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Returning 22 results for 'before barriers divinity charm respected'.
Other Suggestions:
before barriers divinity chain respect
before barriers divinity charge respect
Monsters
Lost Laboratory of Kwalish
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Eberron: Rising from the Last War
Aura of False Divinity. A creature that starts its turn within 30 feet of the radiant idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn't incapacitated. On a failed save, the
saving throw, a creature is immune to this radiant idol's Aura of False Divinity for 24 hours.
Innate Spellcasting. The radiant idol's spellcasting ability is Charisma (spell save DC 17). The radiant
Monsters
Infernal Machine Rebuild
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
(spell save DC 14):
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha's hideous
Monsters
Phandelver and Below: The Shattered Obelisk
):
At will: mage hand (the hand is invisible), minor illusion
1/day each: charm person, dissonant whispers, telekinesis
Synaptic Rend (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
Monsters
Tyranny of Dragons
, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
or until you use this feature again. Channel Divinity: Invoke Duplicity Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
respected. Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by
meat, and many are vegetarians. Monarchy and Order Authority in the Tayyib Empire stems from Empress Firuzeh. Nobles who hold prewar titles are respected, while state-appointed judges enforce the law
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha’s hideous laughter
Actions
Mind Blast (Recharge 5-6). The brain in a jar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Senses darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 11 (7,200 XP)
Aura of False Divinity. A creature that starts its turn within 30 feet of the radiant
saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, a creature is immune to this radiant idol’s Aura of False Divinity for 24
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst. Goblin Psi Commander Small Aberration (Goblinoid
components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: mage hand (the hand is invisible), minor illusion
1/day each: charm person, dissonant whispers, telekinesis
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The
save DC 14):
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks. Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? Channel Divinity creates magical effects (as stated in both
certain types, as specified in the spell. Hold person and calm emotions work only on humanoids, and a vampire is not a humanoid. Is there a limit to the number of creatures a vampire can charm at once? No
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who patiently listens (or at least pretends to) until everything calms down. As a secretarian, you are respected for having the fortitude to listen to both customers and coworkers without going insane
, you are able to make a focused effort to keep a potential customer’s attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast charm person on them (save
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain in a jar has advantage on saving
spells, requiring no components:
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feature. To start, choose three level 1 Wizard spells. Charm Person, Disguise Self, and Fog Cloud are recommended. The number of spells on your list increases as you gain Rogue levels, as shown in
barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Silverymoon is an enlightened place, with a great library, breathtaking temples and shrines, and respected schools of magic, art, and music. Its beauty awes visitors and is the subject of many bardic songs
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound






