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Returning 17 results for 'before becoming diffusing conjure regarded'.
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Classes
Forgotten Realms: Heroes of Faerûn
wastelands, eventually becoming frigid terrors themselves. Winter Walkers are well versed in the phenomena of Icewind Dale, including the latent magic of fallen Netherese cities, endemic monsters like
yetis and crag cats, and the rising threat of Underdark invaders. Due to their cold pragmatism, terrifying magic, and mastery of the region, Winter Walkers are regarded with equal parts respect and
Magic Items
Icewind Dale: Rime of the Frostmaiden
) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a
24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
magic-items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
to Poison damage and Resistance to Fire damage.
Sunder. When you hit an object with the axe, the object takes the maximum amount of damage possible.
Conjure Earth Elemental. While holding the axe
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
damage possible. Conjure Earth Elemental. While holding the axe, you can take a Magic action to summon an Earth Elemental. It appears in an unoccupied space you choose within 30 feet of yourself
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
hurt those I love to accomplish my goals.” Bond. “I’ve devoted my entire life to becoming Empress Inaya’s heir.” Flaw. “I’ll stop at nothing to attain the throne.” Simbon, Prince of Anisa Prince Simbon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; each wields the elemental magic taught by the college in a way that expresses their personality. In the hands of Prismari students, spells that conjure fire or bend water to one’s will become vibrant
lashes of flame meet the professors’ foes head on. Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to create a spectacle that an audience
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are regarded as harbingers of mortal doom or fatal misfortune. Many experience tragedy at a young age. Professions associated with this sign include coroner, executioner, exorcist, grave robber, and
misfortune they endure is eventually balanced by good tidings. Many Balances live up to their birth sign’s moniker by becoming traders or merchants. Sage The Wise One; Most Prominent in Early Spring In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nomads on their journey and endure the same hardship. The trip is a grueling march across the tundra with the wind against them the whole time. There’s no chance of a party member becoming lost in
.
Aerix Vokototh This camp was home to the chieftain of a clan who stood in the way of Isarr Kronenstrom’s rise to becoming king of the Wolf Tribe. See “Reghed Tribe Camp” for a map and a general
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
. A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep elected by the people of Triboar to command the town militia, settle disputes, and keep the peace. Her association with the Harpers is not widely known, but she is widely regarded as a fair
glyph casts a conjure animals spell that summons a pair of death dogs. They attack anyone not accompanied by Draven. Treasure. A locked chest in Draven’s quarters contains 540 gp in mixed coinage
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious
is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Cauldron of Plenty Wondrous item, rare
This cauldron is made of thick
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
for trails have disadvantage on ability checks made to find them and to avoid becoming lost. When the characters first arrive at Shadowtop Cathedral, no one else is present, and there are no tracks on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
glow, becoming normal items of their kind. Mask Door. Upon closer inspection, the mouths of both masks are open slots, each large enough to fit a Medium or Small Humanoid’s arm. The doors are locked
the first time must succeed on a DC 18 Wisdom saving throw or have the frightened condition, as the darkness and eerie sounds conjure up the creature’s deepest fears. The frightened condition ends on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
worship of Stronmaus, the patron god of storm giants. A few of the rocks have spells etched into them. Treasure Five rocks have the following wizard spells inscribed on them: antimagic field, conjure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful DC 15 Intelligence (Investigation) check. When a creature steps into the area, the runes conjure up a swirling cloud of green dye that covers each creature in the area that fails a DC 15
encouraged Gorkoh to expand his Common vocabulary, with inconsistent results. Since becoming separated from Caerhan during a carrion crawler attack, Gorkoh has hidden here waiting for his mentor to return. He
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bright glossy scarlet, turning a dull, deeper red and becoming as thick and strong as metal as the dragon ages. Its pupils also fade as it ages, and the oldest red dragons have eyes that resemble molten
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These






