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Returning 35 results for 'befall being defying chapter rooting'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
involved in some secret conspiracy, or perhaps some test of her worthiness. The longer the pursuit, the more determined she is to retake them and have the opportunity to teach them the error of defying her
NPCs did not survive chapter 1, replace them with newly arrived reinforcements from Menzoberranzan under the command of Ilvara, or another priestess of her caliber.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
involved in some secret conspiracy, or perhaps some test of her worthiness. The longer the pursuit, the more determined she is to retake them and have the opportunity to teach them the error of defying her
NPCs did not survive chapter 1, replace them with newly arrived reinforcements from Menzoberranzan under the command of Ilvara, or another priestess of her caliber.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
involved in some secret conspiracy, or perhaps some test of her worthiness. The longer the pursuit, the more determined she is to retake them and have the opportunity to teach them the error of defying her
NPCs did not survive chapter 1, replace them with newly arrived reinforcements from Menzoberranzan under the command of Ilvara, or another priestess of her caliber.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Planar Glitch The characters’ incarnations are just one manifestation of the planar instability caused by the inaccurate beliefs of modrons lost in the Outlands (see chapter 15). At any point during
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Planar Glitch The characters’ incarnations are just one manifestation of the planar instability caused by the inaccurate beliefs of modrons lost in the Outlands (see chapter 15). At any point during
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Planar Glitch The characters’ incarnations are just one manifestation of the planar instability caused by the inaccurate beliefs of modrons lost in the Outlands (see chapter 15). At any point during
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inhabitants never develop, and they never reach their goals. A domain’s oppressive inquisition is no closer to rooting out evil today than it was a thousand years ago. This isn’t remarkable; it merely is
persists. For a specific example, consider the domain of Barovia in chapter 3. Not one villager in Barovia thinks it’s wise to live in the shadow of Castle Ravenloft, and yet the villagers don’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inhabitants never develop, and they never reach their goals. A domain’s oppressive inquisition is no closer to rooting out evil today than it was a thousand years ago. This isn’t remarkable; it merely is
persists. For a specific example, consider the domain of Barovia in chapter 3. Not one villager in Barovia thinks it’s wise to live in the shadow of Castle Ravenloft, and yet the villagers don’t
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inhabitants never develop, and they never reach their goals. A domain’s oppressive inquisition is no closer to rooting out evil today than it was a thousand years ago. This isn’t remarkable; it merely is
persists. For a specific example, consider the domain of Barovia in chapter 3. Not one villager in Barovia thinks it’s wise to live in the shadow of Castle Ravenloft, and yet the villagers don’t
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bones” section of chapter 1 for an overview) and explaining what he is trying to accomplish. During the conversation, he reveals that he has “an extensive collection of notes and evidence” pointing to
answer from characters who interrogate it. If all else fails, the doppelganger resorts to blackmail, telling the characters to press on “lest great harm befall the real Gargosh.”
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bones” section of chapter 1 for an overview) and explaining what he is trying to accomplish. During the conversation, he reveals that he has “an extensive collection of notes and evidence” pointing to
answer from characters who interrogate it. If all else fails, the doppelganger resorts to blackmail, telling the characters to press on “lest great harm befall the real Gargosh.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Trouble in Baldur’s Gate Chapter 1 begins in the independent city of Baldur’s Gate, where the characters find themselves trapped behind the city’s walls after the gates are sealed to keep out
glorified thugs. The characters’ orders are to help maintain peace by rooting out and destroying followers of Bane, Bhaal, and Myrkul — evil gods collectively known as the Dead Three. These vile priests
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bones” section of chapter 1 for an overview) and explaining what he is trying to accomplish. During the conversation, he reveals that he has “an extensive collection of notes and evidence” pointing to
answer from characters who interrogate it. If all else fails, the doppelganger resorts to blackmail, telling the characters to press on “lest great harm befall the real Gargosh.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Trouble in Baldur’s Gate Chapter 1 begins in the independent city of Baldur’s Gate, where the characters find themselves trapped behind the city’s walls after the gates are sealed to keep out
glorified thugs. The characters’ orders are to help maintain peace by rooting out and destroying followers of Bane, Bhaal, and Myrkul — evil gods collectively known as the Dead Three. These vile priests
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Trouble in Baldur’s Gate Chapter 1 begins in the independent city of Baldur’s Gate, where the characters find themselves trapped behind the city’s walls after the gates are sealed to keep out
glorified thugs. The characters’ orders are to help maintain peace by rooting out and destroying followers of Bane, Bhaal, and Myrkul — evil gods collectively known as the Dead Three. These vile priests
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
compact with Gargauth, joining with it to destroy the archdevil Zariel. While bound by this compact, no intentional harm shall befall either party by the other party’s hand, without voiding this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter. Those monsters are agents of Sora Katra; how do their actions support her agenda? Are they seizing power on behalf of Droaam, or are they pursuing a more mysterious agenda? As described in
chapter 1, Sora Kell herself could be a group patron for a party of adventurers. In this case, the characters’ relationship with the sisters is complicated. Do the Daughters consider the adventurers to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter. Those monsters are agents of Sora Katra; how do their actions support her agenda? Are they seizing power on behalf of Droaam, or are they pursuing a more mysterious agenda? As described in
chapter 1, Sora Kell herself could be a group patron for a party of adventurers. In this case, the characters’ relationship with the sisters is complicated. Do the Daughters consider the adventurers to be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
compact with Gargauth, joining with it to destroy the archdevil Zariel. While bound by this compact, no intentional harm shall befall either party by the other party’s hand, without voiding this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
compact with Gargauth, joining with it to destroy the archdevil Zariel. While bound by this compact, no intentional harm shall befall either party by the other party’s hand, without voiding this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter. Those monsters are agents of Sora Katra; how do their actions support her agenda? Are they seizing power on behalf of Droaam, or are they pursuing a more mysterious agenda? As described in
chapter 1, Sora Kell herself could be a group patron for a party of adventurers. In this case, the characters’ relationship with the sisters is complicated. Do the Daughters consider the adventurers to be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patrol consists of two drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow of one of the
that the adventurers’ drow jailers or pursuers from Velkynvelve (chapter 1) managed to survive to this point in the campaign, and that they have returned to Menzoberranzan in the wake of Demogorgon’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patrol consists of two drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow of one of the
that the adventurers’ drow jailers or pursuers from Velkynvelve (chapter 1) managed to survive to this point in the campaign, and that they have returned to Menzoberranzan in the wake of Demogorgon’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patrol consists of two drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow of one of the
that the adventurers’ drow jailers or pursuers from Velkynvelve (chapter 1) managed to survive to this point in the campaign, and that they have returned to Menzoberranzan in the wake of Demogorgon’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
north as the Vast Swamp. See “Factions and Organizations” in this chapter for more about the Scarlet Order. Eastern Flanaess Culture The culture of the Eastern Flanaess is largely that of the ancient
is a tale of scrappy rebels—Nyrond, Almor, and the Iron League—defying the overwhelming power of a corrupt and decadent empire. This story lends itself to campaigns exploring themes of supernatural
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
’ ideology is noble, and its members pride themselves on their ingenuity and incorruptibility. Order of the Gauntlet You met with the heads of the Order of the Gauntlet chapter house in Waterdeep. They’ve
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
’ ideology is noble, and its members pride themselves on their ingenuity and incorruptibility. Order of the Gauntlet You met with the heads of the Order of the Gauntlet chapter house in Waterdeep. They’ve
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
inspired by, and which flavors of fantasy (outlined in chapter 5) interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
north as the Vast Swamp. See “Factions and Organizations” in this chapter for more about the Scarlet Order. Eastern Flanaess Culture The culture of the Eastern Flanaess is largely that of the ancient
is a tale of scrappy rebels—Nyrond, Almor, and the Iron League—defying the overwhelming power of a corrupt and decadent empire. This story lends itself to campaigns exploring themes of supernatural






