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Returning 35 results for 'before bear divinity contact reflections'.
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Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I am always the first into the fray.
3
I bear any injury or indignity with stoic discipline.
4
My righteous wrath is easily inflamed by the slightest iniquity.
5
My honor is more
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
Classes
Xanathar's Guide to Everything
, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that
made the decision, follow through with it knowing your path is just.
Oath of Redemption Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of the
Classes
Xanathar's Guide to Everything
, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that
made the decision, follow through with it knowing your path is just.
Oath of Redemption Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
entomb you all within my fortress’s walls. Or forsake your commander, bear witness to her execution, and then walk free to tell all of Dranzorg’s justice. My mercy knows but a moment, friends. Choose
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
encounter of your own design. Bear with Us A timid black bear shadows the characters, hoping to scavenge a tasty offering. If they feed the bear, it follows them like a companion and expects to be fed
archdruid, the other werebats drove Vool out of their village. He found a secluded cave nearby (see area 17) and took refuge there. He ventures out once a day to feed but avoids contact with his kin. If Vool
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
around the cave. Hook. The folk of High Ery are noticing fungal growths on the riverbanks and a layer of scum on the water. The characters might live in the village, or a contact in the Free City of
entrance and quick to respond to the shriekers’ cry are four Bullywug Warriors who have fungal growths on them. Berserk Bear. In a side cave to the southeast is a Brown Bear that drank from the stream
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear). Sometimes a magic item carries
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Short Rest while being in physical contact with the item. At the end of the rest, you learn its properties and how to use them (but not any curse the item might bear). Sometimes a magic item carries
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
such efforts. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Player’s Handbook and Xanathar’s Guide to Everything) to a colleague, contact
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bear a grudge. A hostile contact works against the character, placing obstacles but stopping short of committing a crime or a violent act. Allied contacts are friends who will render aid to the
using the Carousing table. Carousing Check Total Result 1–5 Character has made a hostile contact. 6–10 Character has made no new contacts. 11–15 Character has made an allied contact. 16–20 Character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sponsored by your patron. Plans that span the world and the course of millennia require many agents to complete. If necessary, your patron can put you in contact with their other agents, who might be in a
course of centuries). For example, take a prophetic snippet like the one mentioned in the book’s introduction: “If the Bear King is slain by a sorrowful assassin in the Shadow of the Mourning, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
place. With each eye that is inserted, the reflections of the characters in the mirror become progressively unhealthier — losing weight, hair, and teeth as they come to resemble undead. When all ten
room. Acererak cast a wish spell to render Belchorzh invisible. A successful dispel magic (DC 19) cast on the beholder or contact with an antimagic field ends its invisibility. Belchorzh reacts to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Nomads Reghed nomads are the children of the Reghed Glacier, as suggested by their name. They are people of the wild, as revealed by their tribal names—the Elk, the Tiger, the Wolf, the Bear
hunters of the four tribes Tribe of the Bear Internal strife has splintered what remains of the Bear Tribe today. The turmoil began shortly after a band of Bear Tribe hunters recovered pieces of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
then practiced their writing by keeping a diary. A Humble Life The pages of Sarah of Yellowcrest Manor are a mixture of exercises, drawings, and reminiscences. The earliest pages bear nothing but
a ritual casting of the contact other plane spell, and can intuit that the runes Sarah has hastily copied are tied to an entity from the Outer Planes. Characters who do not recognize the circle can seek assistance from one of the Avowed to determine this information.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
the skull, where it has lain forgotten ever since. 7. Chamber of the Chief’s Wife Grutha, the chief’s wife, is at feast in the great hall (area 11), while her pet cave bear (use the cave bear variant
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
bear echoes of the past and, like ghosts, harass visitors even as they seek respite from age-old traumas. Few places are meaninglessly haunted, and you can easily customize the general results on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
without coming into contact with the lava.
Eggs. Six red-speckled dragon eggs sit in the lava pool.
The lava curtain is created magically but is not itself magical. A creature that enters the lava
), three bloodstones (50 gp each), five hematites (10 gp each), an old painting of a dwarf miner (25 gp), and a bear mask made of jade (250 gp).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bear. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific nature of the threats the adventurers face
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be immediately obvious. For example, if the headquarters is a walking statue, the mechanism might be an arm that deploys a huge bear trap. It takes 2 rounds for the needle to reach the characters
’ battle balloon. When the needle makes contact, it automatically deals sufficient damage to the balloon to create a slow-leaking puncture. This doesn’t cause a sudden crash, but the battle balloon begins
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their progenitors. By invoking the power of superstitions, omens, and traditions, these claws of Luthic hold the tribe together through ritual, fear and, if necessary, force. Talons of the Bear
. Luthic is often thought to take the guise of an enormous cave bear. Her followers honor this aspect of her by keeping cave bears as pets to guard the whelping pens that are filled with squabbling young
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effect you want to bring to bear in your game. The Korranberg
Chronicle
Cataclysm in Cyre!
A magical catastrophe of unknown origin engulfed the nation of Cyre yesterday, bringing a century of war to
sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy. 2 In the middle of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
she can’t bear to lose all contact with Vlax. The warden has made her affliction known to the prison guards and Absolution Council members, and they have grown accustomed to her personality changes and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
can contact the star and ask it questions as if using the Contact Other Plane spell, including all the risks associated with that spell. A character who examines the starlight glow and succeeds on a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
broods of orcs to be vicious and strong. Her symbol is the cave bear, and orc females raise such bears alongside orc whelps. Females particularly attracted to Luthic grow long nails and lacquer them
Fang of Shargaas Shargaas is the orc deity of deep darkness and sneakiness, a murderous god who hates anything that lives that isn’t an orc. Orcs consider Shargaas to be a divinity suited to pariahs and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent
can attain divinity. In fact, ascending to godhood is the ultimate goal of some philosophies. The power of a philosophy stems from the belief that mortals invest in it. A philosophy that only one person believes in isn’t strong enough to bestow magical power on that person.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
make contact with a mirror. A creature that makes contact with a mirror for the first time on a turn or starts its turn in contact with one takes 22 (4d10) psychic damage. A creature that passes
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
soothsaying implements 47–50 Dormitory for lesser priests or students 51–56 Guardroom 57 Kennel for animals or monsters associated with the temple’s deity 58–60 Kitchen (might bear a disturbing resemblance to
to contact the dead for guidance 10 False crypt (trapped) to kill or capture thieves 11 Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth 12 Grand crypt for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the actions of those who bear them—for example, a person with the Mark of Storm might fulfill the role of “a mighty storm” in the Prophecy. For this reason, agents of the Chamber are interested in the
, bringing particular abilities and perspective to bear on the group’s goal. Likewise, a lauth’s dragons cover a range of ages, ensuring that the lauth’s traditions outlive its oldest members. Engraved
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
surfaces in the environment and launch caustic spittle. The mimic colony chooses a cube of nonmagical, inanimate material in physical contact with it. The cube can be up to 15 feet on a side. The colony
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cleaning the inn’s stables during the day or drinking in a private, plainly furnished guest bedroom on the upper floor of the inn at night. The Weevil avoids making eye contact with strangers. He has the
child from the Blue Bear tribe (see the “Uthgardt” section earlier in this chapter). He is hiding in the inn’s hearth, and characters who have a passive Wisdom (Perception) score of 12 or higher spot
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
murder members of a noble family, has served 1d20 years of a life sentence. 6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence. An adventurer makes contact with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
murder members of a noble family, has served 1d20 years of a life sentence. 6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence. An adventurer makes contact with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. No more than once per day, while Zorhanna is immersed in the pool, she can use it to contact the Prince
bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the






