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Returning 26 results for 'before baron defusing charming rules'.
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Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young dragon turtle serves as a mount for a sahuagin baron in exchange for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave his victims confused and believing he’s on their side. Through these skills
Backgrounds
Ghosts of Saltmarsh
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
believe everyone has a price and am cynical toward those who present themselves as virtuous.
4
I struggle to trust the words of others.
5
Few people know the real me.
6
Though I act charming, I feel nothing for others and don’t know what friendship is.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
ways. Alcio “Baron” Metus It took Alcio years to learn of her brother’s death at the hands of Rudolph van Richten, a doctor from Rivalis (see “Mist Wanderers” at the end of the chapter). Furious, she
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
? Brilliant and charming? Nimble and hardy? Ability scores define these qualities — a creature’s assets as well as weaknesses. The three main rolls of the game — the ability check, the saving throw
compare the total to a target number. This chapter focuses on how to use ability checks and saving throws, covering the fundamental activities that creatures attempt in the game. Rules for attack rolls appear in chapter 9, “Combat.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, 11 hit points, and immunity to poison and psychic damage. Using an action, a creature can pull a chain free of the tree with a successful DC 17 Strength (Athletics) check. Combat Rules. A trial by
fight their way out of the situation or make a break for it. If they succeed, bullywugs who oppose the king advise the characters to take refuge with Illig, Baron of Muckstump, who lives across the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer to make magic items. The Dungeon Master’s Guide provides rules for characters— not just Artificers—who want to make magic items of all sorts. Though many different characters can make magic items
, Artificers can do it faster than others; each Artificer subclass improves a character’s speed at making items of a certain category.
When an Artificer crafts a magic item using the normal rules in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
parchment with words written on it in Sylvan. The message reads, “Find Illig, the Baron of Muckstump, at once. The revolution lives!” Illig is an ambitious noble looking to take Gullop’s crown by force
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and Modifiers Score Modifier 3 −4 4–5 −3 6–7 −2 8–9 −1 10–11 +0 12–13 +1 14–15 +2 16–17 +3 18–19 +4 20 +5 Describe Appearance and Personality Ability scores are an essential part of the rules, but
Oblivious 4 Wary Naive
Charisma 1d4 High Charisma Low Charisma 1 Charming Pedantic 2 Commanding Humorless 3 Hilarious Reserved 4 Inspiring Tactless
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
, while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
are an essential part of the rules, but they can be more than that. Once you’ve assigned your ability scores, give some thought to what those scores might say about your character’s appearance and
1d4 High Charisma Low Charisma 1 Charming Pedantic 2 Commanding Humorless 3 Hilarious Reserved 4 Inspiring Tactless
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wealth. Heaps of coins in a secure vault is all I dream of. (Any) 2 Smuggler’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful) 3
who present themselves as virtuous. 4 I struggle to trust the words of others. 5 Few people know the real me. 6 Though I act charming, I feel nothing for others and don’t know what friendship is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Titivilus Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. Knowing he has
second-most powerful devil in Dis, entirely by saying the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Titivilus The gloomy Lord of the Second, Dispater, rules from his iron palace, seeming to hide surrounded by its labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. So
time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words in such a way as to leave his victims confused and believing they have found a friend in Titivilus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
process that involves one or more adventures to track down rare materials and the lore needed to create the item. Potions of healing and spell scrolls are exceptions to the following rules. For more
staff of charming might require the cooperation of a specific arcanaloth, who will help only if the characters complete a task for it. Making a staff of power might hinge on acquiring a piece of an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
thirty sahuagin, a sahuagin priestess, and a sahuagin baron lair here. Seaton The folk of Saltmarsh point to Seaton as an example of the fate they want to avoid. For years, Seaton was about twice as
, and cavalry serves as the primary defense point for the region. Duke Marik Feldren (CN male human knight) rules over the town in his capacity of governor of the southern province that includes Seaton
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
fighting against a wicked power structure. Criminal syndicates with a heroic bent include the band of plucky outlaws who hijack taxes from the cruel baron and return them to the downtrodden and a hard
, and avaricious members of your syndicate in line with the goals and rules of the organization. 5 Assassination. You dispatch prominent people—the sort who have numerous bodyguards and elaborate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
Emperor/Empress 2nd King/Queen 3rd Duke/Duchess 4th Prince/Princess 5th Marquess/Marquise 6th Earl or Count/Countess 7th Viscount/Viscountess 8th Baron/Baroness 9th Baronet 10th Knight
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
spacefaring pirates in the Astral Sea. The rules are as follows: Each participant’s player chooses any number of d6s (known as “bones”) and shakes them in a cup. You choose any number of d6s as well
shaped like an icosahedron that rolls itself on the table once all bets have been placed to determine the outcome. The rules are as follows: Participant Bets. Participants bet on one or more numbers
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
, which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
Stay out of the River Styx.
Don’t cheat. (Cheaters never prosper.)
Don’t accost or threaten other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
flames. Treasure. Tucked under the chef’s hat is an electrum spork with a bejeweled handle (worth 250 gp). Crypt 29 Baron Eisglaze Drüf Opening the door causes the air around you to turn as cold as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
while Xanathar watchessilently. Rules for running a tournament are described at the end of this chapter (see “Blood and Fortune”). If a character joins the tournament and wins, or defeats its
levitates into the air, revealing the contents of the sarcophagus: a shriveled, inanimate mummy wearing eyes of charming. After 1 minute, the eyes on the lid close as it slowly sinks back down






