Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 7 results for 'before barriers diffusing conquest ride'.
Other Suggestions:
before barriers diffusing conquest rule
before barriers diffusing conquest rites
before barriers diffusing conquest rage
before barriers diffusing conquest rise
before barriers diffusing conquest rite
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
goblins and worg-riding hobgoblins also make up a significant portion of the force. Hobgoblins might ride horses or other mounts they could obtain, such as hippogriffs, axe beaks, or giant vultures
. Bugbears don’t ride mounts, but they aren’t above hitching a ride in the howdah of an enormous battle beast such as an elephant or a hydra. If the host has slaves, they pull wagons or sledges in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fall.
— Iuz the Old
The Abyss and its demonic inhabitants are akin to a virus. While most other factions across the planes spread their influence into other realms through conquest, conversion
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
hedges the place with watchtowers and keeps, and strong patrols ride the verges of the southern end of the Troll Fens to watch for unwelcome visits from the monsters dwelling within. Mark Behm The Tomb of Horrors lies deep within the vast swamp
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
to hear something other than the same tales of conquest Vrakir’s armies always tell. A character who succeeds on a DC 15 Charisma (Performance) check can command Kalimrax’s rapt attention for up to 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound






