Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 9 results for 'before beating defying color reflective'.
Other Suggestions:
before being dealing colors reflective
before being dealing cold reflective
before being dealing cover reflective
before bearing dealing colors reflective
before blasting dealing colors reflective
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
otherworldly masters that whisper from reflective surfaces.
5 The Darklord incubates something within them, an entity that slowly eats through their skin.
6 The Darklord is emptying of their
own thoughts and filling with the voices of their scrolls.
7 The Darklord randomly screams their masters’ words, messages that etch upon stone and flesh.
8 Any object the Darklord sees is drained of all but one portentous color.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
color of the moon the mirror reflects. The text notes which ability checks, if any, are required to remove a moonlight mirror from where it is found.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in death-defying feats. Beneath, on an island of bare stone floating amid a misty expanse, stands a plain archway and a circular desk attended by a well-dressed tiefling. Luminous symbols on a
are then highlighted in a new color of the character’s choice. Playing the Game. After every 10 minutes of playing, a character can make a DC 18 Dexterity (Sleight of Hand) or Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leprechauns’ collected gold. If the gold is stolen, the leprechauns stop at nothing to retrieve it. G4: Endless River This babbling river flows through the garden, sometimes defying logic. Here and there
stretch of woods. Sonna and Yvra were once knights in service to rival Fey courts who fell in love. As punishment for defying their rulers to pursue a relationship, they were bound to oak trees and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
10 Strength (Athletics) check. This check is made with advantage if a crowbar or similar tool is used. The coffer contains the still-beating heart of an elf named Octavian Meliamne (see area D14). If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C for their stat blocks). The hypnos magen telepathically orders intruders to leave the area. Defying this order prompts the magen to attack. The iron door at the base of the observatory is
changes color to match its surroundings, giving it advantage on Dexterity (Stealth) checks
Y17. Theater The roof of this domed building is wrecked and open to the elements. Inside is a theater with a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
investigate 5 minutes later. Each room’s occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
level (4 slots): color spray, shield, silent image
2nd level (2 slots): hold person, shatter
Snurrevin has a familiar, a rat named Browngnaw, that hides in the shadows near the unlit forge to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
Hand) check. On a failed check, the captain and crew members spot and prevent the theft, and each character takes 3 (1d6) bludgeoning damage from the beating they endure as they escape through the






