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Returning 12 results for 'before barren diffusing consult refuge'.
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Backgrounds
Guildmasters’ Guide to Ravnica
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Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
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2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Species
Van Richten’s Guide to Ravenloft
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elysium Elysium is home to creatures of unfettered kindness and a refuge for planar travelers seeking a safe haven. The plane’s bucolic landscapes glimmer with life and beauty. The River Oceanus
-millennium task of forestalling a prophesied disaster, characters might consult with the valorous knight who accomplished the deed a thousand years ago.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the land flattens out into gently rolling, fertile hills dotted with forests and patches of grassland. Communities of halflings occupy the polar areas, while the barren wastes are populated by
. Garden is a refuge for spacefaring pirates, who hide their spelljamming ships in the maze of passageways that run between Yggdrasil’s Child and the planetoids, and might do the same in the craters and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
. There is a limit, though, to how far they can push their luck. Each time they venture forth from their refuge to raid the fire giant hall, there is a 10 percent cumulative chance that the hidey-hole
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
cling to the canyon’s sides. Reaching some of these natural platforms requires a dangerous climb over jagged rocks. The top of the canyon has a few scrubby plants, but is otherwise barren. Flying monsters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are examples of what’s possible at Chance. Find refuge. Though most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish. The place
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
took refuge here. The characters find them hiding in the fields or a nearby building. The slaves can provide the characters with a detailed description of the attack, confirming that Demogorgon was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something of the nature of the plane beyond. Kent Davis The Radiant Citadel is a refuge in the Ethereal Plane, despite its proximity to a raging ether cyclone Ethereal Curtains 1d12 Plane Curtain Color
. Roll 1d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity. Ether Cyclone 1d20 Effect 1–12 Extended journey. Each character in a group traveling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
down the central shaft. Treasure. If a character using a miner’s pick spends an hour chipping away at the walls above the ridge, roll percentile dice and consult the Mining Discoveries table (see area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot






