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Returning 30 results for 'befalls been diffusing carved reciting'.
Other Suggestions:
befalls been diffusing called reciting
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
fish can’t survive more than a few minutes without water. Angelic Statue The alabaster statue is a petrified deva with a decanter of endless water. If any harm befalls the fish in the aquarium, the deva
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
fish can’t survive more than a few minutes without water. Angelic Statue The alabaster statue is a petrified deva with a decanter of endless water. If any harm befalls the fish in the aquarium, the deva
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
fish can’t survive more than a few minutes without water. Angelic Statue The alabaster statue is a petrified deva with a decanter of endless water. If any harm befalls the fish in the aquarium, the deva
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carved into the giant fallen tree to one side of it. Two goblins are working in each stall, and the whole enterprise is watched closely by a goblin with a toffee apple head who appears to be muttering
effect befalls a creature that eats one of these treats. Each effect lasts for 1 hour. If a creature eats multiple treats and gets the same effect twice, extend the duration of the effect by 1 hour. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carved into the giant fallen tree to one side of it. Two goblins are working in each stall, and the whole enterprise is watched closely by a goblin with a toffee apple head who appears to be muttering
effect befalls a creature that eats one of these treats. Each effect lasts for 1 hour. If a creature eats multiple treats and gets the same effect twice, extend the duration of the effect by 1 hour. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carved into the giant fallen tree to one side of it. Two goblins are working in each stall, and the whole enterprise is watched closely by a goblin with a toffee apple head who appears to be muttering
effect befalls a creature that eats one of these treats. Each effect lasts for 1 hour. If a creature eats multiple treats and gets the same effect twice, extend the duration of the effect by 1 hour. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead’s heraldic symbol: a drinking
-high, five-foot-wide passage has a dozen burial niches carved into its walls.
An ancient human tribe carved a tomb out of the hillside to house the bones of their chieftain, whose remains are housed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead’s heraldic symbol: a drinking
-high, five-foot-wide passage has a dozen burial niches carved into its walls.
An ancient human tribe carved a tomb out of the hillside to house the bones of their chieftain, whose remains are housed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead’s heraldic symbol: a drinking
-high, five-foot-wide passage has a dozen burial niches carved into its walls.
An ancient human tribe carved a tomb out of the hillside to house the bones of their chieftain, whose remains are housed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
harm befalls either child, Sansuri won’t rest until those responsible are crushed to a pulp. The same is true for Thullen (see area 28), who loves the children even more than his sister does. 24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
harm befalls either child, Sansuri won’t rest until those responsible are crushed to a pulp. The same is true for Thullen (see area 28), who loves the children even more than his sister does. 24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
harm befalls either child, Sansuri won’t rest until those responsible are crushed to a pulp. The same is true for Thullen (see area 28), who loves the children even more than his sister does. 24
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
doesn’t meddle. Whenever some misfortune befalls a character, however, the mephit lets slip a raspy cackle. I2. Shipwrecks The ice that makes up the island fans out under the water, creating shelves
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
doesn’t meddle. Whenever some misfortune befalls a character, however, the mephit lets slip a raspy cackle. I2. Shipwrecks The ice that makes up the island fans out under the water, creating shelves
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
doesn’t meddle. Whenever some misfortune befalls a character, however, the mephit lets slip a raspy cackle. I2. Shipwrecks The ice that makes up the island fans out under the water, creating shelves
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
carved with images of a full-bodied woman (representations of Chauntea) cradling cornucopias. The gatehouse is a fortress in its own right. Above its tall, thick wooden doors are arrow slits that seem to
for sheep, chickens, turkeys, and pigs. Each field is roughly a half-mile in diameter and enclosed by wooden fences with rearing horses carved into their posts. During the day, shepherds as well as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
carved with images of a full-bodied woman (representations of Chauntea) cradling cornucopias. The gatehouse is a fortress in its own right. Above its tall, thick wooden doors are arrow slits that seem to
for sheep, chickens, turkeys, and pigs. Each field is roughly a half-mile in diameter and enclosed by wooden fences with rearing horses carved into their posts. During the day, shepherds as well as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
carved with images of a full-bodied woman (representations of Chauntea) cradling cornucopias. The gatehouse is a fortress in its own right. Above its tall, thick wooden doors are arrow slits that seem to
for sheep, chickens, turkeys, and pigs. Each field is roughly a half-mile in diameter and enclosed by wooden fences with rearing horses carved into their posts. During the day, shepherds as well as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
level.) Treasure. The Dragonchess set is made of hand-carved ivory and is worth 500 gp. K5. Garbage-Filled Room This room is on level 1 of the outermost tower but isn’t accessible from that floor. It
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
level.) Treasure. The Dragonchess set is made of hand-carved ivory and is worth 500 gp. K5. Garbage-Filled Room This room is on level 1 of the outermost tower but isn’t accessible from that floor. It
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
level.) Treasure. The Dragonchess set is made of hand-carved ivory and is worth 500 gp. K5. Garbage-Filled Room This room is on level 1 of the outermost tower but isn’t accessible from that floor. It
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the






