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Returning 35 results for 'before barrier dousing clean random'.
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Backgrounds
Guildmasters’ Guide to Ravnica
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
people’s nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
Magic Items
Baldur’s Gate: Descent into Avernus
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.
Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
; drop from the sky in random places within 1,000 miles of the explosion. If brought within 5 feet of one another, the pieces reconnect and reform the servant.
Destroying the Servant. The servant can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Obstacles Obstacles block progress through the dungeon. In some cases, what adventurers consider an obstacle is an easy path for the dungeon’s inhabitants. For example, a flooded chamber is a
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fills this dark cave, and various oozes slither across the walls and floor. Some sort of fungal wall or partition once divided the cave, but that barrier has been destroyed. Beyond it lies more
wreckage and debris scoured clean by the oozes.
This area once contained a stockade fashioned from zurkhwood and trillimac fungi. Here, the deep gnomes kept their deep rothé (Underdark cattle). The place
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
, and the characters face a greater number of potential random encounters as a prelude to arriving at the monastery. See appendix A for more information. SCALING OPTIONS
This adventure is designed for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that serves as a crude rampart. This barrier is 15 feet thick, and its height averages 20 feet.
Built into the rampart is a ramshackle gatehouse (see “Entering the Fort”). One of the redcaps that
, since only the kenku require food, drink, and sleep. They are used when members of Mad Maggie’s gang need privacy. Amid the hovels are the plundered wrecks of several infernal war machines that have been picked clean for parts.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Everything in the Upper City speaks of privilege and wealth. Magical lights illuminate the clean-swept streets, some bearing enchantments that hold back the river fog. Most of the city’s major temples
, therefore, is at high risk of robbery, beating, or worse. Upper City Random Encounters d20 Encounter
1–6 No encounter
7–10 Harmless interaction (roll on table A)
11–16 Denizens
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Everything in the Upper City speaks of privilege and wealth. Magical lights illuminate the clean-swept streets, some bearing enchantments that hold back the river fog. Most of the city’s major temples
, therefore, is at high risk of robbery, beating, or worse. Victor Adame Minguez Upper City Random Encounters d20 Encounter 1–6 No encounter 7–10 Harmless interaction (roll on table A) 11–16 Denizens
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
located in. Dreadwood Random Encounters d20 Outer Fringe Middle Reaches Dreaded Deeps 1–3 2d6 goblins 2d6 skeletons 4d6 skeletons 4–5 2d6 elf veterans 1d10 zombies 3d10 zombies 6–7 3d6 bandits 2d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
and keep going. On a failed save, you bounce off the barrier and fall prone. 4 A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lingering fog 11–12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15–16 Clean streets and well-maintained buildings 17–18 Ancient ruins within the settlement
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Will Elturel Be Saved? Unless the characters intervene, Elturel is inevitably dragged into the River Styx. The memories of its inhabitants will be wiped clean, and their souls will be made into
functions as a vorpal sword.
Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the Dungeon Master’s Guide:
2 minor beneficial properties 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
possible, and the antics of some festivals are talked about on campus for years. The Show Members of the Playactors Drama Guild hand out lists of random character prompts to anyone who wants to try
performance and “tag out” someone currently on stage. Quentillius keeps the transitions narratively clean, while members of the crowd cheer, jeer, and shout ideas to the improvising actors. Other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lays a hand on it. The ship sits approximately 100 feet below the waves. Random Encounters The Coast Random Encounters table and the Azure Sea Random Encounters table provide ideas for the sort of
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
malfunction returns to 10 percent.
Random Properties. There are far more possible combinations for the Infernal Machine’s controls than can ever be known or matrixed—especially as the controls
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. If the characters approach from the south, the giant beavers poke their heads above the barrier for a moment, then begin slapping their tails on the water. This calls the hunters in area L2, who
the characters offer the beavers food, one of the beavers digs through the fish bones and retrieves a random trinket (roll on the Trinkets table in the Player’s Handbook) as a token of appreciation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
outsiders. The gray dwarves constantly try to manipulate contracts to take advantage of foreign merchants, looking for any excuse to enslave random visitors who appear weak or vulnerable — including
Darklake. Not even the duergar risk drinking water from the Darklake, however, and with clean streams in short supply, the people of Gracklstugh cover this scarcity with Darklake Stout, the signature ale
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
, the two have likely undergone their wererat transformation at least once. When the decision is made to go to Blingdenstone, the twins might come clean about leaving home because of their curse, or they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crews helps keep inter-crew conflict to a minimum. Lower City Random Encounters d20 Encounter
1–6 No encounter
7–10 Harmless interaction (roll on table D)
11–16 Denizens (roll on
Bloomridge Dandies — stop the party to tell the characters they’re watching them and to keep their noses clean.
2 A reporter from Baldur’s Mouth waves the party over, hoping they’ll help her get
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crews helps keep inter-crew conflict to a minimum. Lower City Random Encounters d20 Encounter 1–6 No encounter 7–10 Harmless interaction (roll on table D) 11–16 Denizens (roll on table E) 17–20
tell the characters they’re watching them and to keep their noses clean. 2 A reporter from Baldur’s Mouth waves the party over, hoping they’ll help her get information for a story about some
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
couple on the road (see the “Random Encounters” table earlier in this episode), they can allay at least some of Daran’s fears for his daughter’s safety. Earning Daran’s full trust is a long-term
five years ago. The six-bedroom complex is tidy and clean, the table fare is good, and the company is pleasant. Development. The Stonehills are unwitting soldiers in the war for power in Phandalin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
is a clean-up crew consisting of a female duergar with a horn and six hulking bipeds, their white fur stained with soot. They are tossing scraps into a cylindrical container. In the twenty-foot-high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a roof, it has a 5-foot-thick covering of sticky webs. The webs provide an effective barrier, and any creature that enters the webs or starts its turn in them is restrained. A restrained creature can
popped out slightly. If it is pressed, the gear locks in place, causing all the gears to turn and the gate to open for 1 minute. When the gate closes, a different random gear pops out slightly
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. A crystal barrier, its curved surface swirling with light and colors, forms a strange sky overhead.
A single path leads away from this area toward the clearing in area C2. Portal. The portal
every few minutes. With each sneeze, he accidentally teleports (see the “Teleportation” section in appendix A) to a random unoccupied space within 40 feet of him that he can see. Having sneezed himself
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
the sky in random places within 1,000 miles of the explosion. If brought within 5 feet of one another, the pieces reconnect and reform the servant. Destroying the Servant. The servant can be destroyed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
-shifting fractals that periodically coalesce into scenes from worlds throughout the multiverse. Each window is a planar portal to the world currently visible in the window. Usually these images are random
litter the floor, picked clean by worms. The House of Rot serves as the home of Aleron, the Grim Champion of Pestilence (this stat block appears later in this chapter). Twin banshees named Alegara and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damages the cauldron, an elder rune materializes above it (see “Elder Runes”). Draw from the Elder Runes Deck (see appendix B) to determine which rune appears. The elder rune targets a random creature
walls of this cave are stacked neatly with goblin, hobgoblin, troglodyte, and giant spider bones that have been picked clean by the sea hags. 10g. Larder The sea hags shackle their food here. Old
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
calls on how best to “clean up” any incorrect readings or misunderstandings. Noteworthy Occultants: Talanatha Three-Coins Essential Functions: Track kills; assess the value to the franchise of the
can add the d10 to an attack roll, ability check, or saving throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
Daoine Gloine The city of Daoine Gloine has long been thought of as mere legend — just another strange tale from the already-strange Barrier Peaks. Occasionally, travelers would return from the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
escorted the characters here, the Grand Master makes an example of that servitor for allowing weapons to be brought into its holy presence. Otherwise, the Grand Master is making an example of a random
— some lost city farther into the Barrier Peaks. The devil has seen Kwalish’s notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A
damage and be knocked prone. The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that






