Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before becoming draws conduct replicate'.
Other Suggestions:
before becoming dreams consult replicas
before becoming drawn consult replicas
before becoming draw contact replicate
before becoming draw consult replicas
before becoming darts consult replicas
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
Spells
1
2
3
4
5
1
+2
Spellcasting, Tinker’s Magic
—
—
2
2
2
—
—
—
—
2
+2
Replicate Magic Item
4
2
2
3
2
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
actual swearing of the oath is a formality, an official stamp on what has always been true in the paladin’s heart. BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mysterious sponsor. If villagers conduct this reconnaissance, they report back by midmorning with dire information, having learned everything the characters would in the following expedition. If the
draconians and two Dragon Army soldiers draws near (see appendix B for both stat blocks). The draconians are hooded and look like Humanoid soldiers from afar, but a character who engages in melee combat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters might stumble across him as they explore his chambers. 2a. Water Pump In the center of this room is a rusted iron hand pump and a deep stone basin. This pump draws water from a spring
between levels of the dungeon. Using an action to crank the pump draws 1d4 + 1 gallons of potable water into the stone basin. 2b. Abandoned Laboratory This room is filled with dusty tables and cauldrons
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the town’s shallow mud flats) to be transferred to cities along the Sword Coast. Two hundred years ago, the wizard Thalivar made his home here and raised a tower at the town center to conduct his
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Origins Make the Sorcerer Each sorcerer draws their power from different sources, based on their lineage or their connection to the multiverse. Your own lineage defines much about your place in the
is ordained by the gods themselves, and you embrace that destiny by mastering the ways of business and adventuring, becoming the best you can be. Draconic Bloodline You know those people who seem to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a vital passage or an entire valley. Clouds of stinging insects, stirges, and other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. Hunger Unending
damage.
A lemure emerges from the Styx wiped of memory, yet the patterns of evil it performed in life remain indelibly inscribed upon its soul. Those who lacked ambition cannot climb the hierarchical ladder of the Hells. They instead step down, becoming nupperibos.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. A nupperibo knows nothing but the desire to destroy non-Fiends. Once a nupperibo’s vermin cloud
cannot climb the hierarchical ladder of the Hells.
They instead step down, becoming nupperibos.
—Mordenkainen
Nupperibo
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the portal exacts no price. The trick is reaching it. Perhaps the characters know some secret that Erebos covets and so might bargain for access. Alternatively, they might conduct an elaborate
’ lost identities continue to exist, though, becoming eidolons, which scatter throughout the mortal realm, having no connection to their Returned bodies. (See chapter 6 for more information about eidolons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villain. Ambition. A character’s ambition is a broad, personal aspiration the character hopes to achieve through a lifetime of adventuring. A character might dream of becoming a legendary knight or
amount of backstory, suggesting the character’s family and what the character did before becoming an adventurer. Take note of specific background characters—friends, foes, family members, and others—who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then digesting it. Trappers know when prey draws near, so explore ruins and dungeons with equal wariness
remnants as bait: a creature that stops to investigate the bones for valuables stands a good chance of becoming the trapper’s next meal. Trapper
Large monstrosity, unaligned
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
massive, glowing scorpions rush from a shadowed alley. Prince Kirina draws a sword and races forward, while Prince Simbon hesitates before following.
The crowd flees, leaving only the characters and
hurt those I love to accomplish my goals.” Bond. “I’ve devoted my entire life to becoming Empress Inaya’s heir.” Flaw. “I’ll stop at nothing to attain the throne.” Simbon, Prince of Anisa Prince Simbon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
, and so I joined a war college. 2 I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself. 3 Horrible monsters
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
than the Great Market of the Middle City. Most of its structures are rickety stalls where small merchants peddle their wares. Though it draws its clientele mostly from the surrounding neighborhoods
facility, nor do they visit the agency very often. When they do, it’s usually to conduct business with a particularly wealthy or influential client. The Rockrat Of all the taverns on Bral, the Rockrat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
house has an estate where its members conduct business in overland trade — beyond the reach of Waterdeep’s auditors. If you visit this area, I recommend the Snobeedle Orchard and Meadery, owned and run by
mystery, but Undermountain’s allure is a siren song that still draws many. If you want to see adventurers descend into the depths, or perhaps glimpse some returning with wondrous treasures, visit the Yawning Portal in the Castle Ward.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
such a creature or what binds it to this place. The answers — if any there be — lie within its lair. Misty Forest West of the High Moor but heavily influenced by it, the Misty Forest draws its name from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is studying the characters closely, trying to decide if they’re worth her time. Ultimately, she takes the chance and draws them into conversation, asking them to help her take down her only suspect: a
their way out of becoming sacrifices to Auril, it’s likely the Frostmaiden will use him to kill again. Hlin is too old and frail to apprehend Sephek herself, but she has more gold than she needs, so she
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that the left side of her face sags much lower than the right. As the giant draws near, she skids to a stop, rests her greatclub on one broad shoulder, and says, “Need any help?”
Tinjong avoids the
no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Auril’s island if their aim is to confront the Frostmaiden and end her everlasting winter
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hillside. On a successful check, the characters travel in the general direction of the chimney. Otherwise, they lose their way (see “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide). (A
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
the assault draws to a close. On Alert Prepared for attack, the sahuagin forces readily charge into battle once they know the assault has begun. The fortress rings with the sounds of sahuagin
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. A honeybee the size of an orange buzzes around the dandelion’s bright yellow head.
The elf is the first to notice you. As she points in your direction, the dandelion draws its rapier and assumes a
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
well after being lost in time. This foe seeks revenge against the descendants of long-dead enemies. Mythic Fantasy A mythic fantasy campaign draws on the themes and stories of ancient myth and legend
venerable monarch clings to power by worshiping Orcus and becoming a lich. Intrigue Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, the weight of a widow’s grief, or the warm bite of a flaky pastry. Memories and longer, more complex sensations tend to cost more, but the lure of nostalgia draws repeat customers. The Society of
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
forced out from underground risks becoming lost in the realm of dreams, living ever after as a twisted version of its former self that the giants call a dreamwalker (see chapter 3 for more information on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scripts and determine if they are legitimate, since a calligrapher’s training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapher’s
civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those to the south and those to the east, becoming more foreign to the folk of the Sword Coast and the North the farther away they are. Lands to the South To the south of the Sword Coast lie ancient
that victory remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or disturbance in the main area draws all the monsters, although those in the northwest chamber respond most slowly. Investigating. The containers on the small tables in the main area hold mashed
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
facility that draws water from the natural spring beneath the keep. On the other side of the baths is the Hearth, a great eating-place and social hall for seekers, which has shrines to Deneir, Gond
scriptoria to facilitate the copying of books becoming worn, binderies to repair the same, and even magical storage that preserve rare books from any further decay or damage. I’ve never made a detailed study






