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Returning 35 results for 'before barely during calling reveal'.
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Classes
Xanathar's Guide to Everything
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Classes
Xanathar's Guide to Everything
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
—tried to have you killed. You escaped, barely alive and thanking Tymora, the goddess of good fortune, for your luck. You fled Phandalin, almost penniless and with only the tools of your trade to your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pixie “Petal gowns and acorn caps are so last summer!”
— Rivergleam, pixie fashionista
Standing barely a foot tall, pixies resemble diminutive elves with gossamer wings like those of dragonflies
or butterflies, bright as the clear dawn and as luminous as the full moonrise. Curious as cats and shy as deer, pixies go where they please. They like to spy on other creatures and can barely contain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mountains. They don’t experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trapdoor in the ceiling can be pushed open to reveal area O4. Each crate is 3 feet square. The top one is empty, but the middle and lower ones each contain a captive child. The outward-facing side of each
from the village of Barovia after being given to the hags by their parents in exchange for dream pastries. The boy, Freek, is seven years old. The girl, Myrtle, is barely five. Their crates are full
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first found the tunnels didn’t reveal their discovery to anyone, and to this day only a handful among the Council of Savants and the Gray Ghosts know about them. The long, gently curving tunnels have
barely 2 feet wide at their widest points. A Tiny creature can move through these tunnels unimpeded, while a Small creature must squeeze to pass through them. Medium and larger creatures can’t fit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Slanted Room A secret door opens to reveal an empty 10-foot-square cubicle with a 5-foot-wide tunnel of rough-hewn stone leading away from it. The tunnel descends slightly until it reaches a room
that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
3. Entrance to the Tomb of Horrors Even a bit of light entering through a crawl space or provided by a torch will reveal that an unusual tunnel lies ahead. If the characters clear the passage near
studied all the way from the entrance to where the path forks toward areas 5 and 6, the individual with such perseverance will be rewarded by suddenly understanding that a message is contained in barely
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
things they don’t. In a typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game
doesn’t replace a DM’s adjudication. Just as the rules do, the column is meant to give DMs, as well as players, tools for tuning the game according to their tastes. The column should also reveal some
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
9 Find a gate to the Underworld or Nyx.
10 Consult a demon living in the temple.
11 Discover why the temple was abandoned.
12 Restore the temple to reveal the truth hidden in
ancient room with scrying pools filled with blood that has barely a trace of dust. A sturdy iron door protects the temple’s vault. Map 4.8: Abandoned Temple View Player Version Abandoned Temple
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
secret. You gain no knowledge of this secret, but the target is convinced you know it. The charmed creature obeys your commands for fear that you will reveal its secret. It won’t risk its life for you or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
who stake out any of those locations can see Faerl as he arrives just after noon in a private coach, which barely fits along the narrow Trades Ward streets where the Yellowcrest businesses are located
to talk to them, though his bodyguards stand close by. Faerl pretends to take an interest in any talk of the characters looking into the Yellowcrest murders, calling the fact that no one was ever
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
my foes.
In truth, this “virtuous” calling began as an obsessive effort to destroy a vampire that murdered my child, and it has become for me a tedious and bleak career. Even as my life of hunting
who think me a hero will change their minds when they know the whole truth about my life as a hunter of the unnatural. Nevertheless, I must reveal, here and now, that I have been the indirect yet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
keep your allies safe as you reveal how much fight you still have in you.
2 You always keep a small pouch of salt or sand at your belt. If you can blind an opponent, even momentarily, you can
opportune moment, making your foe wonder what other tricks you might play.
4 Swearing, name-calling, political satire — you do it all. You make use of a range of down-and-dirty fighting epithets
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
calling it “gunpowder chowder.”
In addition to the characters, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two
Vibe. A character who speaks to Miken’s crewmates can encourage them to reveal their own insecurities regarding the upcoming training exercises to put Miken’s mind at ease. A successful DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
; now roll damage,” “11 points,” and “OK, now we’re to Initiative count 13.” Instead, use the rules and your knowledge of the scene to help your narration. If 18 is barely a hit, but the 11 points of
badly!” As the characters fight monsters, you can reveal information to help the players make good choices, as described in the sections that follow. Awarding Heroic Inspiration
As discussed in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
weapons, unmarked crates, and shelves of bric-a-brac. The grimy windows barely allow a view of the city beyond.
Machil’s notes and journals are packed haphazardly into three boxes in this storeroom
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
remains tight-lipped until the characters provide Samira’s token and reveal their mission. In response, Nargis acknowledges the guards and says keeping Zenia in the tavern with a crowd of witnesses
for the attack. Characters can convince Nargis to reveal more through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check. Use the following points to guide Nargis’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
their own, Lean Meimbaol from area M1 arrives to personally escort them to the abbey. If combat breaks out, the monks all reveal their true natures, and attempt to overwhelm and capture the characters
. Prisoners of the Monastery Some thirty humanoid prisoners (commoners) are held in the monastery. All have had their faces flayed to make them barely distinguishable from the monks. Most work in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
covered with several inches of fine muck. Only careful probing of the muck near the back of the cave will reveal a small trapdoor with a rusted iron ring set in it. Once the muck has been cleared away, a
barely managed to escape, accompanied only by his personal bodyguard company of fanatical evil gnomes. Keraptis fled to the cities of the south and west, but wherever he went, his reputation preceded him
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
shout an alarm, calling the characters “trespassers” as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
defend the Deans’ Wing from intruders L8. Dean Tullus’s Office A bronze nameplate on the door to this room reads “Augusta Tullus, Dean of Order.” The desk in this office is barely visible beneath heaps
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the party’s
flooded, with the remains of tables, chairs, and a bar barely protruding above the water’s surface.
Murky water fills this room to a height of 3 feet, making the flooded area difficult terrain for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them now are the marble plinths upon which they once stood. The doors open to reveal a passageway that goes underground for nearly a mile before emerging at the desert’s edge. Standing outside the
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
the cage. If the characters take an interest in the skeleton gate, the dolls reveal what they know about it: Five skeleton keys are needed to unlock the skeleton gate. Each key looks like an animated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to point the way, someone must make a successful DC 12 Intelligence (Investigation) check to find the secret door. The door is hidden behind some shelves that slide away to reveal the opening, which
undead within. Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.” Two dazzling chandeliers, fine paintings, and lacquered chairs and tables set with gold trim decorate this opulent and expansive study. Large, curved windows to all sides reveal that you are below
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N9. Vistani Camp Several footpaths and horse trails lead to this location in the woods southwest of Vallaki. The woods part to reveal an expansive clearing: a small, grass-covered hill with low
howls of a young man. Three sputtering campfires fill the tent with smoke, and through the haze you see six Vistani passed out in various places on the dead grass. A barely conscious and shirtless
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
take damage, the characters’ attacks appear to injure it. The aboleth doesn’t reveal its presence unless a tempting target approaches within its 10-foot reach of the flooded stairwell. It can also use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
burn brightly on either side of the door, illuminating the western half of the room. Another ledge is barely visible on the other side of the chasm.
The hall beyond the doors, and the great
creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
larder turns up a single piece of damp, crumpled parchment showing barely legible lines and writing. This is a map dropped here by one of the drowned ones that ransacked this area, formerly a navigator on
the potato bin are built into the brick of the hearth’s rear face. These slats can be removed to reveal a hollow behind the kitchen fireplace. A ladder within leads down to a secret cellar (area 25
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
lightning bolt. Venomfang spends much of his time greedily admiring the loot. The dragon has barely noticed the most interesting item in its hoard. Beneath the coins is a rusty old battleaxe of dwarven
. Awarding Experience Points Divide 150 XP equally among the characters if the party destroys the twig blights. 13. Dragon Cultists A group calling itself the Cult of the Dragon seeks to forge alliances






