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Returning 9 results for 'before banners diving currents rule'.
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Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. In addition to their summoned armies of demons and fiendish creatures, they gather worldly forces of chaos and evil to their banners to launch a war against all civilized lands. A world under the assault or rule of the demon lords is a world in need of heroes.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. LIFE IN WATERDEEP
Before diving headlong into the events of “The Orrery of the Wanderer” campaign, you might wish to spend some time having the characters experience and explore the city of
addition to the council of such a power-hungry and ruthless individual would spell the end of the rule of law in the City of Splendors. The earthquake that hit the city two days ago wasn’t natural
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and well-appointed quarters in a war camp. Each of the banners in a legion has its own group of lodges in one of the quadrants of the interior, each one facing the pathway that runs past its front door
upon spikes, their eyelids removed and mouths open. These honor the bugbears’ deities, Hruggek and Grankhul, and their separate but subordinate positions in Maglubiyet’s rule.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the buildings are strewn with trash and filth. Harmless rats scurry around every corner.
Banners. Hanging from several structures are tattered yellow banners bearing Azrok’s sigil, a bloody handprint
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
Companion drew many to Elturgard, and the best among them was named High Observer to rule in the High Rider’s place. To maintain order among the many faiths of the paladins, a special knighthood was created
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
nation’s borders. The Moonsea. The shores of the Moonsea have long been home to cities that rise swiftly, relying on vigorous trade and gathering powerful mercenaries to their banners, only to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
diving on hapless vessels and tearing them apart with her talons. Longships crowd the docks of Aurilssbarg, the island’s largest community. Typical of the settlements on Ice Peak, the streets of
ground, each of its fingers a tower with many peering windows. Five High Captains rule the city. Each one is a glorified pirate lord who controls a fleet of longships. The five fleets serve many






