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Returning 22 results for 'before bards diffusing claiming reaches'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
denizens of the Feywild. Sages believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an
intensity and volume until it reaches a piercing crescendo. At that moment, the stone of the outcropping shatters as a small flock of screaming devilkins erupts from the earth and take to the air
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters must enter the dreamscape and recover the remedy. 4 A war criminal imprisoned during the Last War reaches out, claiming to have evidence of their innocence and warning that a destructive force is influencing the government.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
Boromars are based in Sharn, but their influence reaches across the nation and even to the distant city of Stormreach. If you decide to play a halfling rogue, or a character with a criminal or charlatan
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eldeen Characters Druidic traditions are important to the people of the Eldeen Reaches. Even if you’re not a druid, you may follow one of these five paths. As a variant human, you could take the
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. A druid might become one with the land, transforming into a nature spirit of a particular place or an aspect of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru, or some other city, word of the sale quickly reaches the spies of wealthy Calishite merchants. A bidding war might ensue, or assassins might be sent to retrieve the stone and quietly dispose
of the bards (area 48), and Unkh’s robe of scintillating colors (area 55). If, in your estimation, a player did an extraordinary job roleplaying a trickster god’s flaw, the god’s spirit might reward
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often become bards, diplomats, mediators, or translators. Others are fascinated by their
town dominated by humans. You didn’t know any other half-elves, and you did your best to fit in. 3 You lived in the Eldeen Reaches as part of a small Khoravar community, trying to be a bridge between
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the tradition of circles. In a circle, all are equal, and while respect is given to age and accomplishment, the circle reaches decisions as a whole. Those who disagree are free to argue their point, or
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and his dragonnel stay out of combat. Bakaris’s Ego. During the battle, Bakaris removes his helmet and taunts the characters, claiming Kalaman is doomed and offering to find them jobs cleaning
check. The character with the highest result calculates that based on the flying citadel’s current speed, at least three hours remain before the citadel reaches Kalaman’s walls (at which point
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Meeting Witch and Light The characters receive an invitation to meet privately with Mister Witch and Mister Light when the carnival’s mood reaches either end of the track (see “Tracking Mood” earlier
). Questioning Witch and Light If the characters have come to the carnival seeking lost things, Witch and Light express their regret but make it clear that they’re not responsible for those losses, claiming
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trees). As yet though, the elves who believe in this vision are small in number and spread far apart over the eastern reaches of the High Forest. Fey and sylvan creatures of all sorts — including
the centaurs who make the High Forest their home, claiming the plateaus near the head of the Unicorn Run. For decades, the centaurs have been growing in number, enough so that they may soon divide
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
return any lore they find to him so he can destroy it. When the party returns, a character can fool Brother Broumane by claiming they found nothing and succeeding on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors, bringing forth visions from the deepest reaches of their psyches. Some of these visitors are the unwitting souls of departed people who have been pulled into the Raven Queen’s clutches, others
. But to this day, all his attempts to gain a foothold there have been thwarted.
Because of his obsession with usurping the Raven Queen, and claiming the Fortress of Memories, Vecna has embroiled
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
least discretion. Bards and wizards are their most prominent members. Harpers operate in small cells throughout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the
settlements. As yet, though, only a few elves believe in her vision, and they are spread far apart over the eastern reaches of the forest. The Emerald Enclave is friendly to the elves of the High Forest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
it reaches a piercing crescendo. At that moment, the stone of the outcropping shatters as a small flock of screaming devilkins erupts from the earth and take to the air. Wicked Tormentors. As befits
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
crimes. He has little to say about his captors, since they don’t share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
worshipers of the Night Lord. Culling the Weak. Although most followers of Shargaas are exiles, living in the farthest reaches of the lair away from the rest of the tribe, others remain within the main body
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the head and appendages of a monstrous bovine breathes noxious gas at an adventurer. 2 An adventurer slowly reaches toward a lurid green sculpture of a yawning, fiendish face. 3 A bag-like monster
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
patrolled by Yartarran soldiers on horseback. Once the Surbrin Trail reaches the hills on the other side of the Dessarin Valley, the farms peter out, along with the patrols, and the trail hugs the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its source deep beneath Mount Hotenow, an active volcano in the northern reaches of the forest. The volcano last erupted some fifty years ago. Lava pouring down from the mountain burned a wide swath
night, claiming the land around Noanar’s Hold is haunted by the spirits of dead hunters. Characters who seek an audience with the Hunt Lords must first speak to Amrath Mulnobar (NE male shield dwarf
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
dragon’s favored treasures are the sentient creatures it bends to its will, including significant figures such as popular heroes, well-known sages, and renowned bards. Among material treasures, a green






