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Returning 6 results for 'before barrier diffusing cryptic realizes'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature is pushed to one side of the barrier or the other (its choice). On a failed save, the creature is pinned under the wall, falls prone, and takes 44 (8d10) bludgeoning damage. A pinned creature is
characters activate the telepathic link, the first thought the aboleth sends is an exasperated, “What now, Gorra?” Once the aboleth realizes it’s telepathically linked to strangers, it wants to know all about
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
effect of a spell, the cavern targets the creature that requested its aid. A creature that asks a question here receives a truthful, albeit cryptic, answer in Common with clues to its goals. Those who
the pool and succeeds on a DC 15 Wisdom (Perception) check realizes that seven of the smooth rocks are uncut gemstones: two garnets (10 gp each), two blue tourmalines (15 gp each), an amber (20 gp), a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been here for years. Anyone who examined the thin, gray liquid in the cave entrance realizes that the white powder is residue from this liquid. The corpses are Cyran soldiers who were instantly killed
magical barrier is active, the view port’s crystal is immune to damage. The ceiling is 30 feet high. Broken Control Helmet. The silver helmet once created a magical link between its wearer and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casks Claudio Pozas A cryptic message written in Celestial provides clues about how to use the seven casks in a nearby cave Crooked wooden planks line the floor of this cave. Seven casks are embedded
character who walks across the floorboards realizes that the only way past this room is through the thin gaps between the floorboards. If the characters still struggle, allow them to make a DC 12
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
character who interacts with Sarcelle and succeeds on a DC 14 Wisdom (Insight) check realizes that something is bothering the sorcerer. If asked about what’s upsetting her, Sarcelle shares her vision






