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Returning 22 results for 'before band diffusing crossing retreats'.
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Monsters
Baldur’s Gate: Descent into Avernus
. Although small, redcaps have formidable strength.
In the Feywild, or in places where that plane touches another plane at a fey crossing, one or more redcaps might appear where fresh blood soaks the ground
creature even more psychotic, causing it to brood over irrational hatreds. A group of madcaps will sometimes band together over a shared hatred of something, such as music, creatures with curly hair
Monsters
Planescape: Adventures in the Multiverse
), telekinesisGithzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha’sal Khou, a group of githyanki and githzerai who band together to reunify the gith
described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
not silenced during the surprise round, the orc retreats back to the cave to warn the others. The marauders in the cave include Brughor Axe-Biter (an orc with 30 hit points), six ordinary orcs, and a
filthy ogre named Gog. Gog fights until slain, while the orcs fight until Brughor is killed, at which point any remaining orcs flee. Treasure Brughor’s band plundered several homesteads farther north
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surprise the raiders in the cave. If the sentry spots the characters sneaking up, or if an attack fails to take the sentry out, the sentry shouts a warning and retreats back to the cave, joining the
depict their leader, Ruxithid, who is described more in chapter 5. Treasure. Brughor’s band plundered several homesteads farther north on their way to Wyvern Tor. An unlocked treasure chest in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Redcap A redcap is a homicidal fey creature born of blood lust. Although small, redcaps have formidable strength. In the Feywild, or in places where that plane touches another plane at a fey crossing
band together over a shared hatred of something, such as music, creatures with curly hair, the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and sent a band of goblins to plunder the abandoned village. Characters who capture and interrogate these goblins can learn where the villagers are located. The following warning signs indicate that
pick them off one or two at a time. A goblin that is alone and outnumbered might try to flee if it takes damage, at your discretion. If possible, the goblin retreats to the temple (area 5). See the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— not to mention monsters that prey on unlucky or ill-prepared miners who unknowingly invade their territory. The most intense traveling I’ve done through these hills was in pursuit of a band of
marauding lizardfolk. The head of the kindly gnome family I was staying with was taken prisoner, along with his oldest son. I helped the local halfling sheriff and the small band of militia he put
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
the Right Pashas of Little Calimshan, the Crossed of Wyrm’s Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the Gateguides
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
as the Right Pashas of Little Calimshan, the Crossed of Wyrm’s Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or masters to be obeyed. The Sign of the Crushing Wave. Water cultists use a simple hand sign to identify one another when a token of recognition is required: crossing the forefingers and overlapping
. Instead, they feign retreats, regroup, and launch new attacks, wearing down their foes like storm-driven waves eating away at a sandy beach. Almost all water cultists are excellent swimmers skilled
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to attend Ispin’s funeral. She volunteered her band to take part in the annual reenactment of the Battle of High Hill—her attempt to lift the village’s spirits after their loss. During the day, Cudgel
. Vogler’s Crossing South of Vogler, an incomplete stone bridge begins to stretch across the Vingaard River. Half-constructed before the Cataclysm using techniques lost in the ages since, the bridge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that “the Spider” sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Spider
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bank is a walled citadel under the city’s control. Between them stretches a wide stone bridge. Travelers must move through the citadel and pass inspection before continuing west to Triboar or crossing
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ship, and then another band of pirates left him to die at sea, where he lost his arm to a shark. Gar sees the elemental power of water as the only thing of value in his life and has gathered others
clear that the Temple of the Crushing Wave is no longer secure, Gar retreats to the Plunging Torrents, the water node. Within this node, Gar gains one additional use of his Legendary Resistance trait
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Aerisi ran away from home to become the air prophet, she took Windharrow with her. At Aerisi’s insistence, Windharrow recruited a band of flutists from the ranks of new converts to the air cult
the Temple of Howling Hatred, Aerisi retreats to the Howling Caves, the air node. Within this node, Aerisi gains one additional use of her Legendary Resistance trait. Lair Actions If Aerisi is in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
by an armored dwarf’s hammer that the stone table cracked. The image of the dwarf retreats toward the stacked chests with a triumphant cry, beckoning the viewer to follow. As soon as a creature gets
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
Horns, crossing over the Dessarin River at a place known as Dead Horse Ford. Kheldell Kheldell is a fortified logging village on the north edge of Westwood, in the shadow of the Sword Mountains. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
Pressure. If the characters maximize the water pressure both here and in area C12, the basins in areas C14 and area C15 start to overflow (see area C8 for more information). C13: Wall Crossing This small
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to please Jurth by brutalizing the hapless slaves this band of guards oversees. When strangers appear, Jurth and his gang don’t immediately attack. Instead, the orog growls, “The pass sign!” He waits
monastery belong to the Black Earth cult. The crypt is part of the dungeon claimed by the lich Renwick, who normally can be found in his workshop (area M16). The lich retreats here to avoid confronting






