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Returning 25 results for 'been bustling diffusing constant religion'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
illuminates clouds of volcanic ash and steam from the River Styx. Chamada Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant
to purchase something they can’t find elsewhere, probably at a terrifying cost. This bustling market, crowded with Fiends and occasional mortal visitors, offers all manner of forbidden and sinister
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
. Fragrant spices lure shoppers to the bustling Ruz Bazaar, a sprawling complex of vendors that hides an underground market. Foothills of the Heavenly Peaks The hills beneath the Heavenly Peaks are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that oppose those beliefs. Among those opponents, one often stands out as a paladin’s most persistent or most formidable foe — a nemesis whose presence or influence is a constant factor in a paladin’s
, as appropriate 3 A dragon whose servants dog your steps 4 A high priest who sees you as a misguided fool and wants you to abandon your religion 5 A rival paladin who trained with you but became an oath
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
the city. At the Office of Authenticity, imperial artificers apply intricate identifying marks to each piece. Despite this, counterfeiting is a constant problem. The Old City Over the centuries, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants’ sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
at the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
. Middle wards are home to the middle classes. Here you’ll find bustling markets and taverns, along with a wide range of entertainment and housing. Services range from modest to comfortable, with a few
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
Syndra recommends that the characters secure rooms for themselves at
vines grow everywhere, seeming to spring out of the building stones themselves. The profusion of greenery needs constant tending to prevent roots and shoots from damaging buildings or tile roofs. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth of coins from different worlds and planes Sigil Faction Affinities Faction Skill Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
faction to another—the only constant in the City of Doors is the Lady of Pain herself. If you’d like to create and be part of your own faction, ask your DM about doing just that.
Your faction should
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
the religion of Dumathoin. Getting In. Rivibiddel accessed a secret Underdark passage leading to the pool in area P5. He swam past that room’s treacherous inhabitants and was delighted to find the work
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bustling avenues at all hours, doing business with vendors from every corner of the multiverse. The Great Bazaar is a cosmopolitan sampling of the planes and the goods they have to offer. Though more
market’s constant commotion. Scents collide in the winding stalls: warm, right-angled bread loaves prepared fresh by modron bakers; spotted mushrooms hocked by bullywug grocers; and perfumed holy water sold
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
“religion” is a mishmash of confused tradition, borrowed mysticism, hallucinogenic intoxicants, and manufactured lore that serves more as a road to personal power for Pharblex than as a spiritual system for
bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and wonder why he allows
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
face of the altar.
Characters who succeed on a DC 15 Intelligence (Religion) check recognize the symbol on the altar as the holy symbol of Mystryl, the first incarnation of Mystra, the god of magic
is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shamanistic magic. His “religion” is a mishmash of confused tradition, borrowed mysticism, hallucinogenic intoxicants, and manufactured lore that serves more as a road to personal power for Pharblex
supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are seven mind flayer skulls. A character can identify the depiction with a successful DC 20 Intelligence (Religion) check. An indentation in the statuette’s base holds the key that unlocks the iron
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fledgling warlock. She detests physical labor and puts her mage hand and unseen servant spells to constant use. Through her pact, she has also gained telepathy, which she enjoys using. If Asharra suspects
still very old. It can be recognized as a portrayal of Ubtao in tabaxi form with a successful DC 15 Intelligence (Religion) check. The aarakocra don’t know the statue as Ubtao; they revere it simply as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a DC 15 Intelligence (Religion) check recognizes the copper medallion as a holy symbol of Beshaba. Known as the Lady of Misfortune, Beshaba is Tymora’s twin sister and archenemy. This character knows
CONVENIENCE
The work of the gnome archmage Hoobur Gran’Shoop is a constant presence in episodes 2 and 3 of the adventure, even before his actual appearance toward the end of episode 3. Savvy players
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
the Big Foot. A character can deactivate the magic of the runes by standing within 5 feet of a footprint and using an action to succeed on a DC 12 Intelligence (Arcana or Religion) check. Alternatively
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. By night, the only denizens of the warehouse are three manticores and their red slaad handler. The manticores fly between levels on constant patrol, and the slaad spends its time lounging in the loft
contains a tattered book with a florid spiral design. A successful DC 15 Intelligence (Religion) check identifies this design as the symbol of Tharizdun. The book is handwritten in a combination of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
character who takes the time to study the murals and succeeds on a DC 20 Intelligence (Religion) check uncovers subtle symbology related to the worship of Zuggtmoy. A character who succeeds on this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with the image of a golden sun on its outside. Characters who succeed on a DC 10 Intelligence (Religion) check recognize it as the holy symbol of Siamorphe, demigod of nobility. Gilded mirrors and
with the main kitchen during social functions. It is otherwise empty, and its doors are locked. Founders’ Day. The kitchen is bustling with activity as four chefs (human commoners) prepare an array
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
great numbers. Settlements that stand on the edge of the Evermoors face constant threats from these and other monsters. Floating a mile above the Evermoors is Lyn Armaal, Countess Sansuri’s cloud
numerous residences surrounding a central district called the Heartward, wherein the characters can find a roomy tavern (called the Old Dirty Dwarf), several quiet hostels, and a bustling marketplace






