Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bad divinity charge reality'.
Other Suggestions:
before bad divinity change reality
before bad divinity change readily
before bad divinity change really
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
charges), or wall of ice (4 charges). The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Staff of Frost"} charges daily at dawn. If its last charge is expended, roll a
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dreams of Divinity Theros possesses a unique metaphysical property: things believed and dreamed here eventually become real. The collective unconscious of mortal people has the literal power of
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
alien intelligence, inhuman forms of perception, and the ability to shape reality through force of will — or even by their mere presence. Inside the comfortable confines of its subterranean lair, a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fireballs and magical flames at its foes.
Death slaadi are rumored to have a stench so bad it can be deadly. In reality, they can cast the cloudkill spell.
Inexperienced scholars and adventurers
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
a good bottle of wine (or even a bad one) from a visitor. Falcon has two retainers: an elderly, world-weary cook named Corwin, and a mute twelve-year-old stablehand named Pell. Both are noncombatants
house and dine with Falcon at no charge. For discriminating guests, Falcon offers a comfortable private room in the main lodge (area F12) for 10 gp a night.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
multiverse the unreality depicts. Each unreality’s manifested secret is represented by an object that, although not “real” in the characters’ reality, looks real in the demiplane and bears Vecna’s
manifested secret. Meanwhile, the same or a different character must do one of the following: Expend 1 charge of the Rod of Seven Parts Expend a spell slot of 7th level or higher As soon as the charge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happen immediately. When Zybilna ruled Prismeer, few of her subjects dared to violate her rules. Those who did often disappeared without a trace. Now, with the Hourglass Coven in charge, the rules remain
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
some respects this area has never truly deserved its bad reputation. Yes, aside from the Field Ward, this is the area where most of Waterdeep’s poor reside. Yes, it is home to some of the least
literate people in the city. Yes, most of its taverns are inhabited by habitual drinkers, and far too many inns charge by the hour. But all must concede this: the residents of the Dock Ward often work the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
would have opened it. 4 A sage becomes obsessed with convincing you of a number of strange theories about reality.* 5 Your actions cause you to be banned from a library until you make reparations.* 6 You uncovered useful lore, but only by promising to complete a dangerous task in return. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
goblins and thrown upstairs to be eaten by the chuuls. Chance heard the goblins talking about a ritual with someone named Splugoth in charge. Treasure. In this reality, a small chest by the bed in the
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures for scouting or guard duty, or using dimension door to slip away from a deal gone bad. The hard part of that last one is always figuring out which of your franchise mates you’ll bring with you
nightmare of franchise-branded zombies running amok. Still, if things get bad, there’s nothing like a general marketing campaign reminding local folk that necromancy means raise dead. Even if you can’t cast
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
wearing this armor, you can expend 1 charge to change the number rolled to a 10. The armor regains 1d4 expended charges daily at dawn. Dried Leech Weapon (Any Ammunition), Uncommon This leech has been
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reality Dawns When Kas reveals himself, a cacophony erupts downstairs. Sleeping characters are awakened, and otherwise occupied characters hear the following: Violent slamming and terrible crashes
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage is a bad wound for the enemy, say: “You swing wildly, and the knight brings his shield up just a second too late. Your blade catches him along the jaw, drawing a deep gash. He recoils, bleeding
fictional reality of the game and in terms of the rules of the game. This means that when an enemy with a Crossbow takes the Ready action to cover the area in front of a door, the players should have a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks of ghouls and ghasts don’t appear to have proficiency bonus added in. Intentional or mistake? Intentional; it’s a ghoul/ghast thing. They’re exceptionally bad at biting, compared to their claw
attacks. Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? Channel Divinity creates magical effects (as stated in both
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
laws of Sigil, all the while searching for hidden truths that dictate reality. Guvners gather detailed records of every portal and key they find in Sigil and pay well for such information
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
anything in particular to the characters but feel like a bad omen. Lost and Found Prior to the vision, the characters were traveling to Vogler and had stopped to camp or rest near a forested path. After
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
interfere with the affairs of the gods and her subsequent failure was taken as nothing less than treason by both Corellon and Lolth. As a result, the physical reality of her kingdom was shifted to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
end of each of its turns until it exits the cylinder. While in a psipod, an unconscious creature finds itself drawn into a simulated reality created by the ulitharid (see the “Alterdeep” sidebar) and
city limits, Extremiton creates situations to dissuade them: bad weather, a city-wide lockdown, a festival — whatever it takes. The ulitharid hasn’t researched areas outlying the city. Consequently
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, learning to use these claws as weapons much as Luthic uses her own. Orc females devoted to Luthic are in charge of fortifying and maintaining an orc stronghold. They help to guarantee the survival of
healed. The hands cultivate the sickness of these nurtured ones, turning them into instruments of defense and weapons of war. When orcs go to battle, a band of nurtured ones might charge in first — to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
is reduced to 100 hit points or fewer. Left to right: Charge of Zariel and the Hellriders, the war on Avernus, and Zariel’s surrender to Asmodeus Event 7. Zariel’s Arrival This event overlaps with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and undead horrors by night. The templar in charge is a devout worshiper of Tyr named Niles Breakbone (LG male Chondathan human noble), a man who’s dedicated to everything the Order of the Gauntlet
mattresses. 8. Latrines Anywhere but Chult, these latrines would be excellent. Here, daily rain floods the pits and flushes their contents through the camp. As if that’s not bad enough, the wooden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dualistic religion. Whatever the terms in which the dualism is expressed, half of the pair is usually believed to be good — beneficial, desirable, or holy — while the other half is considered bad, if not
can attain divinity. In fact, ascending to godhood is the ultimate goal of some philosophies. The power of a philosophy stems from the belief that mortals invest in it. A philosophy that only one person believes in isn’t strong enough to bestow magical power on that person.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
since they arrived. The goblins tried to block the rift with two lab tables, not realizing that grells from the Feeder Trenches (see the “Rift in Reality” section below) could simply float over the
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
, describe a dramatic change in Stronmaus after his father’s withdrawal from the Ordning, which left Stronmaus effectively in charge of the pantheon. Since then, Stronmaus has become brooding, aloof, and
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
charge here. Aurivyl ministers to the spiritual needs of all who enter the court. Wise and measured, she is the sole respected practitioner of divine magic in Eileanar and is in high demand for her
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
after a fight: Activation Rods. The two rods in area B7 carry an electric charge and, when touched simultaneously, open the door in area B14. (The githyanki know that the charge deals a painful jolt
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
into alien shapes by the realm’s eldritch forces. The Far Realm’s pernicious influence is often subtle, leaking into the Material Plane through thin places in reality or as invasive thoughts that






