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Returning 35 results for 'before barren diffusing chain reveal'.
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before barren diffusing chaos revere
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before barren diffusing claim revere
Backgrounds
Guildmasters’ Guide to Ravnica
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear these words: “May her light cure all illness.” The “guards” on the wall are propped-up scarecrows that wear corroded chain shirts and clutch rusted spears (see area S18). A character who
succeeds on a DC 10 Wisdom (Perception) check discerns the charade. The double doors are heavy but unlocked. They can be pushed open to reveal a foggy courtyard (area S12). Map 8.3: Abbey of Saint Markovia - Upper Floor & CellarView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear these words: “May her light cure all illness.” The “guards” on the wall are propped-up scarecrows that wear corroded chain shirts and clutch rusted spears (see area S18). A character who
succeeds on a DC 10 Wisdom (Perception) check discerns the charade. The double doors are heavy but unlocked. They can be pushed open to reveal a foggy courtyard (area S12). Map 8.3: Abbey of Saint Markovia - Upper Floor & CellarView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear these words: “May her light cure all illness.” The “guards” on the wall are propped-up scarecrows that wear corroded chain shirts and clutch rusted spears (see area S18). A character who
succeeds on a DC 10 Wisdom (Perception) check discerns the charade. The double doors are heavy but unlocked. They can be pushed open to reveal a foggy courtyard (area S12). Map 8.3: Abbey of Saint Markovia - Upper Floor & CellarView Player Version
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
you hungrily from barren branches.
Where do you want to go?
The Caves of Chaos table summarizes the caves in the order they appear within this. Each cave provides approximately 60–90 minutes of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
you hungrily from barren branches.
Where do you want to go?
The Caves of Chaos table summarizes the caves in the order they appear within this. Each cave provides approximately 60–90 minutes of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
drinking poison from a goblet. Skeletons scattered about the room testify to these events: Three humanoid skeletons in rusty suits of chain mail lie on the floor near rusty longswords. A fourth humanoid
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
you hungrily from barren branches.
Where do you want to go?
The Caves of Chaos table summarizes the caves in the order they appear within this. Each cave provides approximately 60–90 minutes of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
drinking poison from a goblet. Skeletons scattered about the room testify to these events: Three humanoid skeletons in rusty suits of chain mail lie on the floor near rusty longswords. A fourth humanoid
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
drinking poison from a goblet. Skeletons scattered about the room testify to these events: Three humanoid skeletons in rusty suits of chain mail lie on the floor near rusty longswords. A fourth humanoid
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
must. He doesn’t like talking about his past, and he won’t reveal anything about his time as an adventurer. If Durnan has any living family members, he doesn’t speak of them. He rarely says two words
offer useful information. Durnan
Medium humanoid (human), neutral
Armor Class 16 (elven chain)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
18(+4)
DEX
15(+2)
CON
18(+4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
must. He doesn’t like talking about his past, and he won’t reveal anything about his time as an adventurer. If Durnan has any living family members, he doesn’t speak of them. He rarely says two words
offer useful information. Durnan
Medium humanoid (human), neutral
Armor Class 16 (elven chain)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
18(+4)
DEX
15(+2)
CON
18(+4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
must. He doesn’t like talking about his past, and he won’t reveal anything about his time as an adventurer. If Durnan has any living family members, he doesn’t speak of them. He rarely says two words
offer useful information. Durnan
Medium humanoid (human), neutral
Armor Class 16 (elven chain)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
18(+4)
DEX
15(+2)
CON
18(+4
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
following: This goblinoid figure is taller and broader than the other goblins you’ve encountered, and a gnarled crystal has split his skull open to reveal his brain. He turns, eyes and veins glowing an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
following: This goblinoid figure is taller and broader than the other goblins you’ve encountered, and a gnarled crystal has split his skull open to reveal his brain. He turns, eyes and veins glowing an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
following: This goblinoid figure is taller and broader than the other goblins you’ve encountered, and a gnarled crystal has split his skull open to reveal his brain. He turns, eyes and veins glowing an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
to reveal the chambers and secret passages within
NATHAIR SGIATHACH
Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced “nah-HAIR skee-HOKH”) is the most
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
to reveal the chambers and secret passages within
NATHAIR SGIATHACH
Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced “nah-HAIR skee-HOKH”) is the most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tattered chain mail that affords the same protection as leather armor. Each revenant wields a longsword. If the beacon is lit, the revenants are cleansed of their hatred and laid to rest, and the
(area Q51) is another 20 feet above that. The bar across the north door is easily lifted from this side. Once the bar is removed, the door can be pulled open to reveal a stone staircase leading down to a cemetery (area Q15).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
to reveal the chambers and secret passages within
NATHAIR SGIATHACH
Sometimes incorrectly assumed to be a god by non-dragons, Nathair Sgiathach (pronounced “nah-HAIR skee-HOKH”) is the most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tattered chain mail that affords the same protection as leather armor. Each revenant wields a longsword. If the beacon is lit, the revenants are cleansed of their hatred and laid to rest, and the
(area Q51) is another 20 feet above that. The bar across the north door is easily lifted from this side. Once the bar is removed, the door can be pulled open to reveal a stone staircase leading down to a cemetery (area Q15).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tattered chain mail that affords the same protection as leather armor. Each revenant wields a longsword. If the beacon is lit, the revenants are cleansed of their hatred and laid to rest, and the
(area Q51) is another 20 feet above that. The bar across the north door is easily lifted from this side. Once the bar is removed, the door can be pulled open to reveal a stone staircase leading down to a cemetery (area Q15).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
captives; those who survive might play roles later in the adventure. Start It is assumed that the party has either followed the map obtained at the steading or used the magical chain found there to arrive
will also reveal the rift. The party can travel on the surface of the glacier-mountain (over the caves shown) to circumvent the whole rift if they so desire. Ropes can be lowered to gain the ledges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythryn’s lore, roll a d20 and
join one of eight arcane towers, each one dedicated to a different school of magic.
5 The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
6 Every wizard
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythryn’s lore, roll a d20 and
join one of eight arcane towers, each one dedicated to a different school of magic.
5 The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
6 Every wizard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
captives; those who survive might play roles later in the adventure. Start It is assumed that the party has either followed the map obtained at the steading or used the magical chain found there to arrive
will also reveal the rift. The party can travel on the surface of the glacier-mountain (over the caves shown) to circumvent the whole rift if they so desire. Ropes can be lowered to gain the ledges
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
captives; those who survive might play roles later in the adventure. Start It is assumed that the party has either followed the map obtained at the steading or used the magical chain found there to arrive
will also reveal the rift. The party can travel on the surface of the glacier-mountain (over the caves shown) to circumvent the whole rift if they so desire. Ropes can be lowered to gain the ledges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythryn’s lore, roll a d20 and
join one of eight arcane towers, each one dedicated to a different school of magic.
5 The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
6 Every wizard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bit of useful information as a show of good faith. If asked about the adamantine rods, the sibriex claims to have seen all nine rods in the wreck of a crashed flying fortress. The sibriex won’t reveal
.
Magic Resistance. The sibriex has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The sibriex uses Squirt Bile once and makes three attacks using its chain






