlbears respond best to training that mimics exactly what their trainer wishes them to do. Crawling on one’s hands and knees is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. However, some elves claim owlbears have always existed in the Feywild.
Although they aren’t naturally drawn to cupcakes and muffins, these foods are known to quell an owlbear’s foul temper. Arcano
-biologists believe they quell the creatures’ rumbling acid reflux.
Owlbears respond best to training that mimics exactly what their trainer wishes them to do. Crawling on one’s hands and knees is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
tied to the pillar near the ravine is theirs.)
Though the kobolds (areas 13–24) and the goblins (areas 31–41) claim the Sunless Citadel as their property, they’ve never visited all its chambers. They
. He orders the goblins to distribute the midsummer fruit each year, and the goblins obey him out of fear.
Monsters on Alert. The kobolds and the goblins respond similarly if attacked. Intruders who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
tied to the pillar near the ravine is theirs.)
Though the kobolds (areas 13–24) and the goblins (areas 31–41) claim the Sunless Citadel as their property, they’ve never visited all its chambers. They
. He orders the goblins to distribute the midsummer fruit each year, and the goblins obey him out of fear.
Monsters on Alert. The kobolds and the goblins respond similarly if attacked. Intruders who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
tied to the pillar near the ravine is theirs.)
Though the kobolds (areas 13–24) and the goblins (areas 31–41) claim the Sunless Citadel as their property, they’ve never visited all its chambers. They
. He orders the goblins to distribute the midsummer fruit each year, and the goblins obey him out of fear.
Monsters on Alert. The kobolds and the goblins respond similarly if attacked. Intruders who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
raise the alarm. However, the cultists do respond aggressively to the sounds of fighting. When a fight begins in an area, check adjacent areas to see if any other monsters or villains are nearby. Then
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
-prolonging magic. They wish to claim the rod piece for use in their necromantic rituals, and they’ve divined the characters’ arrival and know the characters will try to stop them. To slow the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
-prolonging magic. They wish to claim the rod piece for use in their necromantic rituals, and they’ve divined the characters’ arrival and know the characters will try to stop them. To slow the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
raise the alarm. However, the cultists do respond aggressively to the sounds of fighting. When a fight begins in an area, check adjacent areas to see if any other monsters or villains are nearby. Then
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
-prolonging magic. They wish to claim the rod piece for use in their necromantic rituals, and they’ve divined the characters’ arrival and know the characters will try to stop them. To slow the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
raise the alarm. However, the cultists do respond aggressively to the sounds of fighting. When a fight begins in an area, check adjacent areas to see if any other monsters or villains are nearby. Then
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysteries of such a shrine earns Kruphix’s respect. Some scholars claim the temples aren’t stationary and that finding a shrine’s location is the first puzzle that explorers must solve. The priests who care
the help of the temple’s priest, who’s become trapped in stasis due to a malfunctioning trap.
3 Solve the puzzles in a temple to claim a magic item hidden inside.
4 Rescue someone trapped in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysteries of such a shrine earns Kruphix’s respect. Some scholars claim the temples aren’t stationary and that finding a shrine’s location is the first puzzle that explorers must solve. The priests who care
the help of the temple’s priest, who’s become trapped in stasis due to a malfunctioning trap.
3 Solve the puzzles in a temple to claim a magic item hidden inside.
4 Rescue someone trapped in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysteries of such a shrine earns Kruphix’s respect. Some scholars claim the temples aren’t stationary and that finding a shrine’s location is the first puzzle that explorers must solve. The priests who care
the help of the temple’s priest, who’s become trapped in stasis due to a malfunctioning trap.
3 Solve the puzzles in a temple to claim a magic item hidden inside.
4 Rescue someone trapped in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the room, though they continue to respond to characters engaging them in conversation even during the fight. (If a character attempts to seize the component, see “The Missing Component,” below
ultimately unsuccessful in their attempt to claim the component, because the orrery’s creator is using the vaults of Horn Enclave as a clever ruse. A lich named Lottie created the orrery — and then
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the room, though they continue to respond to characters engaging them in conversation even during the fight. (If a character attempts to seize the component, see “The Missing Component,” below
ultimately unsuccessful in their attempt to claim the component, because the orrery’s creator is using the vaults of Horn Enclave as a clever ruse. A lich named Lottie created the orrery — and then
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the room, though they continue to respond to characters engaging them in conversation even during the fight. (If a character attempts to seize the component, see “The Missing Component,” below
ultimately unsuccessful in their attempt to claim the component, because the orrery’s creator is using the vaults of Horn Enclave as a clever ruse. A lich named Lottie created the orrery — and then
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
” in this haunted zone is an illusion. The illusion stands still in anticipation of the characters returning its toast, at which point the illusion quaffs its drink; it doesn’t respond to anything else
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
” in this haunted zone is an illusion. The illusion stands still in anticipation of the characters returning its toast, at which point the illusion quaffs its drink; it doesn’t respond to anything else
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
” in this haunted zone is an illusion. The illusion stands still in anticipation of the characters returning its toast, at which point the illusion quaffs its drink; it doesn’t respond to anything else
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has told them to do otherwise, they deny the characters entry, declaring that “Speaker Crannoc Siever is too sick to entertain guests!” If the characters claim to have one or more healers among them
, the guards respond, “Speaker Crannoc Siever has no need for your heathen rituals!” C2. Snowy Courtyard Footprints in the snow lead to various doors along this courtyard’s perimeter, including a tall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has told them to do otherwise, they deny the characters entry, declaring that “Speaker Crannoc Siever is too sick to entertain guests!” If the characters claim to have one or more healers among them
, the guards respond, “Speaker Crannoc Siever has no need for your heathen rituals!” C2. Snowy Courtyard Footprints in the snow lead to various doors along this courtyard’s perimeter, including a tall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has told them to do otherwise, they deny the characters entry, declaring that “Speaker Crannoc Siever is too sick to entertain guests!” If the characters claim to have one or more healers among them
, the guards respond, “Speaker Crannoc Siever has no need for your heathen rituals!” C2. Snowy Courtyard Footprints in the snow lead to various doors along this courtyard’s perimeter, including a tall
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they will respond with quick violence. LOST TRIBES OF THE UTHGARDT
Some Uthgardt tribes are seen by others as lost to the world. They are considered anathema, and even speaking of them outside certain
the Uthgardt. Each is said to have been built over the remains of a tribe’s totem spirit, along with the tribesfolk who died while helping Uthgar to fight the creature. A tribe lays claim to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they will respond with quick violence. LOST TRIBES OF THE UTHGARDT
Some Uthgardt tribes are seen by others as lost to the world. They are considered anathema, and even speaking of them outside certain
the Uthgardt. Each is said to have been built over the remains of a tribe’s totem spirit, along with the tribesfolk who died while helping Uthgar to fight the creature. A tribe lays claim to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they will respond with quick violence. LOST TRIBES OF THE UTHGARDT
Some Uthgardt tribes are seen by others as lost to the world. They are considered anathema, and even speaking of them outside certain
the Uthgardt. Each is said to have been built over the remains of a tribe’s totem spirit, along with the tribesfolk who died while helping Uthgar to fight the creature. A tribe lays claim to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
guide for gnomish souls after death, as long as the body is buried before worms claim it. If a gnome’s body isn’t entrusted to Segojan by interring it, the soul is forced to find its own way to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
guide for gnomish souls after death, as long as the body is buried before worms claim it. If a gnome’s body isn’t entrusted to Segojan by interring it, the soul is forced to find its own way to the






