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Returning 35 results for 'been button diffusing connection robes'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
undulate like jellyfish. She is lawful neutral and one of the Nightsea chil-liren (see the “Nightsea Chil-liren” section). Tattoos of ancient Djaynaian symbols peak out from beneath her flowing robes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
undulate like jellyfish. She is lawful neutral and one of the Nightsea chil-liren (see the “Nightsea Chil-liren” section). Tattoos of ancient Djaynaian symbols peak out from beneath her flowing robes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
undulate like jellyfish. She is lawful neutral and one of the Nightsea chil-liren (see the “Nightsea Chil-liren” section). Tattoos of ancient Djaynaian symbols peak out from beneath her flowing robes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long as the character can reach the mechanism at the top of the pit and can see. Hidden among the flagstones on the pit’s floor is a stone button that, when pressed, unlocks the secret door to area 29d
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long as the character can reach the mechanism at the top of the pit and can see. Hidden among the flagstones on the pit’s floor is a stone button that, when pressed, unlocks the secret door to area 29d
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
traditions of their people, many of which can be traced back to the ancient Baklunish empire. The Baklunish nomads favor bright pastel colors in gowns and robes. When traveling or at war, though
connection to their clan lineage. They preserve a love of learning from their distant ancestors of the Suel Imperium, and they value knowledge of the natural world as highly as they do the skills of hunting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
traditions of their people, many of which can be traced back to the ancient Baklunish empire. The Baklunish nomads favor bright pastel colors in gowns and robes. When traveling or at war, though
connection to their clan lineage. They preserve a love of learning from their distant ancestors of the Suel Imperium, and they value knowledge of the natural world as highly as they do the skills of hunting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
traditions of their people, many of which can be traced back to the ancient Baklunish empire. The Baklunish nomads favor bright pastel colors in gowns and robes. When traveling or at war, though
connection to their clan lineage. They preserve a love of learning from their distant ancestors of the Suel Imperium, and they value knowledge of the natural world as highly as they do the skills of hunting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long as the character can reach the mechanism at the top of the pit and can see. Hidden among the flagstones on the pit’s floor is a stone button that, when pressed, unlocks the secret door to area 29d
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
figures (see the “Lair Features” sidebar): Dynaheir is a human wearing simple robes, with a talisman of a stern-faced man around her neck. She was one of the famed Witches of Rashemen and a hero of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
figures (see the “Lair Features” sidebar): Dynaheir is a human wearing simple robes, with a talisman of a stern-faced man around her neck. She was one of the famed Witches of Rashemen and a hero of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
figures (see the “Lair Features” sidebar): Dynaheir is a human wearing simple robes, with a talisman of a stern-faced man around her neck. She was one of the famed Witches of Rashemen and a hero of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
hemispheres. Etched into the floor between the consoles is an elaborate symbol radiating orange light.
This room monitors the tower’s magic and its connection to the city beyond. Consoles. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
hemispheres. Etched into the floor between the consoles is an elaborate symbol radiating orange light.
This room monitors the tower’s magic and its connection to the city beyond. Consoles. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
hemispheres. Etched into the floor between the consoles is an elaborate symbol radiating orange light.
This room monitors the tower’s magic and its connection to the city beyond. Consoles. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, regardless of which side of the door one happens to be on. The chaotic nature of the connection between the spaces means that a door is likely to lead to a different chamber each time it is opened. To
resemble the sky. Hiding against the wall with the window are four medusas wearing hooded robes and covered with greenery for camouflage. The medusas attack intruders as they cross the room. Characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, regardless of which side of the door one happens to be on. The chaotic nature of the connection between the spaces means that a door is likely to lead to a different chamber each time it is opened. To
resemble the sky. Hiding against the wall with the window are four medusas wearing hooded robes and covered with greenery for camouflage. The medusas attack intruders as they cross the room. Characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, regardless of which side of the door one happens to be on. The chaotic nature of the connection between the spaces means that a door is likely to lead to a different chamber each time it is opened. To
resemble the sky. Hiding against the wall with the window are four medusas wearing hooded robes and covered with greenery for camouflage. The medusas attack intruders as they cross the room. Characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
holding an assortment of bottles, and an enormous walk-in closet containing dozens of long, elegant robes.
Hashutu is the most self-indulgent of the mind flayer fanatics. He keeps dozens of bottles
of perfumes, elegant robes of exquisite make, and a tub for baths in scented unguents. The blue stains in the sleeping tub still smell faintly of wildflowers. Most items here have been untouched for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
holding an assortment of bottles, and an enormous walk-in closet containing dozens of long, elegant robes.
Hashutu is the most self-indulgent of the mind flayer fanatics. He keeps dozens of bottles
of perfumes, elegant robes of exquisite make, and a tub for baths in scented unguents. The blue stains in the sleeping tub still smell faintly of wildflowers. Most items here have been untouched for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
holding an assortment of bottles, and an enormous walk-in closet containing dozens of long, elegant robes.
Hashutu is the most self-indulgent of the mind flayer fanatics. He keeps dozens of bottles
of perfumes, elegant robes of exquisite make, and a tub for baths in scented unguents. The blue stains in the sleeping tub still smell faintly of wildflowers. Most items here have been untouched for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
: Vestry This dusty chamber contains four unlocked wooden trunks, each of which contains four dark-purple silk robes. D26b: Ceremony Room Iron brackets bolted to the walls hold four sputtering torches






