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Returning 12 results for 'before banners defining connects remote'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
multiple crimes (has served 1d20 years of a life sentence)
R18. Surveillance Hub This hexagonal room is the base of the prison’s central tower. A spiral staircase connects it to the tower’s upper
R18. R20. Hall of Absolution The floor of this room is 120 feet above the prison roof. A spiral staircase connects the room to the other levels of the tower (area R18 is 140 feet down, area R19 is 20
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
experiments on humanoid subjects. The cages lining the walls are meant for beasts used in experiments. Secret passages connected to these chambers connects to the pools and the surface. Map 4.12: Healing
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
connects to ancient, long-forgotten ocean waters. A zonot is a distinct Simic habitat with its own culture and ecosystem, as well as a leader called a Speaker. The Speakers of all nine zonots form the
Speakers’ Chamber, and they elect a Prime Speaker from among them to serve as the Simic guildmaster. Zegana, the current Prime Speaker, is the Speaker of Zonot One, which is located in a remote
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Valhalla, Vanaheim, Alfheim, and other regions), Midgard (the Material Plane), and Niflheim (the underworld). The Bifrost, the rainbow bridge, is a unique transitive plane that connects Asgard and
, it overlays the Material Plane and can be reached through “thin places” where the worlds are particularly close: through caves, by sailing far across the sea, or in fairy rings in remote forests. It
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
making their way down to area R18. R20: Hall of Absolution The floor of this room is 120 feet above the prison roof. A spiral staircase connects the room to the other levels of the tower (area R18 is
has no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
making their way down to area R18. R20: Hall of Absolution The floor of this room is 120 feet above the prison roof. A spiral staircase connects the room to the other levels of the tower (area R18 is
has no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners
bridge that spans the chasm and connects to a similar ledge that runs along the opposite wall.
The ledges and stone bridge are 100 feet above the chasm floor and 100 feet below the chasm roof. Area B15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
languages, phantasmal force, and phantom steed. K9. Bridge and Walkway A wooden bridge connects the two towers 20 feet above the ground, and a walkway attached to the bridge encircles the outside of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.
Jolliver Grimjaw conducts most of his business here. He is a wereboar, although he
Urshnor’s ill will. Secret Door. One of the bookshelves hides a secret door. A successful DC 10 Wisdom (Perception) check reveals the door, which connects to area K21. Treasure Urshnora keeps a small
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The parapet shown on map 5.5 in area Z2 connects the two arrow slits, which grant all of the creatures on the ledge three-quarters cover against attacks made from outside the outpost. The goblins are
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Stashed in a chest under one of the beds are six more masks, six blue tunics, and three Potions of Healing. B13: Revolving Passage This central area connects eight hallways on the third tier of the
ruined temple. The altar is cracked in half, and the chamber’s once-brilliant banners, now tattered and stained, sag from its walls. Scrawled on the wall is the image of a tentacled eye with a long






