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Returning 30 results for 'before bards defeating cautious rolling'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
foes’ greatest fears. However, all dream eaters share one thing: a gaping, always-smiling mouth, which it reveals before engulfing its prey in a phantasmagorical nightmare.
The key to defeating a
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
players say otherwise, assume that the characters explore at a cautious rate of 200 feet every 5 minutes. Searching an unnumbered location takes 30 minutes and requires a check for random encounters
(determined by rolling a d20 and consulting the Ythryn Lore table below)
Once a haven for wizards, Ythryn is now a tomb filled with ancient secrets
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Obo’laka or Wongo receive advice when entering this area: Cautious Obo’laka advises against anyone drinking from the fountain. Reckless Wongo
encourages his host to drink from the fountain. Magic Fountain Any creature that drinks from the fountain experiences a random magical effect, determined by rolling a d4 and consulting the Magic Fountain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Schley Map 9.1: Courier Four-Way Battle The characters, Sytri, and Tol all seek the glory of defeating the elder whirlwyrm. Track how much damage each character and the rival heroes deal to the monster
every round. Instead of rolling damage, Sytri and Tol both deal 10 damage to the whirlwyrm on each of their turns. For every round by which a rival hero beats the characters to Grakenok (if any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
the support of the crown, the King’s Citadel, and the larger Brelish army, largely summarized as the following parties: King Boranel. The king of Breland is a cautious advocate of the Redcloaks. He
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
characters discover a trap, be open to adjudicating their ideas for defeating it. The trap’s description is a starting point for countermeasures, rather than a complete definition. To make it easier
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
thorny bushes choke the streets. Statues representing the trickster gods leer from many junctions. Cautious characters can move through the city at a rate of 200 feet every 5 minutes. Even if they
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
treated with cautious respect until they prove themselves undeserving of such consideration. All rooms and corridors in this part of the dungeon have flat, 10-foot-high ceilings. 24a. Hall of Smiths Decor
but can’t be surprised. Teleport Trap. This trap fills a 10-foot-square section of the passage leading to area 24d. A creature teleported by this trap arrives at a location determined by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
there.
10 I’m exceptionally cautious, planning laboriously and devising countless contingencies.
11 I have a reputation for defeating a great evil, but that’s a lie and the wicked force
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
day by rolling a d20 (if the characters do not already attract monsters by stumbling across shriekers). On an 18 or higher, the characters have an encounter at some point during the day or night (equal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The behir is hungry but cautious. If the characters don’t attack, the behir asks them in Draconic to drive the gricks out of the adjoining cave. If a fight breaks out, the behir tries to maneuver into
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
companion was slain while scouting out Loomlurch and the surrounding area. They urge any characters heading for the hag’s lair to be cautious. The blink dogs can reveal the following information about
. If the characters pass this way again after defeating the hag, they find the old tree’s branches covered in fresh green buds—a sign that the grandfather oak is healing. Jabberwock’s Trail The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
through the air (maximum 20d6).
Treasure Each hill giant carries a sack that holds 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction, and 1d4 - 1 art objects
captain then takes credit for defeating the monstrous horde that attacked Goldenfields. The abbot, being much more sensible, thanks the adventurers profusely and makes sure they’re cited for their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
goblins by defeating the monsters in the forge (area Z7). If asked about Ruxithid, the goblins state that he’s probably in the blue room communing with the mighty gods that gave him and the other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
) are trying to reach the captain but face twelve zombies in their way (or half that number if the hammer was abandoned). Defeating the zombies helps to unite the pirates, the characters, and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
, hurling benches, rain barrels, and whatever else they can find in lieu of rocks. Treasure Each hill giant has a sack containing 2d6 × 100 cp and 1d4 mundane items, determined by rolling on the Items in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the room. The beholder zombie is all that remains of a beholder that arose from the Underdark to challenge Xanathar’s supremacy. After defeating its rival, Xanathar had the corpse animated and
radiation found in the Underdark. A creature that ends its turn in the room must succeed on a DC 13 Constitution saving throw or suffer a random form of short-term madness, determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
a copper dragon, such companionship is a treasure to be coveted. Cautious and Crafty. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are






