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Returning 17 results for 'before beating diffusing cantrips release'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of
Monsters
Waterdeep: Dragon Heist
;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Laeral has the following wizard spells prepared:
Cantrips (at will): light, mage hand, minor illusion
hair and flame tongue longsword, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.
Silver Hair. Melee Weapon Attack: +11;{"diceNotation
Monsters
Icewind Dale: Rime of the Frostmaiden
with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation, shocking grasp (see “Actions” below)
1st level (4 slots): mage armor,* shield
release, and that the Lords' Alliance would acquiesce to the brotherhood's demands rather than risk an all-out attack on Revel's End. But by now, Gant has been incarcerated long enough to reasonably
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they
restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). They often gather with other korreds to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other
release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with their hooves and clubs. In the depths of the Material Plane, korreds typically flee from other creatures
throw or become grappled by the rope (escape DC 13). Until this grapple ends. the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:
Cantrips (at will): light, mage hand, minor illusion, prestidigitation, ray of frost
1st level (at will
longsword, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.
Silver Hair. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
his release, and that the Lords’ Alliance would acquiesce to the brotherhood’s demands rather than risk an all-out attack on Revel’s End. But by now, Gant has been incarcerated long enough to
spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(southern) part of the cave. Sildar Hallwinter, a human warrior, is held prisoner in this chamber. He is securely bound on the southern ledge of the cavern. The goblins have been beating and tormenting
kill Klarg in area 8, promising to release Sildar when they bring back the bugbear’s head. Sildar groggily warns the characters that they shouldn’t trust the goblin, and he’s right. If the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Underdark and brought it back here. If the characters challenge the duergar, the two enlarged ones remove the sack covering the umber hulk’s head and release the creature, after which all four
contains a large, beating heart. A successful DC 15 Intelligence (Arcana) check reveals that the heart belongs to a red dragon and is clearly kept alive by magic. The forge grants the heart three
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius spellcaster. Her spellcasting ability is Wisdom (spell save DC 23, +14 to hit with spell attacks). Isperia has the following cleric spells prepared:
Cantrips (at will): guidance, light
). The lawmage has the following wizard spells prepared:
Cantrips (at will): fire bolt, friends, light, message
1st level (4 slots): alarm, expeditious retreat, shield
2nd level (3 slots): arcane
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
against being charmed or frightened.
Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:
Cantrips (at
offers the following information in exchange for his release: His mother, the duke, is in the dungeon below the villa with Thavius Kreeg. She and the former high overseer of Elturel are plotting to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10 Strength (Athletics) check. This check is made with advantage if a crowbar or similar tool is used. The coffer contains the still-beating heart of an elf named Octavian Meliamne (see area D14). If
despite his current situation, believing everything will work out and he’ll have quite a story to tell afterward. If the characters release him, he searches the kitchen (area B13) for something to wear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release
thieves’ tools can open the lock on the chains, or the chains can be broken (Strength DC 20) or sundered (AC 15, 60 hit points). The goblins promise anything and everything in exchange for their release






