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Returning 35 results for 'before becoming divinity currents reward'.
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Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
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Lay On Hands, Spellcasting, Weapon Mastery
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Classes
Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Becoming a Cleric...
As a Level 1
Class Features
Channel Divinity
Cantrips
Prepared Spells
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Monsters
Mythic Odysseys of Theros
all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Monsters
Mythic Odysseys of Theros
. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed
medusa might propose a dangerous quest to fetch some rare ingredient or legendary relic, promising to reward success with a bit of Pharika's knowledge. This information might lead to a cure for a plague, an alchemical breakthrough, or a secret of the cosmos.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity attacks.White abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat’s armies. White abishais fight without fear, becoming whirlwinds of
destruction on the battlefield.
Abishais
Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stood united as the guardians of Godsbreath. But of late, they have begun to work independently to recruit and reward their own followers. Through recent prophecies known only to themselves, the
members of the Covenant have learned the blood of a deity is needed to revitalize the soil of the Ribbon and stave off potential famine across Godsbreath. In response, the gods are becoming more active, shoring up their power to avoid becoming this necessary sacrifice.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dreams of Divinity Theros possesses a unique metaphysical property: things believed and dreamed here eventually become real. The collective unconscious of mortal people has the literal power of
creation, though the process unfolds over the course of countless centuries. Thus, the gods of Theros and their servants were believed, dreamed, and narrated into existence, materializing and becoming
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fight to the death, your players might get bored and miss out on some fun roleplaying opportunities. Whenever possible, reward players for being clever. For example, characters who disturb the ankhegs
Harbin Wester to collect a reward of 50 gp.” If the characters undertake this quest, see “Dwarven Excavation.” Gnomengarde Quest. “A clan of reclusive rock gnomes resides in a small network of caves in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
an elite team that can bring back the needed information. They will likely need to fight some of the sahuagin, but must remain quiet as often as possible to avoid becoming overwhelmed. If they can
achieve the mission goals without combat, they’re playing smart and well. The intent is to get the players to think tactically and avoid unnecessary fights against a superior foe. Reward the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, all water travel involves either rowing at 1½ miles per hour, or floating with prevailing currents at 1 mile per hour. Characters can work in shifts to row more than 8 hours per day, but
on one’s familiarity with its intricate network of caverns, passages, and currents. Experienced navigators know how to find and read ancient duergar runes carved along the Darklake’s tunnels, though
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cloud giant nobles have seized the opportunity to rise above the storm giants and thereby fulfill their lifelong dream of becoming the true, undisputed aristocrats among giants. One such noble is
powerful wyrms. Sansuri wants to find this cache and use her newfound power to destroy her ambitious rivals and convince the rest of giantkind to kneel before her. Sansuri believes the gods will reward
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yarana Born nearly one thousand years ago in Atagua, Yarana (neutral good, human scout) was the most talented of the elite Cababa warriors of ancient times. Days before becoming her people’s chief
suspects Chimagua will reward them handsomely if they aid the spirit. If pressed about the Drought Elder itself, Yarana knows only that it is a terrible being of desiccation and ruin. She doesn’t know
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
reward for the skulls of githyanki traitors, and she prizes those of the Sha’sal Khou above all others. As rumors drift through the Astral Sea of an enclave in the Outlands, some githyanki knights have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
keep wilderness encounters from becoming stale is to make sure they don’t all start and end the same way. In other words, if the wilderness is your stage and your adventure is the play or movie, think
safe passage for food. Reward characters for searching while they travel by providing things for them to find. Broken statues, tracks, abandoned campsites, and other finds can add flavor to your world
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villain. Ambition. A character’s ambition is a broad, personal aspiration the character hopes to achieve through a lifetime of adventuring. A character might dream of becoming a legendary knight or
amount of backstory, suggesting the character’s family and what the character did before becoming an adventurer. Take note of specific background characters—friends, foes, family members, and others—who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
have their treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to
or two. Bandit Kings. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast reward once they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hunt. If the characters can find out who is behind Oka’s death, Ophelia promises to reward them with a figurine of wondrous power (serpentine owl). Razortooth Rock Razortooth Rock stands 5 miles
cunning, but he is nursing his wounded pride after a clash with Ophelia. He seeks to create a Faunel where the residents embrace their skills, becoming proud and powerful. Ebonclaw is suspicious of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its personality. Aquatic Collectors. Curious by nature, naiads often seek out what the
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scarcely imagine the reward Jarl Rault or High King Derid would offer to the adventurers who reclaimed the ruins of Iron Keep, once home to the isle’s rulers. Snowdown The little isle of Snowdown, south
Erliza and her soldiers have ruthlessly put down several rebellions, and the Ffolk here refer to her as “Bloody Erliza.” Some Amnians believe the isle is becoming more trouble to hold on to than its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Spawned by a God. Long ago, a deity of greed and strife perished in the battles among the immortals. Its body drifted through the Astral Plane, eventually becoming a petrified husk. This corpse
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
decadence until their infernal pacts come due. To prevent the gate-town from becoming so evil that it experiences a cosmic realignment, Duchess Zelza Zurkbane (lawful evil succubus) and her senators have
victims through legal proceedings and blackmail. Duchess Zurkbane wants nothing more than to plunge Ribcage into the Nine Hells and expects the Lords of the Nine will reward her for the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
Peryroyl. After becoming a hero though her glorious adventures, Sheela joined with the earth, fusing her spirit with the flowers, plants, and trees so she could better provide for her kin. A halfling
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abishais Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each
fight without fear, becoming whirlwinds of destruction on the battlefield. White Abishai
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 15 (natural armor)
Hit Points 68 (8d8 + 32)
Speed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
misfortune they endure is eventually balanced by good tidings. Many Balances live up to their birth sign’s moniker by becoming traders or merchants. Sage The Wise One; Most Prominent in Early Spring In
. They pursue trades that reward shifting loyalties, such as con artists, courtiers, or politicians. Gem The Genie; Most Prominent in Midautumn Different cultures might view this constellation as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magic that once controlled a terrified populace, and the dark gods reward dead priest-kings’ prayers by imparting divine spells. Heart of the Mummy Lord. As part of the ritual that creates a mummy lord
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord’s heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
, the characters receive a reward. Characters who decline to serve the Flaming Fist are welcome to continue about their business, but anything they wish to buy in Fort Beluarian costs five times the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Abishai Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells
the ranks of Tiamat’s armies. White abishais fight without fear, becoming whirlwinds of destruction on the battlefield. White Abishai
Medium fiend (devil), lawful evil
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The cold-hearted mortician is trying to locate a key she accidentally dropped inside the golem during a routine grafting procedure. Becoming one of the faction’s undertakers after a failed attempt at
the poltergeists reward the character with a potion of resistance (poison) from a music box on a high shelf. Treasure. In addition to the potion of resistance (poison), this room holds three faction
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
repeat the saving throw, becoming subject to the effect again on a failure. A character who examines the dagger and succeeds on a DC 15 Intelligence (Arcana) check discerns that casting dispel magic
on a mission from Demogorgon and fight to the death. Extra Reward. If the characters kill the merrow and fulfill the ghost’s request to lay the missionaries to rest (see “Ghosts” in area M9), the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leads to a hidden exit in the hillside. Suggested Encounter As fire giants scour the Evermoors for fragments of the Vonindod, trolls native to the area are fleeing to avoid becoming enslaved by the
feast on the horses inside. The trolls are hungry and fight to the death. Once the trolls are dealt with, Tamalin reveals to the characters that troll attacks are becoming more common, and she offers to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
cadence of the multiverse. Ciphers are encouraged toward athletic regiments, but many also pursue artistic endeavors to perfection, becoming dancers, virtuosos, or abstract painters. Whatever resonates
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
Athar accept custody of dangerous magic items, especially those created by other faiths, and they reward any who relinquish the relics. Mind’s Eye. The endless heat, smoke, and arcane embers of the






