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Returning 15 results for 'before barriers diffusing covering revive'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Boons of Undeath When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table below. Before adventurers face a priest of Osybus, you can
action, the priest can use the slime covering its own body to make itself look and feel like any creature that is Medium or Small while retaining its own game statistics. This transformation lasts for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Boons of Undeath When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table below. Before adventurers face a priest of Osybus, you can
action, the priest can use the slime covering its own body to make itself look and feel like any creature that is Medium or Small while retaining its own game statistics. This transformation lasts for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Boons of Undeath When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table below. Before adventurers face a priest of Osybus, you can
action, the priest can use the slime covering its own body to make itself look and feel like any creature that is Medium or Small while retaining its own game statistics. This transformation lasts for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportunity in Phandalin and had Halia killed. Sharna (LE female dwarf bandit captain) is the sect’s agent. She aims to revive mining in the area, with the goal of making Phandalin a haven for the rogue
whatever else you can think of. Tracking down and defeating Stuuzant is no easy task, however. She is friends with a pair of dire wolves, and is mostly successful at covering her tracks after her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportunity in Phandalin and had Halia killed. Sharna (LE female dwarf bandit captain) is the sect’s agent. She aims to revive mining in the area, with the goal of making Phandalin a haven for the rogue
whatever else you can think of. Tracking down and defeating Stuuzant is no easy task, however. She is friends with a pair of dire wolves, and is mostly successful at covering her tracks after her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportunity in Phandalin and had Halia killed. Sharna (LE female dwarf bandit captain) is the sect’s agent. She aims to revive mining in the area, with the goal of making Phandalin a haven for the rogue
whatever else you can think of. Tracking down and defeating Stuuzant is no easy task, however. She is friends with a pair of dire wolves, and is mostly successful at covering her tracks after her
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
the lower level, and heads to areas 31 and area 28 to warn his parents. The ogres remain behind, covering his retreat if necessary. 18. Foundry, Upper Level This area is incredibly hot, and characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
the lower level, and heads to areas 31 and area 28 to warn his parents. The ogres remain behind, covering his retreat if necessary. 18. Foundry, Upper Level This area is incredibly hot, and characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
the lower level, and heads to areas 31 and area 28 to warn his parents. The ogres remain behind, covering his retreat if necessary. 18. Foundry, Upper Level This area is incredibly hot, and characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
each pit. The horizontal field can hold the weight of any number of characters. Gravity Trap. Any creature that enters the room and walks across the invisible field covering one of the open pits
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
each pit. The horizontal field can hold the weight of any number of characters. Gravity Trap. Any creature that enters the room and walks across the invisible field covering one of the open pits
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dimensional barriers that prevent fiends from teleporting or summoning other demons within the sector. Fiendish Arena In this zone, a vampire named Issem culls the weakest demons using arena combat. When
each pit. The horizontal field can hold the weight of any number of characters. Gravity Trap. Any creature that enters the room and walks across the invisible field covering one of the open pits






