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Returning 34 results for 'before beam detect container revive'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
alhoon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts
the same name.
Collaborative Undeath
To become alhoons, mind flayer arcanists must cooperate in the creation of a periapt of mind trapping, a fist-sized container made of silver, emerald, and
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
ability (spell save DC 21):
At will: Detect Evil and Good, Detect Magic, Thaumaturgy
3/day each: Create Food and Water (the food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wooden chest contains cookware, spices, old fishbones, and a mummified toad. A detect magic spell reveals an aura of evocation magic around the toad, and an identify spell or similar magic reveals what
it does. If the mummified toad is tossed into a pot or kettle of water, it disappears and produces a darkness spell that emanates from the container and lasts for 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
detect magic spell or similar effect, the fountain radiates an aura of transmutation magic. Magic Fountain Effects d4 Effect 1 The creature drinking the water must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10) Craft: Antitoxin Calligrapher’s Supplies (10 GP) Ability: Dexterity Weight: 5 lb. Utilize: Write text with impressive flourishes
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10) Craft: Antitoxin Calligrapher’s Supplies (10 GP) Ability: Dexterity Weight: 5 lb. Utilize: Write text with impressive flourishes
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
that the characters will accumulate the gold required to revive a party member. At the DM’s discretion, Fazzir might waive any of the fees on the Sacred Services Handout for those he believes show
soldiers, including Captain Andrella, are garrisoned in the gatehouse.
Gate. The gate features a massive oak double door. During invasions, soldiers can bar the doors with a heavy timber beam from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
magic if a detect magic spell is cast upon it. Sounds from Beyond. A character who listens with an ear to the door will hear far-off music and happy singing, obviously coming from the other side of the
distress, which are designed to lure the characters onward. The tunnel floor is a counterweighted beam. Its overbalancing point is the third square north of the door. When one or more characters move
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
At will: druidcraft
1/day each: confusion, dancing lights, detect evil
and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep
Actions
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
face, which is 12 feet tall and 10 feet wide, represents the sea goddess Umberlee. It radiates an aura of transmutation magic under the scrutiny of a detect magic spell or similar effect. When a
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to by the same name. Collaborative Undeath To become alhoons, mind flayer arcanists must cooperate in the creation of a periapt of mind trapping, a fist-sized container made of silver, emerald, and
components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation
1/day each: dominate
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When Nafas drops to 0 hit points
spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 21):
At will: Detect Evil and Good, Detect Magic, Thaumaturgy
3/day each: Create Food and Water (the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rubble from a purple worm’s passage. The brightly colored murals are intact, and detect magic or similar magic causes the magic ink that preserves the work to glow. Any Bedine with the party display
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters in its investigation. If they agree to help, the mind flayer asks them to look for clues and question suspects. (In the meantime, the mind flayer quietly casts detect thoughts, focusing on every
recommends they “look for clues within clues” and “try to understand the motive behind the killing.” Gifted with the ability to cast detect thoughts at will, Ignatius has already identified Vern as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, facing south. Three more statues, unseen from this vantage point, are located under the hill in area E6.) A detect magic spell or similar magic reveals an aura of abjuration magic around each statue
magic also opens the door. It pushes open easily from the inside. This circular chamber has an intricately carved, domed ceiling twenty feet high. A beam of light shines down from the top of the dome
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a large iron pulley has been left suspended from a beam above the hole. No columns of smoke rise above the village to give away its location, since the Sea of Moving Ice features no wood or peat to
will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
large iron pulley has been left suspended from a beam above the hole. No columns of smoke rise above the village to give away its location, since the Sea of Moving Ice features no wood or peat to burn
it will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the trap triggers. Anyone who inspects the beams can easily determine that they are merely wedged in place. As an action, a character can knock over a beam, causing the trap to trigger. The ceiling
on the floor and walls. A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of evocation magic around the statue. The trap activates when more than 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
downstream, a hidden valve in the basin opens and fills the container with 50 gallons of fresh water. Swimming in the water is a tiny emerald fish. Treasure. The emerald fish swims around the basin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the “Wyllow” section at
floor.
Table. A beam of light shines down on a narrow, rectangular stone table in the middle of the room. On the table rests a wooden staff carved with floral motifs.
Wyllow dabbles in magic item
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
.
Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A detect magic spell or similar magic reveals an aura of evocation magic around each one. Any creature that dons a mask takes 9 (2d8) lightning damage. Once this effect triggers, the mask becomes
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
the next hour, you immediately revive as if by the Reincarnate spell.
69–72 You have the Frightened condition until the end of your next turn. The DM determines the source of your fear.
73
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Doorway. A Detect Magic spell reveals an aura of evocation magic radiating from the doorway. If a creature pulls on either of the doors’ crescent-shaped handles, the doorway emits a 30-foot cone of
delicate rods that move slowly under their own momentum. The device is illuminated by a beam of red moonlight that emanates from a mirror mounted twenty feet up the southwest wall. Twin staircases
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
shortsword. A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword
’ glacial rift and an obsidian box. Inside this latter container is a long, thin chain made of weird black metal and instructions written in Giant (using Dwarvish script) on a sheet of human skin. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
scent of sulfur pervades the attic. The only illumination is a beam of light that shines feebly through a shuttered window at the west end of the room. This attic is soundproof as long as no doors are
-diameter pentagram has been burned into the floor around him. A detect magic spell reveals a powerful aura of abjuration magic emanating from the symbol. Osvaldo’s chains are wrapped around the beams
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
feet off the ground. To a casting of detect magic, the bar has a strong aura of conjuration. Noticing the bar without specifically looking up for it requires a successful DC 15 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or rely on darkvision to see in the dungeon.) The 5-foot-wide corridors throughout the dungeon have 8-foot-high ceilings. Rooms have 9-foot-high ceilings, often braced with wooden beams. Each beam is a
. Spellbook 1 is bound in red leather and contains the following spells: burning hands, detect magic, disguise self, fog cloud, ray of sickness, silent image. Spellbook 2 has the personal rune of its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
doors leading to areas B8, B10, and B16. Oval Mirror and Secret Door. A detect magic spell reveals an aura of transmutation magic around this mirror. The mirror’s frame is stuck to the wall with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
graven signs and sigils. A casting of detect magic reveals that the glyphs radiate an aura of conjuration magic. If the correct pair of glyphs are touched, the creature touching them will be
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them disadvantage on Perception checks to detect the characters as they approach the chamber. Coffer. The locked coffer can be opened by a character who makes a successful DC 14 Dexterity check using
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
. Psychic Resonance Effects d100 Effect 01–06 One random creature in the region gains the ability to cast the detect thoughts spell (save DC 13) once over the next 24 hours, requiring no components
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
the like. There are smaller boxes of salt, and a screw-top copper container filled with spices (wonderfully hot peppers). Tuns of wine and casks of beer are kept handy near the door. The most common






