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Returning 30 results for 'before backs diffusing current respectively'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long.
Most tortles like to see how other folk live. A tortle can spend decades away
from their native land without feeling homesick, often viewing their current companions as their family.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
long.
Most tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alchemist (see chapter 6). The deep gnomes also recognize that Werz’s gems resemble empty spell gems, similar to those used in the defense of Blingdenstone. The gems, mundane in their current form, are
actually raw stones used in the crafting of spell gems. Werz met Kazook in Mantol-Derith (see chapter 9), and the two have been trading recently behind their superiors’ backs. He declines to mention this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and
sleep underground during the day. Like wolves, they are pack hunters, made bolder by their numbers. When they hunt from the backs of wolves, goblins use hit-and-run attacks. Worshipers of Maglubiyet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortles Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long. Most
tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family. Tortle The generic tortle
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dwell in caves hidden in coral reefs or beneath the seafloor, or along rugged stretches of coastline. If a choice cave is already inhabited, a dragon turtle attacks its current residents in an attempt to
thrones to the backs of dragon turtles and ride them as mounts. Dragon Turtle
Gargantuan dragon, neutral
Armor Class 20 (natural armor)
Hit Points 341 (22d20 + 110)
Speed 20 ft., swim 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carousel A procession of wooden unicorns stands motionless on a circular wooden platform. Fairgoers clamber onto the unicorns’ backs, and a female centaur sets the ride in motion. The unicorns shake
to the nature of her bargain with the hag, there are several things that Diana can’t talk about: Diana Cloppington The Hourglass Coven Zybilna’s current predicament Prismeer’s current state If she
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
place to record the current Hit Points of monsters, as well as other useful notes. If you use this approach, you tell the players when it’s their characters’ turn. When you call out the character whose
A, B, and C, respectively. To track the ogres’ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blocked by a 10-foot-diameter, circular iron grate that Tiny creatures can slip through. Forcing open the grate while fighting off the current requires a successful DC 30 Strength (Athletics) check. 12c
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the alliance’s
R22). Warden Marthannis is secretly a member of the Harpers, a faction that works behind the scenes to keep power out of the hands of evildoers. In her current position, she works to keep some of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
end at five bells in the morning, one bell in the afternoon, and nine bells at night, respectively. Each shift consists of a priest of Chauntea (NG male or female Illuskan human), four acolytes (NG
on the first day of winter. The current castellan, a boorish twit named Hantanus Tarm (LN male Illuskan human noble), is responsible for defending the gates but has no military experience. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Rezmir will hand Castle Naerytar over to him, and he will rule the entire Mere of Dead Men from the castle. The only obstacle he sees between himself and his goal is the castle’s current master
work camp to the castle on their backs and in their canoes. Second, they tend the giant lizards that are used to drag or carry especially heavy loads through the mere. Third, they do most of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar over to him, and he will rule the entire Mere of Dead Men from the castle. The only obstacle he sees between himself and his goal is the castle’s current master, Dralmorrer Borngray; the notion
their backs and in their canoes. Second, they tend the giant lizards that are used to drag or carry especially heavy loads through the mere. Third, they do most of the hunting, fishing, and gathering
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
diminution and growth respectively 2A. Dragon’s Ledge A ledge about 30 feet above the floor of the cavern has a cave-like nook at the back. On the elevated area, the female dragon hides and watches. If roused
, a table, two chairs, and a small cabinet. The cloud giant who is the current guest has just agreed to join the jarl as his chief henchman. Treasure. The chest holds 2,200 gp, and the giant wears a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
well’s large size makes the current slow and swimmable. This water tunnel angles up to area P29 on the third floor. P19: Spear Room Little holes honeycomb the right wall of this square room, whose domed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
), respectively. H5: Sinkhole Massive crystal formations line the walls of this small cave network. Where the caves end, a sinkhole in the rock floor plunges fifty feet. At the bottom of the pit is a sandy grotto
DC 12 Intelligence (Investigation) check. On a success, the character realizes the model depicts this area in the past, not the current day. H7d: Well. As a Search action, a character can peer down
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
colossus’s legs (area L7) and abdomen (areas L9–area L11), respectively. A 10-foot-wide antigravity well cylinder serves as a spine, connecting to area L9. Treasure. A weapon rack on the wall opposite
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a
collapsed chamber was once a comfortable bathroom. It still contains a large tile tub, unused by the castle’s current occupants. Unconscious Dwarf. Near the southwest corner of the room is Gundren Rockseeker, a dwarf commoner. He is unconscious but stable at 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mirror. A detect magic spell reveals that the gilded mirror on the wall radiates an aura of conjuration magic. None of the mansion’s current occupants are aware of this fact, because the mirror’s magic
their backs to you in the northeast corner of the room. If the characters trigger the glyph of warding or otherwise announce their arrival, Victor casts a greater invisibility spell on himself and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outside this drop tube shows a flickering image of this deck’s layout. Aphelion might disable the screen or let the characters use it to get their bearings, depending on the computer’s current attitude
question the characters about the current year, the world they’re on, and what happened to the spaceship. Meanwhile, the doppelgangers slowly encircle the characters and attempt to take them by surprise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
the cathedral. He knows nothing of the current state of the place, but can tell the characters that all in the cathedral knew to flee to the main crypts (area H16) in case of an attack. Seltern has
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively. Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the
chamber was once a comfortable bathroom. It still contains a large tile tub, unused by the castle’s current occupants. Unconscious Dwarf. Near the southwest corner of the room is Gundren Rockseeker, a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
has no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the
Marthannis is secretly a member of the Harpers, a faction that works behind the scenes to keep power out of the hands of evildoers. In her current position, she works to keep some of the Sword Coast’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
has no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the
Marthannis is secretly a member of the Harpers, a faction that works behind the scenes to keep power out of the hands of evildoers. In her current position, she works to keep some of the Sword Coast’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
survived the crash of the Lambent Zenith but now must fix her prosthetic wing In this cabin, clothes are tossed over chair backs, and open books are strewn across tables. At the back of the room
stretching toward the stern segment and the starboard segment, respectively. These tethers indicate the links between the wards and the runes in these respective locations. Z19: Safe Room An
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 11 stand watch at the doors on the west side of area 3, while the orc Eye of Gruumsh from area 9 backs up the orcs in area 4 or 4a. 3. The Rift Hall The great door opens into a large hall. A
orcs in area 11. If the orcs here fall, Yarrack attempts to join Great Ulfe’s forces in area 12. The orog carries a potion of healing and drinks it if his current hit points drop to one-fourth his hit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
return to her human form. Zala has no interest in Markos’s current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
. D11b: Markos’s Office This room contains a black wooden desk with a cushioned, high-backed chair behind it. Two smaller chairs face the desk with their backs to the door. A niche in the northeast corner
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blasphemous to aspire to anything higher or lower. 4 Though I can never rise above my clan’s position in the ordning, I can be a leader among my clan. 5 My own kind have turned their backs on me, so I
instead wear exquisite masks made of precious materials adorned with gemstones. Each noble has a collection of these masks that it wears to conceal its face but still reflect its current mood; an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elf neighbors. The remaining dwarves of Sundabar have turned their backs on those who offered little or no aid in the city’s time of need. They no longer consider themselves part of the Lords
Samular (paladins of Tyr) and the Zhentarim in the past. Its current occupants are the shield dwarves of the Stoneshaft clan. They refer to the castle as Stoneshaft Hold. The Stoneshaft dwarves are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The current members are Tharkus Gromm (NE male shield dwarf thug) of Hammaver House; Darva (NG female dragonborn mage) of the Silver Triangle; and Zalaron Daska (N male Tethyrian human veteran) of the
their destination on the backs of hippogriffs. If the characters impress upon him the urgency of their mission, Lord Cavilos commands his fellow knights to fly the characters where they need to go, then






