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Returning 35 results for 'before bard decide constructs refugee'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Queen Dannel ir’Wynarn was in Metrol on the Day of Mourning and is presumed dead. Her son, Prince Oargev ir’Wynarn, holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees
support Oargev and the dream of a restored Cyre, while others prefer to focus on the future instead of trying to reclaim the past. As a Cyran, you should decide whether you hold tight to your national identity, or instead consider yourself to be an expatriate without a nation.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Optional Class Features You gain class features in the Player’s Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a bard. Unlike the
features in the Player’s Handbook, you don’t gain the features here automatically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement noted
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mourning and is presumed to be dead. Her son Prince Oargev ir’Wynarn holds court in New Cyre, a massive refugee camp set up in Breland. Some refugees support Oargev and the dream of a restored Cyre, while
others prefer to focus on the future instead of trying to reclaim the past. As a Cyran you should decide whether you hold tight to your national identity, or whether consider yourself to be an adventurer without a nation.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, it’s possible that they acquire both mechanical guides. You can decide whether the programming of the two constructs causes them to bicker and one-up each other—or whether each guide attempts to
the same time, you decide how the commands are resolved. Working Both Sides If the characters meet with both agents, they might agree to work for both without the other agent knowing. In that case
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
angry god, or killed by a hatching slaad egg Class d100 Class 01–07 Barbarian 08–14 Bard 15–29 Cleric 30–36 Druid 37–52 Fighter 53–58 Monk 59–64 Paladin 65–70 Ranger 71–84 Rogue 85–89 Sorcerer 90–94
, hermit, or refugee 39–43 Explorer or wanderer 44–55 Farmer or herder 56–60 Hunter or trapper 61–75 Laborer 76–80 Merchant 81–85 Politician or bureaucrat 86–90 Priest 91–95 Sailor 96–00 Soldier Race
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Programmed Illusion Level 6 Illusion (Bard, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (jade dust worth 25+ GP)
Duration: Until dispelled
You create an illusion of an
you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the trigger you specify occurs, the illusion springs into
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
your parents must have been tied to Jorasco, but you found a different family: the Boromar Clan, a criminal guild run by halflings. You’ve learned how to heal and how to hurt people. Now you need to decide which path you want to follow.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
Criminal background, one of the options for the character’s bond is, “I’m trying to pay off an old debt I owe to a generous benefactor.” If that’s the character’s bond, work with the player to decide who that generous benefactor is.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
, martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light armor, medium armor, shields Druid Light armor, medium armor, shields (druids will not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Programmed Illusion Level 6 Illusion (Bard, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (jade dust worth 25+ GP)
Duration: Until dispelled
You create an illusion of an
you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. JUSTINE CRUZ A spellcaster could use Programmed Illusion
to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
for organizations presented earlier in this chapter. A player character necromancer might cultivate renown within the Cabal of Thar-Zad, while a bard seeks increasing renown within the College of Mac-Fuirmidh.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
, consider the following allocation.
Bard Spells
1st level: distort value
2nd level: gift of gab
3rd level: fast friends, motivational speech
Cleric Spells
3rd level: fast friends, incite
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
DM might decide that a threat can be noticed only by characters in a specific area of the ship. For example, only characters below deck might have a chance to hear or spot a creature hiding on board
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
borders to refugees, and Prince Oargev serves as de facto ruler in the area now called New Cyre. Despite its grand name, New Cyre is little more than a vast refugee camp. Other refugees scattered across
Mourning? A DM running an Eberron campaign can decide the cause of the Mourning or leave it as a mystery that will never be solved. People in Eberron have many theories about the cause of the Mourning
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
took advantage of.
4 As a city comes under siege, a silver dragon must decide between solitude and saving the place where the dragon has lived so many lives.
5 In memory of a long friendship
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
feature, the player defines aspects of his or her background to which the benefit applies. Continuing the noble example, the player might decide to apply Expertise to “situations where courtly manners
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inset with glowing crystal bands run along the north side of this room. Between the columns stand two still, insect-like constructs. Sporadically, lightning arcs between a column and one of the
constructs. To the southeast, an array of runes pulses on a console. In the middle of the south wall stands a small door and, to the west of it, a larger double door.
In this room, workers would charge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
progress, all of the pieces are in their starting locations. The constructs don’t attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
disaster takes whatever form you want, but it’s always a big, bold, unsubtle sign of a deity’s displeasure. You might decide to wipe a town, region, or nation off the map of your world. A disaster ravages
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item--an orb
is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby. 8 As characters explore a steading belonging to one kind of giant (you can roll a d6 on this table to decide why the characters are there), they discover an honored guest of a more powerful giant
far from the height of their civilization. Ruins might be inhabited by the once-giant hulks or Undead giants that appear in chapter 6, by Constructs crafted by giants, or by any kind of creature that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item — an orb, a crystal, a rod, a
the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
.
Spellcasting. Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
Cantrips






