Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 11 results for 'before bad diffusing compound raven'.
Other Suggestions:
before bad diffusing compound race
before bad diffusing compound races
before bad diffusing composed race
before bad defusing compounds race
before bad diffusing composed races
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Contests. Characters can participate in the fish catch as many times as they like. On future rounds, the best villager catches fish totaling 1d4 + 3 feet. Mayor Raven doesn’t participate again. Bad
of Vogler’s best fishers, Mayor Raven, is in their group, along with a dozen other locals. Read the following description when the characters have their fishing gear prepared and are ready to start
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Vengeance Through the foliage, you see a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large
the gatehouse day and night. The rampart under the palisade impedes the camp’s drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of bad storytellers and inept musicians. One wall of the circular common room features a faded mural of two enormous crabs locked in combat, inlaid with brass details. The mural’s origins are lost to
-bone puppets she designs in the shapes of animals and sea serpents. Mayor’s Home Vogler’s down-to-earth mayor, Raven Uth Vogler (neutral good, human scout), lives in a two-story house on the village
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
power is rumored to come from pacts with archdevils Nyrond, the Kingdom of King Dunstan I (human) Center of resistance to the Great Kingdom Onnwal The Raven of Onnwal, Zyl Grayshadow (dwarf
. Those who despise and challenge the Great Kingdom’s oppression—outlaws both good and bad—find refuge in borderlands just beyond the reach of the overking’s soldiers. These include the woods and swamp
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
form or raven form and flee the chalet by the most expedient route, returning nevermore. (Other members of the kindness are warned to stay away from the chalet as well.) Joining the Scarlet Sash One
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, either perched on the rooftop in raven form or huddled inside in human form. These wereravens are loyal friends of the Martikovs and help protect the inn. If the characters earn the trust of the
mention that his cantankerous father, Davian Martikov, owns the local winery and vineyard, the Wizard of Wines (chapter 12). There’s bad blood between Urwin and his father (whom Urwin and Danika refer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
located. South of the Run are the slums, the “bad” area of town. Near the slums is the Captain’s Close, where the residences of High Captains Taerl and Suljack stand, but the area is otherwise quite poor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
name a few. Where the road spans the Black Raven River, south of Raven Rock, stands a stone bridge with broken statues of rearing horses at each end. Bryn Shander Bryn Shander is the largest of ten
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The
disappears during the winter, buried under deep snow. Moreover, the area has few trees or hills to provide shelter. Northfurrow The Northfurrow extends from Waterdeep to the fortified farming compound of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Refugees are pouring into Loudwater, and those who can’t afford to stay at the local inns are being herded like cows into warehouses overlooking the harbor. As if that weren’t bad enough, stone giants have
there’s really no corner safe from the Uthgardt tribes that hunt here (primarily Black Raven and Thunderbeast barbarians). Goblinoids, wolves, and dire wolves also prowl these woods. Luskan The City






