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Returning 22 results for 'before becoming diffusing content relief'.
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Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gith The descendants of an ancient people — so old their original name has been lost — have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations
, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
15: Metallurgy Lab The doors leading into the northeast and southwest ends of this chamber are both red. Michele Giorgi Some of the creatures imprisoned
in the Donjon Sphere aren’t
content to
tentacles. Upon seeing the characters, Bimbi sighs with relief and explains it’s searching for fresh brains to feed its friend, a mind flayer imprisoned in an isolation chamber (area 20b). “I used to find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Path to the Tomb Keresta uses this hallway to reach her tomb. 30a. Secret Door A bas-relief mural covers the southwest wall of this 20-foot-high room. The mural depicts Shar in the form of a
young woman, her billowing cloak becoming one with the night sky as she descends upon unsuspecting human mourners in a graveyard. In each hand, she clutches a dagger. Characters who examine the mural
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
remnants as bait: a creature that stops to investigate the bones for valuables stands a good chance of becoming the trapper’s next meal. Trapper
Large monstrosity, unaligned
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
were heaped with corpses and awash in blood. Even the surface elves might be content to overlook their hatred for their kin and leave the drow alone, as long as they never had to lay eyes on the drow or
without becoming victims themselves. Slaves and Status The drow are known and feared throughout the world for their practice of slavery, but those who have visited their cities report that slaves aren’t as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
. Art Imitates Life (3/Day). Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
clouded white crystal. To the right of the mosaic is a closed door.
A character who examines the relief with a Detect Magic spell or similar magic finds that the relief’s mouth radiates conjuration magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cloud giants who once occupied this keep. They were an isolated clan, content to live in peace away from the squabbles of other giants and mortals. Their propensity for using magic to alter the
Zikran’s Zephyrean Tome shatters and Gazre-Azam is released from the book. The djinni materializes in an unoccupied space within 30 feet of the book and lets out a deep sigh of relief. Treasure. The room
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
ways: as a pair of hands, one holding a chisel and the other a hammer, and as the largest statue or relief carving of a stone giant in a tribe’s caves. Typically, Skoraeus is depicted twice as tall as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
, or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The visible walls of the corridor leading south bear faint traces of disgusting murals and bas-relief depictions of nasty things. After about 40 feet, the way is completely blocked by tons of stone
. A character who tastes the wine must succeed on a DC 15 Constitution or Wisdom saving throw (drinker’s choice) to keep from becoming intoxicated. (One quart is enough to make a giant reel, while a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of battle and hunting scenes in bas-relief. These carved scenes show giants slaying enemies, hunting dragons and other fearsome monsters, and engaged in similar activities. Torches burn at intervals
with fine wine; the scents from the food and the wine fill the chamber. These refreshments have been set out to tantalize the giant into submitting to the jarl’s will and becoming his leman, but she
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-stained furs, its head against the north wall. In a shallow niche above the bed is a bas relief of a giant, scowling duergar clenching its teeth. At the foot of the bed is a flat-topped iron trunk sealed
, becoming a full-grown slaad within 2d12 hours. Grandolpha Muzgardt
Medium humanoid (dwarf), lawful evil
Armor Class 9
Hit Points 59 (7d8 + 28)
Speed 25 ft.
STR
14 (+2)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
obstructing justice and becoming the next target. Though most of their work occurs in the Prison, members of the faction regularly mete out discipline in public for all to see. Lady’s Ward Locations Robson
steal the weapons within. Heavy metal gates bar its few windows, and a relief of a menacing horned skull—the faction’s symbol—hangs over its main entrance within. Day and night, the Armory’s chimneys
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has
have the same characteristics. Nothing of note can be found in any of them. This ruined chamber stands empty of all but a litter of rocky debris.
14. Enchanted Water Cache The stone relief-carved door
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
commoner), has built up her business by becoming a trusted supplier to inns across the valley. She prefers not to know about “the dangers of the wilderlands” and “such nonsense as dark magic.” Nahaeliya
. Key NPC. Grund is a happy, dim-witted sort. The other vendors all pilfer from his open pickling vats, and he cheerfully lets them. He’s easy comic relief when encountered here, but the adventurers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, almost becoming one with the earth. While the scion dreams, the mountain’s minerals are transformed into fine carving stones and brilliant gems. If a miner tunnels too close to the heart of the mountain
destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling






