Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before barking dousing carried rules'.
Other Suggestions:
before bring during carved rules
before bring during carries rules
before bring during carrion rules
before bring during carried rules
before bearing during carrion rules
Backgrounds
Ghosts of Saltmarsh
On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
Monsters
Van Richten’s Guide to Ravenloft
;t being worn or carried in the sphere automatically take the damage and are similarly moved.Telekinetic Deflection. In response to being hit by an attack roll, the inquisitor increases its AC by 4
order’s members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
near the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s magic gates and functions similarly (see “Gates”). Its rules are as follows: If a creature stands atop the dais and says something flattering about Halaster, the mirror vanishes, revealing
a dusty corridor beyond that leads off into darkness. This corridor is an illusion. Any creature that steps through the mirror is teleported, along with all its worn and carried items, to the top of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
about. A strong smell of unwashed bodies and rotten meat fills the air. Three tall, furry humanoids are lounging among the mess, barking orders at a sad little goblin that demeans itself for their
in the Basic Rules). Droop knows the general layout of the Redbrand hideout, as well as the location of its secret doors and traps. He doesn’t think to offer up the information, but if prompted, he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
dragged or carried—it must fly at least part of the distance. The characters can beat this challenge in several ways. The most straightforward solution is to reduce the boulder with an enlarge/reduce spell
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
dragged or carried — it must fly at least part of the distance. The characters can beat this challenge in several ways. The most straightforward solution is to reduce the boulder with an enlarge/reduce
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Intelligence check to alter a nonmagical object that isn’t being worn or carried. The same rules for distance apply, and the DC is based on the object’s size: DC 10 for Tiny, DC 15 for Small, DC 20 for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
messages to various noble families while they’re away, carrying out the sowing rumors activity from the Dungeon Master’s Guide. The task follows the regular rules for that downtime activity, but is
carried out by the majordomo. At the same time, the characters might send out another staff member to engage in the explore territory activity (a new activity detailed below). You can’t expect to get
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
carried and weighs 100 pounds. Crew A ship larger than a Keelboat or Rowboat needs a crew of skilled hirelings (see “Services” later in this chapter) to function. The minimum number of skilled hirelings
per day. Damage Threshold If a vehicle has a damage threshold (see the rules glossary), it’s noted in the table. Ship Repair Repairs to a damaged ship can be made while the vessel is berthed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
carried and weighs 100 pounds. Crew A ship larger than a Keelboat or Rowboat needs a crew of skilled hirelings (see “Services” later in this chapter) to function. The minimum number of skilled hirelings
per day. Damage Threshold If a vehicle has a damage threshold (see the Rules Glossary), it’s noted in the table. Ship Repair Repairs to a damaged ship can be made while the vessel is berthed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if needed—but any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam The Korranberg
ChrONiCle
Descent into Droaam: my trail to terror
We’re all going to die. That thought echoed through my mind as the wagon carried us toward the Great Crag. The diplomats
frightening member of the Daughters of Sora Kell!
When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
opposite sides of the tree trunk, each with an iron shackle on the end.
Justice in the Soggy Court is carried out using trials by combat. Prisoners fight for their freedom here, as do those who want to
, 11 hit points, and immunity to poison and psychic damage. Using an action, a creature can pull a chain free of the tree with a successful DC 17 Strength (Athletics) check. Combat Rules. A trial by
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
active, your Rage follows the rules below. Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Rage Damage. When you make an attack using Strength—with either a weapon
weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that aren’t being worn or carried. The weapon has the following additional properties
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loudly whenever someone approaches within 10 feet of the door. The cultists can hear the barking but choose to ignore it. A dogsled is stored here, along with the dogs’ harnesses and reins. Kennel Boy
and resistance to fire damage. From this usurped office, he coordinates all cult activities in Ten-Towns. It’s a role he carved out for himself by asserting that he’s tight with Levistus. He rules the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Psychic damage) also frees the target, ending the effect. Oil (1 SP) You can douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
abbey carried a special scepter that allowed its holder to safely pass through the dunes, but this scepter was destroyed in the fire that razed the abbey. The skeletons now form an uncontrolled minefield
with skeletons that awaken and attack when anything treads on the sand above them. Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Smuggler On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze
Wealth. Heaps of coins in a secure vault is all I dream of. (Any) 2 Smuggler’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful) 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with throwing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome. Today the inquisition rules the city of Malitain, a vast city
saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere’s center. Large and smaller objects that aren’t being worn or carried in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
social ladder are drow of low birth and the occasional non-drow captive. Matriarchal Rule. Lolth, through her faithful priestesses, dictates the rules of drow society, ensuring that her orders and plots
are carried out. Since Lolth is prone to manifesting on the Material Plane and directly punishing those that disobey her, the drow have learned to heed what she says and do as her priestesses command
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
oars into the water and use them to push the boat away from the dock and out into the river, while two of Captain Storn’s deckhands walk up and down the hallway, barking instructions. When the ship is
rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylund’s cabin is a testament
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
they can’t leave this chamber unless they are picked up and carried out. If any character makes an effort to befriend one of the dolls, the soul of the child trapped inside the doll bestows a magical
charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Master’s Guide and follow the same rules. Strawbundle’s Charm
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
characters aren’t familiar with the rules, they have disadvantage on all skill checks made to play the game. (A written copy of the game’s rules can be found in area Y9.) When the game ends, the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
armor in the equipment rules in the Player’s Handbook, but various game features distinguish between the armor you wear and a shield you wield. Take a look at the monk’s Unarmored Defense feature and
minor illusion is meant to be like a stool or a rock, not an atmospheric effect. Misty step doesn’t say the caster can bring worn or carried equipment with them. Are they intended to leave everything
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the swamp is at its lowest, the raft gets stuck in the mud and won’t budge unless it is carried or dragged. It weighs 300 pounds. Gushing O’-well The characters hear the rush of water in the
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
desperation compels you to enter my home, little darlings?”
See “Dealing with Bavlorna” below for advice on how to run an encounter with the hag, keeping in mind the rules of hospitality, ownership, and
reciprocity to which she adheres (see “Rules of Conduct” earlier in the chapter). Bavlorna has an iron key tucked in one of the pockets of her garment; this key unlocks the door to area B19. The tall
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works
one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master’s Guide. If a ninth creature tries to attune to the mythallar, nothing happens.
All creatures attuned to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
use the statues for cover from the dragon’s breath; see “Cover” in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character who succeeds on a DC 13 Charisma (Persuasion) check assures her of their heroic purpose, at which point Kycera reveals the following information: Precious Cargo. The Lambent Zenith carried an
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, lamenting, “May your luck be better than mine.” 2 A deluxe sedan chair carried by four veterans stops in front of the characters. A gloved Humanoid hand parts its privacy curtain, extending them an
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret






