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Returning 35 results for 'before batter drinking can't range'.
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Monsters
Spelljammer: Adventures in Space
","rollAction":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic
":"1d20+4","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Light Crossbow
Monsters
Spelljammer: Adventures in Space
","rollType":"to hit","rollAction":"Radiant Pellet"} to hit, range 60 ft., one target. Hit: 7 (3d4 + 1);{"diceNotation":"3d4+1","rollType":"damage","rollAction":"Radiant Pellet
use it to drag enemies toward the center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.
The Aartuk language is made up of rustling
Monsters
Spelljammer: Adventures in Space
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Energy Drain
. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ray of Cold"} to hit, range 120 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage
Monsters
Spelljammer: Adventures in Space
":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic damage
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 19 (3d10 + 3);{"diceNotation":"3d10+3","rollType":"damage
Monsters
Spelljammer: Adventures in Space
":"Radiant Pellet"} to hit, range 60 ft., one target. Hit: 10 (4d4);{"diceNotation":"4d4","rollType":"damage","rollAction":"Radiant Pellet","rollDamageType":"radiant"} radiant damage.
Spellcasting
center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.
The Aartuk language is made up of rustling sounds, snaps, pops, and hisses. It has no
Monsters
Spelljammer: Adventures in Space
feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively plentiful
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"cold"} cold damage.
Frost Shard. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Frost Shard"} to hit, range 60 ft., one target. Hit: 30 (6d8
starve. Bheurs use their ability to manipulate weather to batter villages with freezing cold, hoping to instill a despair that turns folk against each other.
In combat, a bheur hag also strives to
Monsters
Spelljammer: Adventures in Space
","rollType":"to hit","rollAction":"Radiant Pellet"} to hit, range 60 ft., one target. Hit: 7 (3d4);{"diceNotation":"3d4","rollType":"damage","rollAction":"Radiant Pellet","rollDamageType":"radiant
toward the center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.
The Aartuk language is made up of rustling sounds, snaps, pops, and
Monsters
Spelljammer: Adventures in Space
typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively
Monsters
Spelljammer: Adventures in Space
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
upon have been known to batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where
Monsters
Spelljammer: Adventures in Space
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
have been known to batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Arms of Hadar 1st-level conjuration Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Instantaneous You invoke the power of Hadar, the Dark Hunger. Tendrils of dark
energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration. Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to
the options below: Bigby’s Burden. Drinking a pint of this beverage grants you the “enlarge” effect of an Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed). Kiss of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons before realizing its error and veering away. A wise or
experienced captain won’t take the dragon’s approach as a sign of hostility. Solar dragons that are fired upon have been known to batter the offending ships to flinders. Solar dragons are territorial
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
careful instructions explaining how such tasks are accomplished.
Although they lack the intellect they possessed in life, skeletons aren’t mindless. Rather than break its limbs attempting to batter its
can’t speak
Challenge 1/4 (50 XP)
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Cannon Large object Armor Class: 19 Hit Points: 75 Damage Immunities: poison, psychic A cannon uses gunpowder to propel heavy
. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. Cauldron, Suspended Large object Armor Class: 19 Hit Points: 20 Damage Immunities: poison, psychic A
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
others starve. Bheurs use their ability to manipulate weather to batter villages with freezing cold, hoping to instill a despair that turns folk against each other. In combat, a bheur hag also strives to
ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage plus 18 (4d8) cold damage.
Frost Shard. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 30 (6d8 + 3) cold damage, and the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed. Thassa’s followers might become villains for a vast range of reasons. Some become obsessed with recovering or keeping hidden the secrets of the deep. Others come to worship the ocean itself, with
village well and has changed the drinking water to saltwater. It needs help returning to the sea.
5 Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has formed in the middle of the cavern. The stalagmites range in height from 3 to 15 feet. In the middle of the stalagmite “forest” is a clear space. The ogres have turned this space into a den, and a
of the ogres’ den yields nothing of value. 1d. Polluted Pool A shallow pool has formed against the northeast wall of the cavern, the floor of which is lower here. Runoff from the pool trickles eastward into area 4. The water is polluted with toxic minerals and is unfit for drinking.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of
the thrown weapon property, the yklwa is not well balanced for throwing (range 10/30 ft.). The merchant prince Ekene-Afa controls the sale of yklwas in Port Nyanzaru.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
starting at a point chosen by the caster within the spell’s range. An encounter with this mist typically covers 1d6 such areas (400–2,400 square feet). A giant or humanoid that comes into contact with the
throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease. Explorers can avoid contracting throat leeches by drinking only rainwater or water that’s been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
time, range, and duration, and the user of the item must concentrate if the spell requires concentration. Many items, such as potions, bypass the casting of a spell and confer the spell’s effects
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
her.
Water Jet. Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (6d6) bludgeoning damage, and the target is knocked prone if it fails a DC 19 Strength saving throw.
Summon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
see. Behind you is a range of formidable mountain peaks. As the remnant of the setting sun dips below the horizon, a rising full moon illuminates the darkening sky.
When one or more characters move to
, only that the plateau lies to the north and is a journey of a few hours by hoof. The satyrs pass the time by singing, drinking wine from wineskins, and sharing ribald stories. During the trip, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
oils that are applied to a creature or object. Most potions consist of one ounce of liquid. Potions are consumable magic items. Drinking a potion or administering a potion to another character requires
, or it affects a random target nearby if the caster was the intended target. 3 The spell affects a random location within the spell’s range. 4 The spell’s effect is contrary to its normal one, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwarf bandit captain with darkvision out to a range of 60 feet, resistance to poison damage, and advantage on saving throws against being poisoned. While Torg’s is open for business, she keeps her
happens to be in Bryn Shander, Easthaven, or Targos, he stalks his next murder victim. If he’s elsewhere, he spends the night drinking and carousing, then falls asleep for a few hours, preferably in an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
need to see it now. If the target isn’t within range or if there is no clear path to it, the dart falls to the ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
range of 60 feet. He speaks Common and Elvish. The magister has already heard the testimony of the arresting officers, as well as that of any eyewitnesses. The characters are given an hour to plead
character must spend the next month delivering 30-pound casks of drinking water to the guards stationed atop the city walls. For a tenday, the character must stand on a particular street corner every
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike
following four areas of expertise:
The history of Netheril (see the “Fate of Netheril” sidebar) Vampirism and the traits of vampires Rituals surrounding the making, bottling, and drinking of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
already in a fight with Glaive’s squad. The soldiers know nothing of Landro other than to avoid drinking the graymatter fluid. L4: Bottleneck If the characters haven’t run into significant challenges
. The Day of Mourning caused her to remain asleep in this chamber. She is a neutral good ghost who can speak Common; she can also communicate telepathically within a range of 30 feet. If Alamar-Vatashi
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Throughout this middle area, bright light extends no more than 20 feet from any source of illumination, with the normal area of bright light beyond that range reduced to dim light and dim light turned
illumination beyond that turned to dim light and dim light made dark. Even darkvision suffers, since it functions here at a maximum range of 30 feet. Dark Dreams. Taking a long rest anywhere in the Dreadwood
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the battlements along the toppled tower’s roof. It churns with muddy knobs that emerge and collapse into the tower, just like the tower’s base in area G14. Two grimlocks diligently work to batter
have the stunned condition until the grapple ends.
Eldritch Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit:20 (3d10 + 4) force damage.
Extract Brain. Melee Weapon Attack: +8
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a crude table drinking ale and discussing a plan to wipe out the rebel orcs in area 19. All these bugbears have longswords that deal 11 (2d8 + 2) slashing damage on a hit. All five are carrying 50 gp
spot to raise their young. The adults use the statistics for giant crocodiles, except that they have a climbing speed of 30 feet, no swimming speed, and darkvision out to a range of 60 feet. Their four






