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Returning 26 results for 'before bard divinity conquer runes'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Q’barran Characters Q’barra tempts explorers from the west with the prospects of wealth and new lands to conquer—mostly humans but including members of all races found in Khorvaire. Settlers
could be a lone sheriff seeking to protect your newly formed mining village. Your cleric could be the town preacher. As a sorcerer or bard with a criminal background, you could be a dashing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
Duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
Duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Conquer. One of Sharn’s only game stores. It does most of its business in cards and dice. 7 The Old Apothecary. Selling supplies for herbalists and alchemists, this claims to be Bazaar’s oldest shop. 8
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
) might use the magic of Giant runes, or a paladin’s Sacred Oath could involve allegiance to the tenets of a philosophy or organization of giants (such as those described in chapter 2). Giant-Made
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a desert, charmed by a lamia, and sent back with powerful magic items to conquer his homeland in her name. In the early hours of the morning, the backstage area is abuzz with halfling actors
named Yaliek Iltizmar (N female Rashemi bard; see appendix B), who is also a member of the Harpers. She pays close attention to characters who nose around backstage, then shares any interesting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
audience. 19–20 A destitute bard plays the harp with mediocre skill while asking for donations. 21–22 A deaf couple communicate with each other by sign language, but suddenly stop when they notice they are
faces of the guests. Not all of them are amused. 31–32 A shifter glowers in a corner booth, looking angry at the world. 33–34 A warforged bard uses its body as a percussion instrument to entertain the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
within the lens. A successful DC 15 Dexterity (Sleight of Hand) check subtly sabotages the runes scribed into the lens. A character can expend one use of Channel Divinity to force divine power into
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
found on level 15.) Characters must be 13th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes
even commit forces to a joint operation to conquer the mind flayer colony. If Yaveklar is neutralized, Lashiir readily fills the power vacuum and behaves much like her predecessor. The illithid head
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
planned to conquer. The stronghold fell into obscurity and infighting before the illithids could prepare their invasion, but the massive orrery still functions. The slaadi haven’t figured out how to
elsewhere, pieces of the God-Brain sloughed away and awoke to sentience. This is Ilvaash, the Dissonant Psyche, which Gulguush considers to be true heir to the Far Realm and Ilsensine’s divinity. Godlet’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
Vecna. Vecna has long coveted her ability over knowledge and souls; to steal souls would give him the ability to amass an army of the dead large enough to conquer the Shadowfell and turn it into his own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
one day emerge to conquer the surrounding area. Sahuagin Fortress This rocky outcropping sits atop a submerged fortress occupied by the fearsome sahuagin. This place is fully detailed in The Final
with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the door’s runes nearly killed her. Shortly afterward, strange spirits and capering
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters in Draconic, calling them weaklings and false heroes who will never defeat him. The wyrmling insists he is a mighty dragon who will conquer everything the characters hold dear. Sickening
Elvish runes.
Sunset-Is-Nigh keeps the treasure he accumulated through theft and tributes here. Treasure. The hoard contains the following treasure: 210 GP, 3,150 SP, 6,300 CP Twelve moonstones
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM’s choice Hostile Island Leader Motivations d4 Motivation 1 The leader wants to commandeer a boat to conquer other islands. 2 The leader takes all treasure gained by its followers, growing rich
provide what aid they can and might even put themselves in harm’s way for the characters if a friendship is established. Welcoming Island Leader d6 Leader 1 Bard (see appendix C) 2 Druid 3 Guardian
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
, is in fact a barbed devil. The devil’s miter is a hat of disguise that it uses to conceal its true form. Klondorn is a fiendish emissary sent by Asmodeus to help Xardorok conquer Icewind Dale
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-year old human prefers the company of animals to people and often speaks of her desire to help beasts conquer Faerûn.
Zuri Kimyak. Zuri is a short woman in her twenties with wild black hair dyed
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatar’s magical connection to her lair allows her to control the moss in this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
"Rite of the Arcane Octad"). Y21. Obelisk A sixty-foot-tall obelisk of black stone, its surface covered in arcane runes, projects from the ground. A thin crack has formed on one side, stretching from
(Arcana) check recognizes that the magic runes inscribed on the obelisk represent all eight schools of magic. If the check result exceeds the DC by 5 or more, the character also identifies runes relating
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
the final clash between good and evil. A rebellion dethrones a god or gods, or raises a new force (such as a demon lord) to divinity. A new organization is a world-spanning empire or a pantheon of new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
swashbuckler; see appendix B) and Agorn Fuoco (NE male Turami human bard; see appendix B). Vevette is relaxing in a chair, while Agorn strums a lyre. An alabaster staircase ascends 10 feet to area E9
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
Three interlocking circles
Alathrien Druanna N Runes, writing, spellcasting Arcana,** Knowledge A quill or glyph
Alobal Lorfiril CG Revelry, mirth Life, Trickery Wine glass
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
Hand) check. The mind flayer has telepathically interrogated Zaibon and learned about a House Auvryndar plot to conquer Skullport, as well as mounting tensions between the drow houses of Auvryndar and






