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Returning 35 results for 'before battle diffusing concerns runes'.
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Magic Items
Princes of the Apocalypse
A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. Its head is graven with the Dwarvish runes for &ldquo
;orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two.
You gain the following benefits while holding this magic weapon
Monsters
Icewind Dale: Rime of the Frostmaiden
in battle. The strain of his long years of rule is etched on his weather-worn face.
Jarund's late son, Jarund Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving
Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress, Froya, so the future of his royal line remains uncertain.
Auril's unyielding winter concerns
Backgrounds
Ghosts of Saltmarsh
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
Backgrounds
Sword Coast Adventurer's Guide
suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters more than they help. This section describes each faction’s goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
Campaign Allies Several powerful organizations battle the Cult of the Dragon even as the party does. The characters are key players in the drama, but everyone in Faerûn has a stake in the outcome of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters more than they help. This section describes each faction’s goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
Campaign Allies Several powerful organizations battle the Cult of the Dragon even as the party does. The characters are key players in the drama, but everyone in Faerûn has a stake in the outcome of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
characters more than they help. This section describes each faction’s goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
Campaign Allies Several powerful organizations battle the Cult of the Dragon even as the party does. The characters are key players in the drama, but everyone in Faerûn has a stake in the outcome of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
two sections. The riotous din of the battle taking place far below the city is louder here, echoing up and through the jagged open chasm.
A bridge twenty feet wide and more than a hundred feet long
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Creatures. Not every adversary wants to engage in mortal combat. Certain creatures might delight in a battle of wits. The reward for answering a creature’s riddle might be a small treasure, a bit of
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
activity or to recover stolen treasures if they can do so without attracting too much attention. This eternal enmity between duergar and dwarves doesn’t consume either side; both have other concerns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
Dwarvish runes for “orc,” but the runes are depicted with a gap or slash through the markings; the word “orc” is literally split in two. You gain the following benefits while holding this magic weapon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
islands, who shares tales of mighty wyrms. Battle a dragon who guards a hidden vault. Some say the mysterious dragons of Argonnessen hide in plain sight, that shapechanged dragons scattered across
leather cords 5 A dagger carved from a dragon’s talon 6 A brass disk bearing the silhouette of a black dragon 7 A small egg-shaped piece of polished bone 8 A bone fragment with brass inlaid runes 9 A leather pouch filled with tiny draconic teeth 10 A single large seed that’s warm to the touch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
if needed. Hanging on a stone peg that juts from the wall, the gold-plated shield is etched with arcane runes. A detect magic spell reveals an aura of necromancy magic radiating from the shield. A
character who examines the runes and succeeds on a DC 18 Intelligence (Arcana) check can ascertain that the runes give the shield the magical ability to trap creatures inside it. Any creature that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
battle, both princes thank the characters for their assistance. Kirina, Prince of Niba As the eldest son of the king of Niba, Kirina (chaotic evil, human veteran) was raised knowing he might be named
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
. Characters must be 8th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Battlefield Cavern This 30-foot-high cavern was the main front of the battle between the yuan-ti and the nagas. 17a. Bones in the Mud The water here is 2 feet deep, and the cavern floor beneath
to 0 hit points during this fight immediately come to their senses and take 22 (4d10) psychic damage from the shock of their illusory demise. Unlike any damage sustained in the battle, this psychic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklords are deadly or possess foul gifts from the Dark Powers, many pose little threat in battle. Their menace is the result of capabilities beyond physical prowess. Darklords Are Active. Darklords might
agendas, obsessions, and egotism distract them from focusing on the strangeness of the world and petty concerns such as eerie fog. Darklords Are Immortal. Darklords are casually immortal, many having no
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chapter. Rezmir and Azbara Jos do almost anything to avoid a battle with interfering adventurers. They have bigger concerns than the safety of Castle Naerytar and its occupants. If a battle develops
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
concerns are beneath a god’s notice. This outlook might put his champions in a difficult ideological situation, stuck between the demands of a wrathful deity and uncomfortable moral choices. The Keranos’s
Find a long-lost artifact that bestows oracular visions upon the user.
5 Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys).
6 Find and restore a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chapter. Rezmir and Azbara Jos do almost anything to avoid a battle with interfering adventurers. They have bigger concerns than the safety of Castle Naerytar and its occupants. If a battle develops
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grants immortality to its wearer, was last seen in the possession of a human adventurer (and former Harper) named Artus Cimber. Guided by magical runes of tracking, Storvald plans to find the ring and
empower his runes. Unbeknown to Storvald, the runes are steering the frost giants not to Artus Cimber but to other, closer individuals who carry the Cimber bloodline — Artus’s living relatives, most of whom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the demons fight, the battle can be heard in every chamber in this zone (see “Pit Battle” in area 2 to aid in narrating the noise). 1. Chandelier Chamber Scorched and shattered plaster shows faint
can’t leave the pit until all the demons within it are destroyed. The pit is otherwise easy to climb. Shalendra Floshin Pit Battle. In the pit, a reduced-threat vrock (see “Reduced-Threat Monsters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Marine You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
say about Thavius Kreeg and his infernal puzzle box: “I’ve been suspicious of the High Overseer of Elturel for a long time. But no one wanted to hear my concerns, because Thavius Kreeg was widely
apart. Inside the box is a stack of nine chain-linked plates, each three inches on a side, cast of dark iron, and stamped with Infernal runes. Anyone who understands Infernal can translate the runes as
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Inscribed on the floor in the middle of the room is a 40-foot-diameter circle of glowing runes. Halaster uses it to summon an empyrean who owes him a favor. (The circle serves no other purpose
of runes on the floor to summon Nalkara (see “Nalkara the Empyrean” below). He then uses the power of the throne to throw his voice so that he doesn’t betray his location when he speaks to the empyrean
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
examination of the still-intact bodies reveals that each bears tattoos matching the runes carved on the walls. The corpses wear a wide range of clothing and armor, but have been stripped of all
Compendium
- Sources->Dungeons & Dragons->Divine Contention
speed of 25 feet. When characters enter the inner circle of moon runes, Sister Silvergranite emerges from the moonstone to assess the situation, then withdraws and animates her sacred statue. She attacks
Dumathoin. If any adventurers took control of the sacred statue during the battle, the eidolon allows the party to leave unharmed. If not, a successful DC 15 Charisma (Persuasion) check is required to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doesn’t rejoin the battle. It might reappear later to exact its revenge on those who harmed it, in a place and form of your choosing. 9b. Shapes in the Fog As the characters move through this 10-foot
higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 34a on level 6, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
refuses.
Completing the Ritual. If the characters join the ritual—or observe it without drawing attention—the statue’s runes begin to glow with an eerie red light. After 10 minutes, the sky darkens
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outward from its circumference (Xanathar’s symbol).
Noise. Sounds of mock battle emanate from the tunnel to the west (leading to area 20b).
The beholder zombie attacks anyone who enters the room
her out of the circle. Nadia relishes any opportunity to fight and kill, and she hurls herself and her forces into battle without a second thought. 20c. Arch Gate to Level 6 This hallway has three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
close examination of the work. Kavil won’t start a fight, but he sides with the nycaloths if a battle erupts, which is likely since the fiends have orders to slay intruders. If reduced to 33 hit points
through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located






