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Returning 28 results for 'before bands designing cannith rules'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control
service to Yeenoghu or dedicated to the survival of their kin, gnoll war bands seek to soften up foes with surprise attacks and to leave no survivors alive.PoisonRampage. After the witherling reduces a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
houses, using the renown rules from “Dragonmarked House Renown” earlier in this chapter. LEROY STEINMANN Agents of (Left to Right) House Deneith, House Ghallanda, House Lyrandar, Agents of (Left to
Right) House Deneith, House Ghallanda, House Lyrandar,
House Cannith, House Jorasco, and House Kundarak
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and as a fair arbiter of the rules. Provide Fair Warning. Let characters face the consequences of their foolish actions, but make sure you give enough cues for the players to recognize self-destructive
actions. You might want to ask a player, “Are you sure?” before committing a character to a potentially fatal course of action. Fair Encounters. Your players have to know that you’re fair in designing
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
house or an organization, like the Twelve, that unites them in a mutual purpose, use the group patron rules in Eberron: Rising from the Last War to provide benefits from their shared mission. The House
the mercantile specialties of the characters’ houses, such as Artisan for House Cannith, Sailor for House Lyrandar, Entertainer for House Phiarlan or House Thuranni, or Scribe for House Sivis.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seasoned bands of treasure hunters are loath to enter the Field of Ruins. Eston House Cannith was born in Eston, and the house’s labors transformed the city into a place of wonders. Clockwork birds
proving grounds of the Cannith creation forges, cadres of newborn warforged learned the combat skills that would prepare them for active duty. Eston began as a successful mining settlement, extracting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
slit for protection, a creature gains three-quarters cover (see the Basic Rules) against outside threats. A Medium character can’t squeeze through an arrow slit, but a Small character can with a
cut from seamless stone. Some of those chimneys can be used to gain access to the fortress.
Doors. Regular doors are made of thick, sturdy oak reinforced with iron bands and fitted with iron hinges
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
help the players get excited about designing and selecting their franchise upgrades. Some players might focus on mechanics, while others enjoy the creativity of dreaming up how a franchise headquarters
adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
16. Locked Oaken Door The thick wooden door ahead of you is heavily bound with iron bands, and there are several locks keeping it shut.
Aura. The door is found to radiate an aura of abjuration
to the normal rules for doing so. A character whose check fails by 5 or more slides an extra 5 feet to the north. Those who slide to the fourth square north of the door take 3 (1d6) fire damage, then
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the structure collapses completely. Ceilings. Ceilings are 15 feet high unless noted otherwise. Doors. Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
reasoned with; its goals, while currently aligned with Cannith South, lie intertwined with the Draconic Prophecy—a complex and enigmatic means by which adherents believe they can shape the course of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmarked House Renown You can use the renown rules in the Dungeon Master’s Guide to measure a character’s influence and standing within a dragonmarked house. If your campaign focuses on the
a starting Renown Score of 3 with a character’s house.
House Heir. A house heir background (such as House Cannith Heir) grants a starting Renown Score of 5 with a character’s house.
Dragonmark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
guard.
Five Crushing Wave reavers and a Howling Hatred priest wearing a balloon pack watch the outer camp. (See chapter 7 for the cultists’ statistics and rules for the balloon pack.) The figures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
saving throw to avoid it. On a failed save, you are caught in a net and restrained. See chapter 5 of the Player’s Handbook for rules on escaping a net. 8 You are caught in a stampede of spooked animals
chooses a creature appropriate for the terrain. 11–20 No complication. Designing Your Own Chase Tables The tables presented here don’t work for all possible environments. A chase through the sewers of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Knights of the Black Sword The Knights of the Black Sword are a secret society of cultists devoted to Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of
willing to oppose the duergar, including stray bands of adventurers. The Caer serves as the cult’s headquarters. The cult’s presence is the worst-kept secret in Caer-Dineval, though few locals ever
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
war bands seek to soften up foes with surprise attacks and to leave no survivors alive. Gnoll Flesh Gnawer These gnolls eschew the use of ranged weapons in favor of short blades that they wield with
each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
” in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloister’s safety, such as by fighting the zombies at the beach or undertaking any of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
regained after a short rest, a long rest, or some other length of time? Armed with answers to these questions, you can start designing new features that replace the ones you are removing. It’s fine if
tell you how to design new class features. The best place to start is by looking at other class features, or at spells, feats, or any other rules for inspiration. You’re almost certainly going to have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long can’t control their hunger and
Yeenoghu sent seven war bands after him.
— Volo
Gnoll Witherling
Medium undead, chaotic evil
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14(+2)
DEX
8
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet (spending half their speed to do so—see the “Being Prone” section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
Reidoth is a gaunt, white-bearded human who doesn’t use two words when one word will do
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of Fisher’s Delight d20 Fish Color Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this
creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: General Features” sidebar for rules on opening doors and lifting portcullises). From the room beyond comes the sound of rushing water from the nearby river. The passage leads to a cold, dark, and vast
-foot-diameter, circular platform made from oak beams held together by iron bands and rivets. The platform ascends and descends the shaft constantly, powered by a wooden water wheel located behind an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in command to Liara Portyr, and she’s responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from
with iron bands (AC 17, 20 hit points, immunity to poison and psychic damage), and its lock can be picked with thieves’ tools and a successful DC 20 Dexterity check. The types of supplies stored here
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the rules in this book should be treated as a high magic campaign, with the DM and the players understanding that the difficulty of encounters and other tasks might need to be ramped up to offer a real
challenge to the characters. Of course, nothing prevents anyone from playing a high magic campaign with the Acquisitions Incorporated rules. But DMs and players should all be aware that doing so will
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intact for the full length, but encounters with carrion crawlers and giant spiders are guaranteed. As characters get closer to Wyrmheart Mine, they might also encounter bands of kobolds. The albino
, and straining at their tethers. Beginning on the following round, 1d3 giant striders break loose each round and attack or join in an ongoing battle. They don’t attack firenewts, and a firenewt can hop onto a giant strider and ride it as a mount using the standard rules for mounted combat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inside a hollow red triangle.
Patrols. Four bands of hobgoblins patrol Azrok’s Hold. Each patrol consists of three hobgoblins and a hobgoblin captain, who interrogates visitors and demands to see
”). The keystone of this arch is carved to look like a gold dragon wyrmling, its mouth agape. The rules of this gate are as follows: The gate opens for 1 minute when a gemstone worth at least 100 gp is






