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Returning 35 results for 'before barriers defusing creating response'.
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Monsters
Monster Manual
hag casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting. If the target fails its saving throw, it is cursed until the end of its next turn
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
.
The region containing Valindra’s lair is warped by her presence, creating the following effects:
All-Seeing. While in her lair, Valindra can cast Clairvoyance, requiring no spell components
Monsters
Forgotten Realms: Adventures in Faerûn
Thoughts, Dispel Magic, Mage Hand, Message
2/Day Each: Dimension Door, Fly, Scrying
1/Day Each: Befuddlement, DisintegrateCounterspell. Zlan casts Counterspell in response to the spell’s trigger
liches, creating an amalgamated form.
Zlan is the foremost mind among the liches and controls the body, The other liches rage and scheme about being subsidiary to someone they once considered both a
Monsters
Strixhaven: A Curriculum of Chaos
structures and find the safest paths as they search. When confronted, they confound their foes by channeling the stasis of perfect order, creating resilient barriers of force and quashing hostile
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+ 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Greatsword", "rollDamageType":"slashing"} slashing damage.Unbridled Fury. In response to being hit by a melee attack, the tanarukk can
tanarukks, using these ferocious warriors to bolster their followers’ strength.
The demon lord Baphomet gladly shares the secret of creating tanarukks with those who entreat him for power; the cult
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
fins on their calves, and coloration that favors blues and greens.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If
Monsters
Planescape: Adventures in the Multiverse
succeeds on three of these saves.The dragon can take up to three reactions per round but only one per turn.
Reactive Rend. After using Legendary Resistance or in response to being hit by an attack
the dragon’s magic, creating one or more of the following effects:
Time Dilations. Time fluctuates within 3 miles of the lair. Short rests taken within this area take 10 minutes or 2 hours
Monsters
Mordenkainen Presents: Monsters of the Multiverse
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
Effects
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of the lair
Monsters
Planescape: Adventures in the Multiverse
Legendary Resistance or in response to being hit by an attack roll, the dragon makes one Rend attack.
Slow Time. Immediately after a creature the dragon can see ends its turn, the dragon targets a creature
dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Time Dilations. Time fluctuates within 3 miles of the lair. Short rests taken within this
Backgrounds
Sword Coast Adventurer's Guide
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Monsters Any creature that embodies or serves as a response to past injustices or tragedies makes a strong addition to a ghost story. Don’t limit yourself to incorporeal undead when
creating your own hauntings. The “Haunted Traps” section of chapter 4 also explores options for creating threatening hauntings. Ghost Story Monsters Challenge Creature Source
1/2 Death’s head
Compendium
- Sources->Dungeons & Dragons->Monster Manual
aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft
Monsters
Quests from the Infinite Staircase
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
by his magic, creating one or more of the following effects:
Mirages. Sapient creatures within 3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
or the prior trouble transforms into a new threat in response to the characters’ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
they wander off course? How do you avoid creating a boring play session of uninterrupted slogging across a rocky wasteland? One solution is to think of an outdoor setting in the same way you think
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
enrage the wasps within, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the chase. For example, a mine cart chase might have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Gold Dragon Use the Gold Dragon Personality Traits and Gold Dragon Ideals tables to inspire your portrayal of distinctive gold dragon characters, and use the Gold Dragon Spellcasting table
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentor’s records, she had learned of a bell that could make its ringer’s dreams come true—but creating the bell
reforms and strict but sensible laws in pursuit of creating the perfect empire. She had a family, taking particular pride in her four beloved daughters. As the memory of Chiang’s past victories faded
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Die from the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Spells Sarya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spell designed to breach the barriers between the planes and create a
magical bridge into another realm of existence. The mythal thrummed in response, the intangible pulse of the old device taking on a new and different note. Sarya ignored the mythal stone’s change and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers’ strength. The demon lord Baphomet (appears in this book) gladly shares the secret of creating tanarukks with those who entreat him for power; the cult of Gruumsh has also mastered a ritual for
) slashing damage.
Bonus Actions
Aggressive. The tanarukk moves up to its speed toward an enemy that it can see.
Reactions
Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, taking over a victim’s body on behalf of its mind flayer masters. Illithid Creations. Mind flayers breed intellect devourers to serve as roaming hunters of the Underdark, creating an intellect
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
significant amount of time, the area starts to warp in response to the abyssal energy that churns within it. If a demonic infestation is left unchecked, a portal to the Abyss is the result, and more and
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
forms and creating oases and sanctuaries within the maelstrom.
Githzerai fortress-monasteries stand resolute against the chaos that surrounds them, virtually impervious to the turmoil of their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magical wards placed by derro savants to guard against duergar intrusion. When a ward activates in response to the presence of an invisible creature, nearby derro fly into a frenzy, creating a chaotic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
region containing a lich’s lair is warped by its presence, creating the following effects: All-Seeing. While in its lair, the lich can cast Clairvoyance, requiring no spell components and using the same
Protective Magic. The lich casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Where Are You From? The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm
an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the use of necromancy spells such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Start with a Villain Putting care into creating your villain will pay off later, since the villain plays such a pivotal role in advancing the story. Use the Adventure Villains table in the previous
until the adventurers interact with them. (See chapter 4 for more information on creating NPCs.) The elements of the adventure you’ve determined so far should provide a clear idea of what supporting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
.
Some humanoid cultures worship storm giants as they would worship lesser gods, creating myths and stories around the giants’ exploits and vast knowledge. A storm giant is governed by the dictates






