Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bard devourer consult ranging'.
Other Suggestions:
before bards devourer consult ranging
before bard devourer conduct raging
before bard devourer consume raging
classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds.
Music and Magic
In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
ambush or otherwise prepare for the fight. Tunnel Encounters d20 Encounter 1–2 1d4 grells hunt for food. 3 1d6 gibbering mouthers lie in wait for prey. 4 An intellect devourer inhabits a quaggoth
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
ambush or otherwise prepare for the fight. Tunnel Encounters d20 Encounter 1–2 1d4 grells hunt for food. 3 1d6 gibbering mouthers lie in wait for prey. 4 An intellect devourer inhabits a quaggoth
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
ambush or otherwise prepare for the fight. Tunnel Encounters d20 Encounter 1–2 1d4 grells hunt for food. 3 1d6 gibbering mouthers lie in wait for prey. 4 An intellect devourer inhabits a quaggoth
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
consult ancestral spirits before making life-changing decisions, but the perspectives of the dead can be just as flawed as those of the living. Disagreements in large family clans sometimes result in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
consult ancestral spirits before making life-changing decisions, but the perspectives of the dead can be just as flawed as those of the living. Disagreements in large family clans sometimes result in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
consult ancestral spirits before making life-changing decisions, but the perspectives of the dead can be just as flawed as those of the living. Disagreements in large family clans sometimes result in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
6 Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her “dream lives”
7 Vanasia, the leader of a far-ranging Vistani band
8 Quentin L’Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
6 Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her “dream lives”
7 Vanasia, the leader of a far-ranging Vistani band
8 Quentin L’Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
6 Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her “dream lives”
7 Vanasia, the leader of a far-ranging Vistani band
8 Quentin L’Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Attitudes Each dragon councilor has one of four attitudes in this chapter, ranging from unfriendly to cautious, neutral, and friendly. To secure the cooperation of the metallic dragons as a whole
cleric. Or perhaps Tazmikella’s stolen magic item is not something currently possessed by one of the adventurers, but she recognizes an ancestor of a party member as the sweet-talking bard who stole
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Attitudes Each dragon councilor has one of four attitudes in this chapter, ranging from unfriendly to cautious, neutral, and friendly. To secure the cooperation of the metallic dragons as a whole
cleric. Or perhaps Tazmikella’s stolen magic item is not something currently possessed by one of the adventurers, but she recognizes an ancestor of a party member as the sweet-talking bard who stole
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Attitudes Each dragon councilor has one of four attitudes in this chapter, ranging from unfriendly to cautious, neutral, and friendly. To secure the cooperation of the metallic dragons as a whole
cleric. Or perhaps Tazmikella’s stolen magic item is not something currently possessed by one of the adventurers, but she recognizes an ancestor of a party member as the sweet-talking bard who stole
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well. If you’re using the Standard Array option, consult the Standard Array by Class table for suggestions
table to guide where you place your highest and lowest scores. Standard Array by Class Class Str. Dex. Con. Int. Wis. Cha. Barbarian 15 13 14 10 12 8 Bard 8 14 12 13 10 15 Cleric 14 8 13 10 15 12
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter. Manor Encounters d20 Encounter 1 Roll twice more on this table, using 2d10 instead of a d20
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well. If you’re using the Standard Array option, consult the Standard Array by Class table for suggestions
table to guide where you place your highest and lowest scores. Standard Array by Class Class Str. Dex. Con. Int. Wis. Cha. Barbarian 15 13 14 10 12 8 Bard 8 14 12 13 10 15 Cleric 14 8 13 10 15 12
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wisdom, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well. If you’re using the Standard Array option, consult the Standard Array by Class table for
this table to guide where you place your highest and lowest scores. Standard Array by Class Class Strength Dexterity Constitution Intelligence Wisdom Charisma Barbarian 15 13 14 10 12 8 Bard 8 14
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
unlocks the outer doors of Kalain’s residence. Displayed in every room except area W5 is one of Kalain’s paintings. To determine the subject of any given painting, roll a d12 and consult the Painting
life, and commands it to attack them. Kalain is a half-elf bard (see appendix B), with these changes: She is chaotic evil. She has these racial traits: She has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter. Manor Encounters d20 Encounter 1 Roll twice more on this table, using 2d10 instead of a d20
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
unlocks the outer doors of Kalain’s residence. Displayed in every room except area W5 is one of Kalain’s paintings. To determine the subject of any given painting, roll a d12 and consult the Painting
life, and commands it to attack them. Kalain is a half-elf bard (see appendix B), with these changes: She is chaotic evil. She has these racial traits: She has advantage on saving throws against being






