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Returning 15 results for 'before banking defusing clan remove'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past 1d6 Reason for Leaving
1 A feud with a rival clan has gotten out of hand, and it’s best that you leave the Holds for a few decades.
2 You’re in a large family and there’s no room for you to shine in your hold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
close ties to the Mror Holds and their loyalty to the house over any particular nation. In addition to providing all manner of security, House Kundarak dominates Khorvaire’s banking industry. As a
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
killed in the final confrontation. Indeed, it turns out that the Boromar Clan arranged the operation to remove a dangerous group of rivals. Levels 11–16. Boromar leaders try to recruit the characters to
The Boromar Clan The Boromar Clan is the most powerful criminal organization in Sharn, with a reach that includes the city council, the Sharn Watch, House Jorasco, the elite social circles of Skyway
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mror Holds Capital: Krona Peak Hallmarks: Banking, dwarves, metalwork, mining (precious and non-precious metals) When humanity first came to Khorvaire, they found the dwarven clans of the Mror Holds
, the clan lords joined together to form the Iron Council and to declare the independence and sovereignty of the Mror Holds. One question remained: What had become of the ancient dwarves? The answer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Wiggan’s cult contacts helped remove a couple of his rivals, and assured him his wealth and influence could only increase as the cult ascended to power. Among the Nettlebees, Wiggan’s secret is known only
to his son, Bertram, now an initiate in the earth cult. The cult has begun its slow indoctrination of the whole Nettlebee clan, starting with Bertram’s son Watson. Watson is receptive to his father’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
social norms to avoid bringing shame to their clan. If a family member dies and becomes a gwishin, the burden is on the clan to appease the spirit. Asking for help would require the family to publicly
in time. Creatures that can’t be communicated with telepathically are immune to this effect. A remove curse or greater restoration spell cast on an affected creature restores its true memory. The gwishin typically manipulates only the memories of Yeonido’s residents, not those of visitors.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cloud giants who once occupied this keep. They were an isolated clan, content to live in peace away from the squabbles of other giants and mortals. Their propensity for using magic to alter the
clan, and their keep fell to ruin as the last remnants of the clan fought against their eradicators. Stairs. The stairs leading up to the second floor and down to the basement are sized for cloud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character can remove the ropes binding the sergeant as an action. If the characters wake up Germaine, she tells the characters to continue pursuing Garra and that she can get help for herself. T5. Lower
in a canvas bag.
Corrin Delmaco is a male lightfoot halfling who works for the Boromar Clan. The halfling tried to infiltrate Daask and was captured. He is being held in the hideout while Daask
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appetite. Two of these big dummies, Lob and Ogg, wandered the hills and valleys south of Grudd Haug, the den of Guh’s clan. They eventually blundered into the Forlorn Hills and, a few weeks ago
minutes for someone else to attach or remove the elaborate harness, or 1d6 hours if an ogre attempts to do so unassisted. The contraption is built for ogres specifically. A dwarf or similarly built
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are of duergar make. A character proficient in History also realizes the duergar clan that once used these marks is long gone, overwhelmed by mind flayers many generations ago. G3: Cage Workshop Stamps
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. CG1. Mud Room. Guests can remove and store dirty cloaks and boots here. CG2. Storage. Guests can store their traveling gear here. CG3. Dining Room. This room is furnished with two dining tables, each
banking business, one for public appearances, and one for private use. They also own six horses: four draft horses to pull carriages and two riding horses. The horses are kept in stalls that are cleaned
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, beasts with a challenge rating of 2 or lower treat the cursed creature as hostile and do everything they can to avoid it. A remove curse spell or similar magic lifts the curse. Silver Marches Also known as
Bridge is a sacred site of pilgrimage for many dwarves. Long ago, the dwarf god Moradin appeared atop the bridge to rally dwarves of the Ironstar clan against a horde of orcs, and the founder of the






